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    posted a message on Pet for Grid
    Quote from Jerry »

    I'm well aware of this issue.

    What happens during thoses lookups is that the game engine generates thousands of UNIT_NAME_UPDATE events. Each of these events is catched by the SecureRaidPetHeaderTemplate implementation and trigger a call to SecureGroupPetHeader_Update, which takes some time. "Some time" multiplied by a several thousands equals "a severe lockup". I have a log of ~2500 UNIT_NAME_UPDATE events sent over 2,5 seconds, for 6 pets only !

    The same problem was occuring in 2.1 for player units. There is still some workaround code in Grid for this issue, that for some reason beyond my understanding don't work for pets, but the bug is not in Grid.

    I think it is a separate issue. To summarize, there are two issues with "Pet for Grid" that are bugs in the game engine:

    • First issue: When pets are summoned in an instance and outside of visual range, then the unit appears as valid (UnitExists() returns true), but UnitName() returns UNKNOWNBEING, and other information about the unit (classification, level, ...) are also unknown. This does not occur outside of instances.
    • Second issue: When pets enter visual range, an large number of UNIT_NAME_UPDATE are sent for each of them, which cause severe lockups because the handling of this event takes a lot of time.


    I assume someone has posted this on the UI & Macros WoW forum for Slouken to see?
    Posted in: Grid & Grid2
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    posted a message on Grid
    Is there a way to get tooltips when I mouse over an icon for a buff or debuff? (ala sRaidFrames)
    Posted in: Grid & Grid2
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    posted a message on Grid
    Quote from brotherhobbes »

    I always just added [common raid debuffs] in.

    Here's an example of a list of some debuffs from T5/T6 instances -> http://img225.imageshack.us/img225/5836/griddebuffsoy5.jpg


    wow, that's kinda crazy that everyone has to add all those if they are raiders...

    Question... If I assign those to something like Center icon do i see the debuff's icon? Or do i need to use something like Bottom Right Corner and just give a colored square?
    Posted in: Grid & Grid2
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    posted a message on [Grid] Important Debuffs?
    Is there an extra for Grid that includes all the important debuffs for raid bosses/trash?

    Just a simple example: Overload on the Arcane Watchman around Curator. Garrote from Moroes. Mark of Kazzak from, um Kazzak. Flame Wreath on Aran, etc.

    I use sRaidFrames and most of these kinds of debuffs just appear automagically there. But do I need to go and add each and every debuff that I can think of manually for Grid? Seems like this is ripe for a GridRaidAuras or something.
    Posted in: Grid & Grid2
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    posted a message on oRA2
    Quote from Jandari »

    I'd like to make a suggestion...

    If any of the tanks set as MTs have a Salvation buff (either 5 min or 15 min) could there be some kind of visual indicator added to the MT display? Like maybe a thick red border around the frame or something?


    When we use pally or druid tanks they sometimes forget to click salv off and as RL it gets tedious having to constantly check that "manually".




    Any thoughts?
    Posted in: Raid AddOns
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    posted a message on Omen - Bug Reports and Suggestions
    A couple of suggestions from my raid last night:

    1. Some way to lock or pin the window so inadvertent clicks on it during combat are ignored

    2. Grow upwards (I see others asking for that too)
    Posted in: Raid AddOns
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    posted a message on oRA2
    I'd like to make a suggestion...

    If any of the tanks set as MTs have a Salvation buff (either 5 min or 15 min) could there be some kind of visual indicator added to the MT display? Like maybe a thick red border around the frame or something?


    When we use pally or druid tanks they sometimes forget to click salv off and as RL it gets tedious having to constantly check that "manually".

    Posted in: Raid AddOns
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