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    posted a message on Free a frame so it gets garbage collected?
    Alright, that's what I thought was happening. It's easy enough to work with though. Thanks for the information.
    Posted in: Lua Code Discussion
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    posted a message on Free a frame so it gets garbage collected?
    Is the proper way to free up a frame so that it gets garbage collected simply to set it's reference to nil? (ie. self.someFrame = nil), or is there some sort of handler function I need to call to have it properly garbage collected?
    Posted in: Lua Code Discussion
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    posted a message on BigWigs_Ulduar
    A proximity window on XT-002 for players within 10 yards would be immensely helpful for those of us who don't use the 'clump up' strat (my guild does it with all the ranged being just over 10 yards from everyone else in a semi-circle around the boss, and it's a bitch to actually get that lined up).
    Posted in: Raid AddOns
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    posted a message on GatherMate: Offical Thread
    Honestly, I think they just need to get linked together. I think merging them to frozen herb is better than how it was, but ideally it would just move both herb nodes whenever one of them moves.

    If you just revert the change, you'll run into the same exact issue we had originally which is that the two nodes don't line up and thus make it REALLY hard to see the actual herb node minimap pin.

    Perhaps a config setting at the very least?
    Posted in: General AddOns
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    posted a message on GatherMate: Offical Thread
    Is there anything we can do about wintergrasp and herbs? All of the herb points in the zone are shared among all of the herb types, or at least that appears to be the case.

    I've got one node that has a frozen herb, icethorn, and lichbloom icon on it. I also know for a fact that I've pulled a frost lotus plant out of the same node.

    Is there a way we could get an option to either not display them while in wintergrasp, or maybe consolidate them into a single 'herb' node? As it stands right now, it's almost impossible to see the yellow circle because of the huge mass of green ones on top of it.
    Posted in: General AddOns
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    posted a message on [Parrot] Change mutilate combine icon?
    Parrot combines my two mutilate hits into one number, which is great, but it uses the Ability_DualWield icon instead of the Ability_Rogue_ShadowStrikes icon (the actual mutilate icon).

    Is there any way to change it? Did a search through both the code and my saved variables and couldn't find any mention of the icon >_>
    Posted in: AddOn HELP!
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    posted a message on Routes: Official Thread
    Anyone having trouble with the latest release of routesfu? Shows up in rock config, shows loaded on the addons list, but doesn't show up in the fubar plugin list for me. No error, or anything to indicate that there's a conflict >_<
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    PTSet:Tradeskill.Crafted.<Profession>

    or if you're looking for gathering materials, you could use PTSet:Tradeskill.Gather.<Profession>


    For example if you wanted a filter that showed everything blacksmithing can make, you'd use PTSet:Tradeskill.Crafted.Blacksmithing, and if you wanted to see everything you can get from mining, you could do PTSet:Tradeskill.Gather.Mining

    If you get a bunch of stuff that you don't want, you can just NOT another PTSet onto that filter.

    For example, if you wanted to look at everything gahtered by herbalism, except for motes (since herbalists get motes of life/mana from herbs), then you would use a set like this

    PTSet:Tradeskill.Gather.Herbalism
    NOT PTSet:Tradeskill.Mat.ByType.Mote
    Posted in: General AddOns
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    posted a message on GatherMate: Offical Thread
    While we're on the subject of skill levels. Is there a way to shut them off?

    It makes the minimap tooltips really long, and I'd rather not have to bother with them.
    Posted in: General AddOns
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    posted a message on PeriodicTable-3.1
    Nether Pigment is missing from Tradeskill.Mat.ByType.Pigment

    ID:39342

    edit:
    Also missing from Tradeskill.Gather.Milling
    Posted in: Libraries
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    posted a message on IHML - I Have Macro Lol! - Official thread
    Quote from lindalas
    Well.. it works just fine :)

    Well... you need to go and fix a bunch of the icons because of the addition of the new skills and what not, but other than that ya it works fine XD
    Posted in: General AddOns
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    posted a message on CowTip 2.0
    Quote from Kerecha
    Update you addons, that issue was fixed quite some time ago.

    It's EXTREMELY hard to tell when ace addons are updated these days. The curse date listed is for svn commits, not release versions, and I've been updating manually. I'll update both again and see if it's fixed, but 'quite some time ago' is inaccurate. My last update run was no less than 5 days ago.
    Posted in: General AddOns
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    posted a message on GatherMate: Offical Thread
    Quote from Xinhuan
    Hopefully, you have a backup. Or get GatherMate_Data.

    i was running gathermate data, but i never updated it after the 3.0 patch, so i just need to reimport from it. It's not a huge deal XD
    Posted in: General AddOns
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    posted a message on CowTip 2.0
    Not sure if it's cowtip or pitbull, but tooltips do not show for anyone not in my immediate area anymore.

    Before I could mouse over someone in my party frames and see the tooltip, now that only works when they're within sight. Thoughts?
    Posted in: General AddOns
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    posted a message on GatherMate: Offical Thread
    Well I think I solved the issue. It looks like my entire herb database got wiped out when I upgraded. New herbs seem to be added fine.
    Posted in: General AddOns
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