Quote from frobulatorIt's just a text file that can be applied with any UNIX-y patch program. Should I just attach my modified version of Skada.lua instead?
With respect to odd behaviour, I have seen my version flicker into/out of combat if you are e.g. in a battleground and there is a fight relatively nearby that you are not actually participating in. Not sure how that can be fixed/circumvented, but at least for me meters are not a high priority in bgs...
Added your patch to trunk, modified slightly to prevent starting combat for trivial fights.
When a non-self combat start is detected, a new current set is created and CL event processing starts but combat is not actually started. A 3 second timer starts which cancels combat start. If 5 CL events are processed before this timer, combat starts.
As the set is created already at first non-self combat detection no CL events are lost even though combat doesn't actually start until combat start is confirmed.
Seemed to work nicely tonight, but give it a whirl and see.