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    posted a message on Different secure frame position in vehicle
    don't think you can move it but you could make a second frame and then via secure attributes hide the first one during vehicles and show the second one
    Posted in: Lua Code Discussion
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    posted a message on font shadows
    are you talking about the config displaying shadow in the text or the actual addon frame

    the config is controlled by Ace everything else is controlled by the addon or another lib the addon is using. best thing to do is contact the author of the addon you want to change and ask them whats going on or if they are willing to add a config for this

    also is it a shadow or an outline that you want to remove (2 very different things) (most addons add an outline since it makes the text show up on most backgrounds)

    screenshots would help
    Posted in: Lua Code Discussion
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    posted a message on font shadows
    it is up to the addon authors to add config for this (has nothing to do with Ace itself)
    Posted in: Lua Code Discussion
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    posted a message on Create frame
    if this is your first time dealing with the WoW UI you should probably learn how to do it from scratch then you know what happens behind the scenes
    Posted in: Ace3
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    posted a message on pkgmeta and required-dependencies
    the required dependencies is just like the one in the toc and is mostly for display purposes
    as such it does not care about tags
    Posted in: Updaters
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    posted a message on tracking modifier key press
    Quote from Dridzt
    You mean something like IsModifiedClick("action") or IsModifierKeyDown()


    correct but not as a function but as an event that fires when they are pressed. (i am changing some text when a modifier is pressed)

    i think i found what i was looking for: MODIFIER_STATE_CHANGED (if someone could confirm it would be nice since i dont have access to wow at work)
    Posted in: Lua Code Discussion
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    posted a message on tracking modifier key press
    is there anyway to track if a modifier key is pressed without using :EnableKeyboard() or OnUpdate?
    Posted in: Lua Code Discussion
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    posted a message on Complete and Equip!
    did some drycoding at work (check the latest alpha package) so it needs some testing

    Here is what is should do:

    Scenario 1: No Rewards
    - No button should be visible

    Scenario 2: One or more Quest Rewards with at least one Equippable
    - Button is visible stating "Complete Quest & Equip Item/s"
    >>(when pressed equips all rewards possible)

    Scenario 2: Two or more Quest Reward Choices (may also have One or more Quest Rewards with non being Equippable)
    - No button visible initially
    - If a usable and Equippable Item is selected button shows stating "Complete & Equip Selected Item"
    >>(when pressed equips selected reward)

    Scenario 3: One or more Quest Rewards with at least one Equippable and Several Quest Reward Choices
    - Button is visible stating "Complete Quest & Equip Item/s"
    >>(when pressed equips all non optional rewards possible)
    - If a usable and Equippable Item is selected button shows stating "Complete & Equip Selected Item"
    >>(when pressed equips selected reward)
    - If a usable and Equippable Item is selected and Shift is pressed button shows stating "Complete & Equip All Items"
    >>(when pressed equips all rewards possible)
    Posted in: Addon Ideas
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    posted a message on Complete and Equip!
    alright came across another quest so i could test my modifications and it works

    new code is uploaded and tagged just needs approval
    Posted in: Addon Ideas
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    posted a message on Complete and Equip!
    still broken atm will fix after we are done running old raids
    Posted in: Addon Ideas
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    posted a message on Complete and Equip!
    Quote from lilsparky
    maybe this could be done as in a BAG_UPDATE event. when you get an item that equipable and has a higher itemlevel than the item it would replace, it could ask if you want to equip it. perhaps showing the tooltip and the compare tooltip.

    options could include automatically utilizing pawn scoring systems and maybe turning off the check for non soulbound items (so it would suggest you equip items that you might intend to sell, trade, stash away for an alt, etc).

    maybe it could plug into the quest reward window by highlighting what it thinks is an upgrade.

    could also maybe check your equipment sets and replace the item there, too. (including item set mods like item rack).

    $.02


    hehe i'm gonna keep it very simple for now :)
    Posted in: Addon Ideas
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    posted a message on Complete and Equip!
    you need to turn on lua error reporting and then they pop up when it happens

    not much i can do after the fact (gonna try to get some more quests on my lock that drop usefull items)
    Posted in: Addon Ideas
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    posted a message on Complete and Equip!
    any errors?
    Posted in: Addon Ideas
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    posted a message on Complete and Equip!
    got bored at work not 100% sure if it works
    http://www.wowace.com/addons/autoequipquestitem/
    don't have any quests with items i can equip atm so cant test (last test threw an error which i think i remedied but need another quest to test)

    very simple addon shows an extra button if you can equip the item otherwise its business as always (also only equips items which you need to select)
    Posted in: Addon Ideas
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    posted a message on Minimap Tooltip Scanning
    what would be the practical application for this?

    i see the following problems:
    • Minimap jumping around my cursor this could also interfere with clicking on things(also makes the minimap unusable)
    • if your scan resolution is to low you can miss things if you or the blip (or both) are moving
    • if your scan resolution is high the you introduce lag in the scan itself (the lower the FPS the higher scan lag) and if the scan is at the same speed you are moving you may miss blips completely
    Posted in: Lua Code Discussion
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