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    posted a message on UI Screenshots - Show us what you use!
    Posted in: General Chat
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    posted a message on Is there a /click command for pet battles?
    For some reason, Blizzard neglected to give the ability buttons global names. However, you can poke around in the PetBattleFrame and eventually find them:

    PetBattleFrame.BottomFrame.abilityButtons[1]:Click()

    I recomment a mod called LuaBrowser for this kind of snooping.
    Posted in: General Chat
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    posted a message on SecureActionButtonTemplate headache
    btn = CreateFrame("Button", bar:GetName().."Button"..i, bar, "SecureActionButtonTemplate,ActionButtonTemplate");
    btn:SetAttribute("type1", "item");
    btn:SetAttribute("item1", "item:"..itemid);
    btn:SetAttribute("type2", "item");
    btn:SetAttribute("item2", "item:6948");
    According to the docs for SecureActionButtonTemplate, the above should use the provided itemid when left clicking the button and should use the hearthstone (item:6948) when right clicking the button.

    The left click works and uses the specified item. The right click does not. If I swap the 1s and 2s then the left click still works (uses hearthstone) and the right click still does not.

    What the heck am I doing wrong here?
    Posted in: Lua Code Discussion
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    posted a message on AceConfigDialog - collapse button
    Nevermind. Figured it out myself. The parent parameter of AddToBlizOptions takes the display text of the parent, not the appName.
    Posted in: Ace3
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    posted a message on AceConfigDialog - collapse button
    I'm using ACD to add my options frame to bliz options and to add a profiles frame as a child. However, when I do this I don't see a collapse button in the tree. Is there some trick to this?
    Posted in: Ace3
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    posted a message on ButtonFacade (was LibButtonSkin-1.0)
    Quote from H0PE
    I'm kind of confused and frustrated, here, can someone enlighten a mere user of buttonfacade why my buttonfacade and the adodns using it not working please? Thanks!

    I'd guess because you have Curse Client to download the alpha versions of addons and the alpha version of ButtonFacade (being renamed as Masque) is currently under heavy development and should not be used.
    Posted in: General AddOns
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    posted a message on ButtonFacade (was LibButtonSkin-1.0)
    Quote from StormFX
    Also, I do want to apologize for messing up people's UI. I had no plans on releasing any alphas solely for that reason. But I needed to ensure that my packager settings were right before I went any further.

    I will have a beta up soon, so please be patient.


    No worries on my part. I know what alpha means. I'm eager to see what you come up with.
    Posted in: General AddOns
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    posted a message on ButtonFacade (was LibButtonSkin-1.0)
    Any chance that maybe your overhaul can include an automatic import of existing settings? If I say pretty please? I understand the difference between how ButtonFacade saved settings and how Masque will do so and I do think your approach is the better idea for a variety of reasons. However, I have about two dozen characters (I'm an altoholic!) and redoing the button styles for each of them separately is gonna be a pain.
    Posted in: General AddOns
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    posted a message on PitBull 4.0
    Weird. Tonight in our raid, one of our warlocks had a succubus pet, but the raid pets group was showing the warlock himself instead. The other two warlocks had an imp and a felhunter and both showed correctly. Not sure if this is a fluke or what...

    Posted in: Unit Frames
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    posted a message on PitBull 4.0
    Quote from okdewit
    Is there any way yet to create multiple Player / Target / Pet frames? I have seen it mentioned in this forum as "being almost implemented" (about half a year ago) but still can't find it in the options... Is it still on the ToDo list?

    I would really like to have a bit more freedom concerning castbars, rep/xp, several indicators like PvP/Role icon and certain LuaTexts...
    If I could just create 2 or more player frames and group up related stuff... It would allow for exact placement of texts etc, because you could just create an empty player frame with only text in it, place it in a higher strata and put it on top of your "main" player frame. That would be awesome! :D

    Also, I have a little vertical (class colored, blank space) bar on the left, and have some icons in it (lvl, masterloot, leader, combat, role, etc) but can only put in three (top/middle/bottom), otherwise they stack horizontally outside the frame.

    Awesome addon by the way :D

    I definitely second this. I'd love to have a separate mana bar I can position right above my raid frames for when I'm healing.
    Posted in: Unit Frames
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    posted a message on PitBull 4.0
    I've never tried writing a mod for PitBull before. Is there a guide for it somewhere? An API listing maybe?

    What I intend to create is something that will just put a guideline on the health bar.

    The healing game now is to keep people high on health but not topped off. A guideline on health bars, for instance at 60%, could help achieve this. I'll make the guideline's position configurable, of course, and probably have a separate setting for Tanks and Non-tanks if it's easy to determine this.

    Any advice would be appreciated.
    Posted in: Unit Frames
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    posted a message on Detached Mana Bar
    Quote from Dridzt
    OnScreenHealth or Digits for text based displays.

    PowerAuras as usual is the "if you can imagine it you can probably make it" mod,
    but might be overkill if you just want a mana count.

    PowerBars seems to be going the way you want to (movable resource bar)

    I use PowerAuras for other things. Didn't know I could use it for this. Would there perhaps be examples somewhere? I'll look into it and the others you mentioned. Thanks.
    Posted in: Addon Ideas
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    posted a message on Detached Mana Bar
    Healers need more than ever to keep an eye on our mana. It would be nice if I could position a simple, free-floating, detached mana bar right next to my raid frames (Grid2) so that I can leave my player frame up in the corner where it belongs and still easily keep track of my mana while staring at little colored boxes.

    If such a thing already exists, I'd appreciate a pointer.
    Posted in: Addon Ideas
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    posted a message on PeriodicTable-3.1
    I've rebuilt the dataminer routine for [Consumable.Buff Types] and am looking at building data mining for [Consumable.Potions.Recovery] which is sort of a mess.

    I'd propose having just three:
    [Consumable.Potion.Recovery.Health]
    [Consumable.Potion.Recovery.Mana]
    [Consumable.Potion.Recovery.Health And Mana]

    Or perhaps six with "Unrestricted" and "Restricted" subsets of each for those potions that are restricted by zone.

    It would be fairly simple to build the datamining for such a setup.
    Posted in: Libraries
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    posted a message on GridStatusMissingBuffs
    Anyone still working on this? What'd be really cool is if the indicators could be configured to only show if the class who casts the buff is present in the party or raid. In other words, only show the Mark of the Wild missing indicator if there's a druid present, etc.
    Posted in: Grid & Grid2
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