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    posted a message on [Old] PitBull - official topic
    Quote from phangan »

    Please we need a TargetTargetTarget frame asap. example i heal the tank on the boss, and i need to know if the boss switch target or not. yes i have aggro notification but i like having targettargettarget.


    it's there... go to disabled modules and turn it on :P
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    for some reason the texture of the bars is set to blizzard on all of my alts (even though I have it set to smooth on my main, who's profile is used by everyone else). The odd thing is that when i go to fix the problem on the alt, the only thing listed under the textures is the blizzard one... (that is to say banto, gloss, smooth, etc. etc. don't show up as options) Yet it shows up on my main... ideas?

    also, why do the 3d portraits randomly switch from close up to full body and back?
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Quote from Silvio »

    wtb working Combo points indicator :( Wish I was good enough to fix it myself!


    go get the latest version, there is one for me atm. shows up under the target portrait as little yellow dots.
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    love the changes to pitbull... one thing i'm having issues with though is buff/debuff overlapping.

    For example: There is no way to recreate the way the default blizzard target layout. That is to say with rows of buffs from left to right, followed by rows debuffs from left to right.

    The only way I can get it close to this is to split the buffs/debuffs then put them both on the same anchor with left to right direction, but doing this overlaps the buffs and debuffs on top of each other.

    Is there any way to anchor them so they don't over lap but go left to right? (leaving it unsplit causes debuffs to show up right to left with no way to change it).
    Posted in: Unit Frames
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