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    posted a message on DKPmon & Bidder v2.0
    (Re-)reporting a bug: deleting logs one by one doesn't work. Deleting all works fine though.

    Caused by a typo on line 60 in DKPmon/Logging/log.lua,
    StaticPopupDialogs["DKPMON_CONFIRM_DELETELOG"].func =

    Should be this I believe:
    StaticPopupDialogs["DKPMON_CONFIRM_DELETELOG"].OnAccept =
    Posted in: General AddOns
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    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    Prat -> Enabled Modules -> Editbox -> Enable Arrowkeys, you can still do it even without that option if you press the alt key
    Posted in: General AddOns
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    posted a message on XLoot
    I'd like to report a bug (or atleast I think it's a bug).
    After some time of playing, the loot box starts to get resized one slot too small, meaning if there are 4 loot items the background is only 3 items high and so on.
    This is with the "Hide empty loot buttons" option turned on.

    The if starting on line 489 in XLoot.lua should never run 'cos the variable "slot" isn't declared anywhere in it's scope, though some addon seems to set a global "slot" after some time of playing (Dunno which addon, I run too many, but that isn't really relevant anyway)

    Commenting out the four lines 489-492 fixed it right up. Hope this helps any :)
    Posted in: General AddOns
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    posted a message on BasicComboPoints: an Ace3 numerical CP display
    Maybe a bit beside the point, but I want to say I love the v1 of this addon, still using it (and might not have the need to update even). Liked how I could set it up with a bit of tweaking, enter the values straight into the lua and strip out the already scarce config stuff and be left with this very minimalistic and to the point addon that Just Works :)

    Thank you for making it
    Posted in: General AddOns
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    posted a message on DKPmon & Bidder v2.0
    I know this isn't going to be very helpful, but in our guild there's one person who hasn't got his Bidder working properly either.
    I'm maintaining all of the DKP stuff in our guild and have (tried to) made sure people use the revision of Bidder I've tested and modded for our own use, and I think it works pretty much for everyone else but this one person.

    He's using Mac, if that would make any difference. One error I remember he mentions is some checksum error he got at one point, usually it's just that the Bidder window simply doesn't pop up on loot.
    Apparently it works in ZA or Kara if I recall correctly, never in 25mans though (and we don't even use DKP for 10mans, d'oh)

    Am a bit puzzled what could be wrong with it, but it's no huge deal with only one person, can easily add him manually, just odd how no one else has problems.
    Posted in: General AddOns
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    posted a message on Hemlock (super-minimalistic poison maker)
    I had the problem too where it stopped creating items after first two, for me it ended up being the fact that the poison tradeskill frame wasn't being show, every tradeskill fails for me on next item if I close their window mid-crfating.

    Anyways, a hack that works for me, and hopefully helps few others too: search for "DoTradeSkill(skillIndex, toMake)" and add this before it to force the poison frame to open when you start crafting:

    if not TradeSkillFrame or not TradeSkillFrame:IsVisible() then
    	CastSpellByName(self.poisonSpellName)
    end
    Posted in: General AddOns
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    posted a message on Craftygnome
    Fair enough, and thank you for the addon!
    Posted in: AddOn HELP!
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    posted a message on Craftygnome
    Sorry I didn't mean to sound negative, I might've worded my post a bit badly. :o

    My point was that typing "!craft Spellstrike Hood" i.e. in guild-chat will, rather than getting whispers with the pattern, generate that help-message (which can become quite long if the person has lots of alts, my own whisper is three lines long on my chat window configuration)

    "!tailor Spellstrike Hood" works, but people used to CraftList will most likely try !craft first :)
    Posted in: AddOn HELP!
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    posted a message on Craftygnome
    Would it make sense to make the !craft and !cg keywords search through all the professions (and maybe point out that they should use !lw/!alc/!bs/!whatever instead), 'cos at the moment people who are used to CraftList2 just use !craft and get spammed huge help-messages from people who are now using CraftyGnome :)

    Thank you
    Posted in: AddOn HELP!
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    posted a message on ClassTimer - Official thread
    Quote from Surge »

    Request to improve Rampage handling for Fury Warriors.

    Basically, the bar will reset in duration every time you gain Rampage in the combat log (which is every time you attack after the initial application). Can it be changed to a 1-time 30 second timer on successful spell cast?


    It's because of the way the game reports the duration left for rampage, you can make a workaround by inserting this to the line 349 between the "end" and "if duration...":
    if unit == "player" and name == "Rampage" then duration = 30 end


    Drycode, but think that's how I did it before... WAU had overwritten it, and I'm not specced for rampage right now
    Posted in: General AddOns
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    posted a message on Table Efficiency
    What about making the keys/values "weak" references with the setmetatable(table, {mode = "kv"})?
    If values are already collected if you erase and nil out them, and non-numerical keys are never collected... what does this do again?
    Posted in: Lua Code Discussion
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    posted a message on IncomingHealsLib feature request
    Better late than never I guess...

    It's been some time since I looked at it last time, but it seems that listening for the event "IncomingHealsLib_HealStart" lets you know the start, and then the method IHL:GetCastingInfo(name) returns the table with target/spell/amount/hotamount/hottime/endtime

    Hope this helps :)
    Posted in: Libraries
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    posted a message on DKPmon & Bidder v2.0
    You can yes Rulan, you need DKPmon_eqDKP to import data with it's included php-script, and DKPmon_XML to export it back using the CTRT-importer in your eqDKP installation
    Posted in: General AddOns
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    posted a message on Post useful/interesting DogTag-1.0 sequences here
    Think your best bet would be to modify your own copy of DogTag to not show it.

    I haven't tried this, but open up LibDogTag-2.0.lua and erase the lines 2646-2648 (if UnitIsUnit("target")...end)
    Posted in: Unit Frames
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    posted a message on DogTags (Not Found on wiki) =(
    Nope, limitation of the interface itself I've understood
    Posted in: Unit Frames
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