The latest WotLK patch converted all old armor penetration items to the new armor penetration rating stat, would it be possible to add this rating to ratingbuster?
Since this has been brought up, I guess I might as well post my research and the current combat rating formula for the current beta build ( 3.0.1.8681):
Use haste data as it has a base of 10:
70 15.76923275
71 16.96694183
72 18.25562477
73 19.6421833
74 21.13405418
75 22.73923683
76 24.46633911
77 26.32461739
78 28.32403564
79 30.47531509
80 32.78998947
81 35.2804718
82 37.9601059
83 40.84327316
84 43.9454155
85 47.28318024
86 50.87445068
87 54.73849106
88 58.89601517
89 63.36930847
90 68.18236542
91 73.36097717
92 78.93292236
93 84.92807007
94 91.37856293
95 98.31898499
96 105.7865524
97 113.8212967
98 122.4663086
99 131.7679138
100 141.776001
With the help of curve fitting tools and decimals to fractions algorithm:
Percentage = Rating / RatingBase / H
70 - 80: H = (82/52)*(131/63)^((level-70)/10)
Level 70 to 80: F = (82 / 52) * (101 / 52) ^ ((L - 70) / 10)
Gain% = R / (B * F)
I'll start wrath development as soon as I get a beta key.
I've opt in for beta at the official site, signed up at both curse and wowinterface for a key, but still nothing so far.
by the way, the formula has changed from alpha to beta so that one is now incorrect in the current build.
r76656 | whitetooth | 2008-06-14 03:24:20 -0400 (Sat, 14 Jun 2008) | 3 lines
- GridRange: Added 40 yard check for all classes using UnitInRange
Really wish people would stop adding useless clutter like aura stack counts and now this. Seriously. If your class doesn't have a 40-yard ability, you don't need a 40-yard range check.
Not true, as a tank, its very useful to be able to see if I'm heal range.
I have the problem in enUS version as well.
This is how to fix it:
File: AtlasLoot\Instances\instances.en.lua
Line 1039:
"SPMuru";
"SPKiljaeden";
Change to:
"SPMuru";
"";
"SPKiljaeden";
I'm seeking a clarification about GridCooldownText. Simply adding a new buff Lifebloom status and applying it to the center icon shows no cooldown and no stacks when the icon is diplayed.
The cooldown and stack display seemed ideal for Lifebloom but I'm now guessing only custom made status modules that explicitly send cooldown/stack information will function with GridCooldownText.
Perhaps the cooldown/stack information is freely available for these raid debuffs while the same information is not accessible to from a buff such as Lifebloom.
The information is available, it just hasn't been coded into Grid to support it, which is up to pastamancer.
The purpose of this post is to expose bugs in the UI code so that it may be fixed.
This is a bug that allows addons to obtain any information on the internet directly in game, it is possible for example, to search Wowhead or to query the armory for opponent specs on the fly in an arena match.
Its done by changing the following globals to point to another server that handles the queries:
[Edit: removed]
There is already a working demo that allows wowhead and armory search, the code is a tiny 15kB.
When a member has both a stacking and a duration debuff it will display both.
For example on Brutallus its very useful to be able to see the Burn target's Meteor Slash stack count.
I really like the current incarnation of this module. Thanks for all the work. It's very informative.
Only thing I'd like to see now is an ability to adjust the size of the center icon timer text.
The center icon timer text is from GridCooldownText not GridRaidDebuff, but anyways, you can adjust the text size and font in Grid -> Frame -> Adcanced -> Cooldown Text.
thats true. thats why there is the possibility to make an additional addon. if someone want that additional addon feature use it - if not, do not install it. all the new features that was made to Grid core the last week could be easily done with a separate addon. there was no need to change Grid core.
what i really do not understand: Whitetooth, why do you not announce important Grid changes in the Grid main thread?
1. The cooldown frame was already in the Grid core, so I assume the feature is already planned for core, I just made it work. And to make it work, an API change to the core was required, no module can do that.
