• 0

    posted a message on oRA2
    MT frame style suggestion:

    Use the current style but only show the tank's own health bar, not ToT or ToTT. If the MT is the target of his target, his health bar is coloured red. If he is not, the bar is instead green. Optionally, add a small percentage for ToT health.

    Useless for dps but shows us healers what we need to know in a compact fashion. If you import the old oRA styles, Elysium covers this fairly well.
    Posted in: Raid AddOns
  • 0

    posted a message on Prefered format of the new forums. PLEASE VOTE!
    Limited Subcategories, suggestion:

    Interface Frames
    Action Buttons & Bars
    Raiding
    Class-Specific

    Anything that doesn't fit gets tossed to the main forum. Okay, this is pretty much the same as what Ammo said except that I think having an "Interface" subcat is too generic to be useful for differentiating addons.


    I want to stress that I, as a user and not a developer, deeply appreciate the work you put into the forums, addons and ace in general. I'm very grateful that you took this step in an attempt to make the forums more navigateable. I also don't think it's working out, but I couldn't be sure of that before the system was tried.

    In addition to any categorising, I imagine that rising use of Flyspray & the wiki will make the forums much more navigateable in the long run. Currently the threads are often used for addon releases, bug reports, feature requests and general comments all at once - which makes for a whole lot of noise if you're looking for something specific.
    Posted in: General AddOns
  • 0

    posted a message on Subcategories
    I think some of the categories - action bars, raid addons & unit frames most notably - are warranted and well-placed. However, I feel most of them are either too narrow (data export, mail) or too generic (miscellaneous, interface enhancements) to be of use. It's good that we're trying out solutions to make the clutter a bit more navigateable, but I think this is just too much and has ended up being counter-productive.
    Posted in: General AddOns
  • 0

    posted a message on oSkin
    Quote from Nickenyfiken »
    Oh, and where can i find this Ludwig addon? Can't seem to find it anywhere :-/

    Ludwig!
    Posted in: General AddOns
  • 0

    posted a message on oSkin
    Quote from Kyahx »
    I've been working on oSkin as well, just added support for Ludwig, it needed a makeover badly :P


    Ludwig support! You may now officially be my hero...
    Posted in: General AddOns
  • 0

    posted a message on BigWigs
    Thanks for the replies, 's good to know that the C'thun module is definitely working well again. Now off to write a longish post instructing the rest of the group to go update or face the wrath of the well-camouflaged cow...
    Posted in: Raid AddOns
  • 0

    posted a message on BigWigs
    Pardon the slight spam, but - can someone confirm that the C'thun timers are now running in accordance with the 1.12 changes? Checking this thread and the Ace1-forum seems to only give occasional whines followed by prompt "I think we fixed it" posts, which bode well, but I cannot find any happy post-1.12 testimonials.

    I'm asking as my raid group will have its first, stumbling attempts on C'thunsie come monday so I'd very much like to know if it's safe to spam our forums with update-yer-BigWigs-or-wipe posts just yet...
    Posted in: Raid AddOns
  • 0

    posted a message on Detox
    Quote from FryGuy »
    In my experience, abolish cures once instantly, and then every 5 seconds thereafter.. so you're not losing anything by casting abolish over cure.


    Certainly it does, but if you're spamming Abolish you'll reset the 8/20 second timer every cast, which means you shouldn't spam Abolish. You should cast one Abolish and then only regular Cures until it wears off, else you'll loose cures.
    Posted in: General AddOns
  • 0

    posted a message on Detox
    Hrm. Class and subgroup sliders sound a bit too fiddly to me, these are settings that I'm likely to want to change on a per-fight basis and even if partial priorities are nice I'd rather not have to deal with setting and resetting 16 different sliders per boss.

    I'd personally prefer a simple, discrete setup; for each class or group you pick a coloured button. Say, red for critical priority, yellow for high priority and green for low priority. The affected units' priority values are modified by +200/0/-200 or somesuch.

    As for the spell levels; far as I can tell from Thottbot the only case where the higher-level spell is more expensive is Abolish Disease costing more than Cure Disease. It's also inefficient spamming an Abolish to remove large stacks, as the recasts will restart the timer so you only get the initial remove and never the tick'd removes. Optimal logic for non-Diseases is thus to use Abolish if there's no Abolish active on the target and use Cure if there is. For disease it might be worthwhile checking if there's more than one and only Abolish if so, but I've no clue how much overhead that'd involve or if it's even possible.


    Also, if I may be selfish for a bit, random feature requests in case you have the time & inclination to implement 'em:
    Profiles - Some priority settings tend to recur in different areas. Prioritise tanks, skip classes without mana, that sort of thing. Saving them for easy access would be very handy.
    xRA MT support - Dynamically keeping track of the current designated tanks and allowing them to be assigned priority would simplify things immensely.
    BigWigs tie-in - This is probably the least doable, but having certain (class-specific) priority and skip settings autoload when a relevant boss module loads would also be a good step towards better install-and-forget detoxing.
    Posted in: General AddOns
  • To post a comment, please or register a new account.