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    posted a message on Castbars - Official Thread
    Thanks for the info. The whole reason for this is simply to avoid showing latency for "spells" that are not in the spellbook, such as mounting. I'll see what I can do to fix it, or simply show latency on all casts.
    Posted in: General AddOns
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    posted a message on Castbars - Official Thread
    I suspect those are some of the spells that don't work with FindSpellBookSlotBySpellID. Can you try to add it to the "spellbook" list at line 87 in Castbars.lua and see if that fixes the issue.
    Posted in: General AddOns
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    posted a message on Castbars - Official Thread
    No, only the total cast time.
    Posted in: General AddOns
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    posted a message on Castbars - Official Thread
    Please post a ticket with this issue and i'll look into it
    Posted in: General AddOns
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    posted a message on Castbars - Official Thread
    Quote from CuteBunny
    Can you please add Masque support for skinning spell icon?


    If the ticket gets a lot of votes i may consider it.
    Posted in: General AddOns
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    posted a message on Castbars - Official Thread
    Yes, kicking it around a bit seemed to get it going, although the dates it is showing on the site are completely wrong (the changelog is correct though). 3.31 got some fixes for channeling spells that are essential for showing the correct number of ticks (and at the right place) with an without haste.
    Posted in: General AddOns
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    posted a message on Castbars - Official Thread
    I already updated it, but the packager that puts the zip's on the curse site seems to be broken and doesn't pick up the newest version - i've sent a pm to Kaelten to have him look into this. However, if you use 3.29 you should be fine if you check "load out of date addons" as you probably already do anyway.

    If anyone know of any changed/added/removed channeling spells in MoP, please let me know. I've already added Astral Communion for Druid, but didn't check all the classes for changes.

    AZMAK: You can disable those two bars in the normal Blizzard configuration
    Posted in: General AddOns
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    posted a message on Castbars - Official Thread
    1. not sure, this is under Blizzard control, so if it doesn't show in the default UI it doesn't show in Castbars, because it uses the Blizzard API's and events for this.

    2. only by making the bar smaller

    3. "Queue Zone and Latency Indicator: Estimates the queue zone in which another spell can be successfully cast while casting (dark red). The queue zone is offset by the current cast latency (shown in red), and adjusted with the client lockout period for maximum accuracy.". In other words, if you're chain casting you should tap the button when the bar is inside the dark red zone, as that is the period where both the client and the server will accept the next spell cast command. If there is no dark red area it's because there is no queue zone for the current cast (happens when you have a lot of haste). If you delay the spell cast until you're inside the (light) red area there will be an increased chance of a short delay on the server between the two spell casts and you loose a little dps(/hps). The latency is disabled for mounts and tradeskills because it isn't useful for these, and some information is not readily available for some of the queue zone calculations for these abilities (nor would they make sense).
    Posted in: General AddOns
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    posted a message on Castbars - Official Thread
    Nope, sorry!
    Posted in: General AddOns
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    posted a message on Castbars - Official Thread
    Pillze: I thought so, there's no doubt it's evocation that triggers it for you (not Pyroblast). I can reproduce that, another player reported that, and i already made a fix for it. Anyway, thanks for helping out fixing it!

    Raeli87: The number of ticks is calculated based on the effective haste at the moment the channeling starts, and it automatically accounts for talents and temporary effects that modify haste.
    Posted in: General AddOns
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    posted a message on Castbars - Official Thread
    Ok, can you try out 3.24 instead (just released), that contains a change that will probably fix it by properly protecting the only loop in the entire code that could spin forever (and would, if spells are instant cast). Only thing i don't understand is that you're saying it happens when you cast Pyroblast, but the bug can only be triggered when casting channeled spells (the code that renders the ticks), so either you're remembering wrong, or something else is at play. Let me know if it works for you, so i can close the ticket.
    Posted in: General AddOns
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    posted a message on Castbars - Official Thread
    Thanks, that is highly appreciated as i have no way to test it myself. There's only one place i can imagine it would lock up, and that was changed in 3.20, so it would be very valuable to know if that change caused the problem.
    Posted in: General AddOns
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    posted a message on Castbars - Official Thread
    I know this is not so easy to test, but it would really be helpful if you can try with v3.19 and see if that makes any difference?
    Posted in: General AddOns
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    posted a message on Detect Cooldown
    Have anyone noticed that this seems to be broken in patch 4.1 when chain casting spells? Try to chain cast a normal cast time spell, and notice that the spinning effect on the action bar only works sometimes (no addons required) if you cast the spells quickly (starting another cast before the previous ends). Closer inspection seems to indicate that GetSpellCooldown returns {0 0 1} in both the ACTIONBAR_UPDATE_COOLDOWN and UNIT_SPELLCAST_START event when it doesn't work, which in a normal working spellcast would otherwise return something non-zero (as it does in previous patches).

    Could this be a bug, or intended change?

    EDIT: I have only tested on PTR as I'm in EU, so don't know if this is also the case on US live and EU live tomorrow when the patch is applied.
    Posted in: Lua Code Discussion
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    posted a message on Castbars - Official Thread
    Please try out the latest release 3.15. It adds two sliders for adjusting the edge size (Border Width Adjustment) and the offset of the border relative to the bar (Border Offset Adjustment). They are adjustments on top of the auto-scaling, so it doesn't change the current default, and the standard textures will still scale properly when resizing for users who do not change these sliders. This should make it possible to fine tune the display of any border texture if required. Let me know if it covers your needs, or if it still needs some work.

    casualblair: i'm not sure exactly what the mechanics are with pushback and channeling anymore. Do you have some links to some solid information about this?
    Posted in: General AddOns
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