2. There is a icon center text already in Grid core too, Pastamancer said it was meant for both stack text and cooldown text display, but not all modules use it that way so it it was also commented out in core. So I made the required changes to the API and made the stack text work too. I didn't really add anything to the core it wasn't already there, I just made them work.
3. The cooldown text however, doesn't fit well in the core because it has to use OnUpdate or repeatscheduling, so that I made into a module.
4. I made these changes for GridRaidDebuff, so far its the only module using these features(other then GridDebuff in Grid), which is why I decided to announce here.
0
r81720: Added Ranged Hit Chance, Ranged Hit Rating, Ranged Haste, Ranged Haste Rating
0
Fixed, r81712.
0
I didn't bother to add it because its the only thing in wow that adds ranged crit rating, and its an enchant(most people choose to ignore enchants).
But oh well, its added now in r81708, you have to disable "ignore enchants" if you want to see it.
0
Its already in, I updated it a few hours ago.
0
Use haste data as it has a base of 10:
70 15.76923275
71 16.96694183
72 18.25562477
73 19.6421833
74 21.13405418
75 22.73923683
76 24.46633911
77 26.32461739
78 28.32403564
79 30.47531509
80 32.78998947
81 35.2804718
82 37.9601059
83 40.84327316
84 43.9454155
85 47.28318024
86 50.87445068
87 54.73849106
88 58.89601517
89 63.36930847
90 68.18236542
91 73.36097717
92 78.93292236
93 84.92807007
94 91.37856293
95 98.31898499
96 105.7865524
97 113.8212967
98 122.4663086
99 131.7679138
100 141.776001
With the help of curve fitting tools and decimals to fractions algorithm:
Percentage = Rating / RatingBase / H
70 - 80: H = (82/52)*(131/63)^((level-70)/10)
the formula is updated in StatLogicLib Rev:79530
0
I'll start wrath development as soon as I get a beta key.
I've opt in for beta at the official site, signed up at both curse and wowinterface for a key, but still nothing so far.
by the way, the formula has changed from alpha to beta so that one is now incorrect in the current build.
0
Not true, as a tank, its very useful to be able to see if I'm heal range.
0
This is how to fix it:
File: AtlasLoot\Instances\instances.en.lua
Line 1039:
"SPMuru";
"SPKiljaeden";
Change to:
"SPMuru";
"";
"SPKiljaeden";
0
0
The information is available, it just hasn't been coded into Grid to support it, which is up to pastamancer.
0
Currently, GridRaidDebuff uses COMBAT_LOG_EVENT_UNFILTERED to detect debuffs, thats why Encapsulate doesn't show.
0
This is a bug that allows addons to obtain any information on the internet directly in game, it is possible for example, to search Wowhead or to query the armory for opponent specs on the fly in an arena match.
Its done by changing the following globals to point to another server that handles the queries:
[Edit: removed]
There is already a working demo that allows wowhead and armory search, the code is a tiny 15kB.
0
For example on Brutallus its very useful to be able to see the Burn target's Meteor Slash stack count.
0
The center icon timer text is from GridCooldownText not GridRaidDebuff, but anyways, you can adjust the text size and font in Grid -> Frame -> Adcanced -> Cooldown Text.
0
1. The cooldown frame was already in the Grid core, so I assume the feature is already planned for core, I just made it work. And to make it work, an API change to the core was required, no module can do that.
2. There is a icon center text already in Grid core too, Pastamancer said it was meant for both stack text and cooldown text display, but not all modules use it that way so it it was also commented out in core. So I made the required changes to the API and made the stack text work too. I didn't really add anything to the core it wasn't already there, I just made them work.
3. The cooldown text however, doesn't fit well in the core because it has to use OnUpdate or repeatscheduling, so that I made into a module.
4. I made these changes for GridRaidDebuff, so far its the only module using these features(other then GridDebuff in Grid), which is why I decided to announce here.