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    posted a message on Castbars - Official Thread
    Just did some testing and show/hide icon works fine on all bars (it's the same code for all bars). icon alignment works too. However, by design, if the shield is shown, the icon will be inside the shield. It would look silly if the shield would just have a square hole in it and the icon would be dangling alone on the right. I'm currently working on separating the two parts of the shield texture, and that could also include the ability to move the entire shield to the right side when the icon is on that side.
    Posted in: General AddOns
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    posted a message on Castbars - Official Thread
    Thanks for reporting the issues with the target bar, i'll look into it. I'm currently tweaking the shield stuff to make it look better, and i do realize that it becomes pretty big when the bar has a great height. However, if you disable the shield (not the icon), it's not just the icon that is disabled, the entire shield should disappear and the uninterruptibility should be expressed only through the color of the bar (it will be grey).
    Posted in: General AddOns
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    posted a message on One-click "enable config mode for all addons"
    But then again, Adirelle already did it 1½ month ago... :)
    Posted in: Addon Ideas
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    posted a message on One-click "enable config mode for all addons"
    My puter speak git, but i don't!
    Posted in: Addon Ideas
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    posted a message on Castbars - Official Thread
    You are very welcome to post a ticket with this feature request, and I'll schedule it in with the other work. Here is the link:

    http://www.wowace.com/addons/castbars/create-ticket/
    Posted in: General AddOns
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    posted a message on VisualHeal - Official Thread
    Aye, VisualHeal is alive again! It's not exactly the same because the Blizzard API's are a little limited, so timing and source (i.e. who is healing) is missing. However, on the positive side, thanks to a complete rewrite, it is now able to show multiple outgoing heal bars - one for all the targets that are being healed at any particular time and includes support for all healing spells including hots. Enjoy!
    Posted in: General AddOns
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    posted a message on Castbars - Official Thread
    Fixed in 3.1
    Posted in: General AddOns
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    posted a message on Castbars - Official Thread
    Ah, now i get it. They become click-through when you've had them in config-mode (i.e. movable) and go back to normal mode again. I tested it after that. However, on a clean login where you haven't been in config-mode they are not clickthrough. I'll make a fix for that, thanks for being persistent about it =D
    Posted in: General AddOns
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    posted a message on Castbars - Official Thread
    Try the /framestack command to see which frame is doing it. I assume you mean you click where the frame was supposed to be, because (naturally) they are not click-through when you are in config-mode (otherwise you cannot drag them around).
    Posted in: General AddOns
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    posted a message on PitBull 4.0
    From the LHC-4.0 thread:
    Quote from Shefki
    Hint to PB4 people who keep linking this thread to me. I'm aware that LHC is obsolete. There are two Visual Heal modules. LHC4 is not loaded on a 4.x client. The old module is there for china. So please stop opening tickets that have no point.


    LHC-4.0 is not obsolete, it is just not currently maintained. Who closed that thread, and why? Given that you posted in it 6 hours ago, i assume you did?
    Posted in: Unit Frames
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    posted a message on VisualHeal - Official Thread
    If you just want basic information, yes. But the essence of VisualHeal is to be able to determine exactly how much of the incoming heal is landing before the heal you're casting (this is the basis for the semi-automatic synchronization between healers that VisualHeal enables). The information exposed by Blizzard contains no timing information, so it is not possible to determine how much of the incoming heal is landing before yours, so the display would be quite inaccurate. Also, LibHealComm-4.0 provides info about your own heals to the local client (since it has to calculate it anyway to communicate it) so that part is also missing for VisualHeal to function. I've tried various approaches to extract this information from the Blizzard API and events, but that is not possible to do reliably, because the normal heals and hot's (and other heal effects) are mixed together and there is no reliable way to separate events that are due to new healing and events that are due to healing modifiers changing (if mortal strike is remove from a target, the incoming heal amount changes and an event is generated), let alone determining who is healing who (something that is only possible to do reliably and timely locally for the player unit).
    Posted in: General AddOns
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    posted a message on VisualHeal - Official Thread
    All the bars are movable. Sadly, Shadowed has decided not to develop LibHealComm-4.0 furher, and this addon relies on that library to work. I'm still undecided about whether i should take over development of that or start from scratch (LibHealComm-5.0).
    Posted in: General AddOns
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    posted a message on Castbars - Official Thread
    I just tested it, they already are click through.
    Posted in: General AddOns
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    posted a message on Castbars - Official Thread
    Please post a ticket
    Posted in: General AddOns
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    posted a message on Castbars - Official Thread
    Quote from anominous

    Borders of the cast bars are scaling directly with the bar height. This looks fine on my player cast bar which is fairly large but on the smaller bars the border is barely visible, very small and dark.


    This is a limitation of the textures. They are not designed for these small sizes, and they will start corrupting (if you look closer on the old version, you'll see that this is happening on the sides of the mirror timer bars and if you reduce the height of the player castbar below 24, it starts happening on that one too). The new version is designed to automatically adjust the size of the borders so that the texture never corrupts.

    Quote from anominous

    The spell icon beside the cast bar no longer has a border.


    The border which is actually part of the icon texture is deliberately removed to make it look cleaner regardless of which border is in use for the castbar itself.

    Quote from anominous

    And the option to use the default cast bar colors is no longer available.


    I removed that because it was becoming tedious to support it with the other changes, and i didn't think anyone would use it. I'm reluctant to bring it back, because i don't think there's a large crowd for this, and i don't want the options to become too cluttered.

    Quote from anominous

    I hate to sound picky, but I liked to maintain the look and feel of the original cast bars but with the added features of a cast bar addon, and your Castbars addon was the only one out there that made this possible.


    Apart from the colors that should still be possible (just select the right border and set the color/transparency of the border to max)! I'll consider adding in the default color option and perhaps the border on the icon.
    Posted in: General AddOns
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