• 0

    posted a message on SCT 6.0 / SCTD 3.0
    Has debuff checking been added to filter to only your debuffs yet? If not this may be something to look into.

    I know, personally, it is a little annoying to set up a debuff event that fires when the debuff isn't mine (Deadly Poison comes to mind off the bat). given the changes to new mechanics shouldn't it be relatively easy to just add another type for debuffs applied by you only?

    Just a thought.
    Posted in: General AddOns
  • 0

    posted a message on Quartz: Modular Casting Bar
    I just got the latest release of Quartz and I'm loving it... but I have one problem.

    The 'grow up' option on the mirrior bar doesn't seem to work.

    No matter what I do new mirrior bars appear under the first.
    Posted in: General AddOns
  • 0

    posted a message on SCT 6.0 / SCTD 3.0
    Any plans on making a custom event type for only your debuffs?

    Would be wonderful for rogues like me who want SCT to display JUST my deadly poison charges.
    Posted in: General AddOns
  • 0

    posted a message on FuXPFu - (As inspired by Bant)
    having a similar issue with rep myself.

    xp bar shows, rep bar doesn't... need to toggle the xp bar on and off for rep to show up again.

    Also doesn't update at all unless I toggle the xp bar on and off again.

    (data updates, the visual bar does not).
    Posted in: FuBar AddOns
  • 0

    posted a message on Call for Help - FPS Issues in Raid as of 2.1 - Mod or Blizzard?
    pitbull's raid frames cause MASSIVE lag atm.
    Posted in: General AddOns
  • 0

    posted a message on SanityBags -beta-
    Great addon so far... The only thing that has always bugged me with all of the ace bag addons is that they always use some sort of right click or key binding system for opening bags (other than say the backpack or all bags).

    The system I prefer much more, and the reason I haven't switched to an ace version, is to allow the filtered virtual bags to be hooked onto the bag bar.

    What I mean by this is the 5 bag spots you normally have (backpack +4 others) instead of showing the normal bags there, would instead each be linked to a filter. That is to say, if I click my backpack I could have it open up my catch-all bag, while clicking the bag to the left of it would open my quest item bag, and so on.

    I've only ever found one addon that does this, and its the one I currently use (though is no longer in development). The addon is called advanced bags plus 2 (http://wow-en.curse-gaming.com/downloads/details/5305/)

    Example: http://wow-en.curse-gaming.com/downloads/details/131
    Look at the first screenshot (not this is the original version of the mod as the latest version has no screenshots).

    If you take a look at that SS you'll see his normal bag bar has bags on it that each link to a virtual bag window. For example, the bag second to the left of the backpack (the white sack) links to his enchanting mats bag.

    You'll also notice that there is a 'secondary' bag bar that is of customizable width with 6 pages on it (exactly like an ability bar, but for the bags) That can be used to display more than 5 filter bags.

    I find it really nice to just be able to click on one bag, if say I only need to see my herbs, without having to use a macro or right click menu to get to it.
    Posted in: General AddOns
  • 0

    posted a message on [Old] PitBull - official topic
    Date: 2007-05-29 15:08:45
    ID: 51
    Error occured in: Global
    Count: 1
    Message: ...terface\AddOns\PitBull_BarFader\PitBull_BarFader.lua line 21:
      AceModuleCore-2.0: Cannot find module "Mana".
    Debug:
      [C]: ?
      [C]: error()
      ...nterface\AddOns\FuBar\libs\AceLibrary\AceLibrary.lua:100: error()
      ...Ons\ArcHUD2\Libs\AceModuleCore\AceModuleCore-2.0.lua:175: GetModule()
      ...terface\AddOns\PitBull_BarFader\PitBull_BarFader.lua:21: in main chunk
    AddOns:
     AdvancedBagsPlus, v1.82
     AdvancedTradeSkillWindow
     ArcHUD2, v2.1
     Atlas, v1.9.1
     AtlasBattlegrounds, v1.9.1
     AtlasDungeonLocs, v1.9.1
     AtlasFlightPaths, v1.9.1
     AtlasOutdoorRaids, v1.9.1
     AtlasLoot, vAtlasLoot Enhanced v3.00.03
     AutoBar, v2.01.00.02 beta
     BigWigs, v2.0 r36182
     Bongos2, v1.1
     Bongos2ActionBar, v0.9
     Buffalo
     Capping, v2.1.001
     Cartographer, vr36534
     CartographerHerbalism, v1.0
     CartographerNotes, v2.0
     CartographerPOI, v2.0
     CartographerProfessions, v2.0
     CartographerFishing, v1.0
     CartographerIcons, v1.0
     CartographerIconsGathererPack, v1.0
     CartographerImport, v1.0
     CartographerMining, v1.0
     CartographerNoteshare, v1.0
     CartographerStats, v1.0
     CartographerTrainers, v1.0
     CartographerVendors, v1.0
     DeuceCommander, v1.1
     DrDamage, v1.1.4
     eCastingBar
     EnhancedColourPicker, v1.0
     FluidFrames, v1.2
     FuBarFuXPFu, v3
     FuBarGuildFu, v2.4
     FuBarMoneyFu, v20000-1
     FuBarToFu, v2.0
     FuBar, v33424
     Geist, v20000.2
     Grid, v35427
     GridSideIndicators, v0.4
     ItemRack
     LootLink, v795
     MobHealth, v3.2
     CEnemyCastBar
     OmniCC, v6.12.05
     oRA2, v2.0.$Revision: 36279 $
     oTweaks, v1.0.0
     PitBull, vr37301
     PitBullBarFader, v0.1
     PitBullHealth, v2.0
     ReagentData, v2.4.1
     sct, v5.6
     SharedMedia, v1.0
     Swatter, v4.0.2.1876


    Still getting this error as of version 37301.
    Posted in: Unit Frames
  • 0

    posted a message on PitBull and 3d portraits
    same issue here... but it's completely random as far as I can tell.
    Posted in: Unit Frames
  • 0

    posted a message on Mining/Herbalism request
    Could we get either a configurable range or an option to disable new note gathering?


    I have just about every herb node marked in the game, but if i'm even a little off from where i first gathered the node it creates a second note on top of the first one (as you can imagine these pile up very quickly).

    An option to turn off the new note generation, or simply increase the range it checks to see if a note of the same type is near by before making one would be amazing (note that no two herbs of the same name are ever close to each other).
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on Autobar (Toadkiller)
    it's got to be tainting something.

    Autobar is killing stance changing while in combat for:

    bartender3, trinity bars, bongos, etc. just about every action bar i've tried (ace and non-ace).
    Posted in: General AddOns
  • 0

    posted a message on [Old] PitBull - official topic
    Quote from FlareCDE »

    I have no actual errors, but portraits have ceased to be. There option's gone from the menu. The folder exists (I double checked).



    they're still there...

    Modules -> Portraits.

    they just got shut off some how.
    Posted in: Unit Frames
  • 0

    posted a message on [Old] PitBull - official topic
    Date: 2007-05-22 15:01:29
    ID: 51
    Error occured in: Global
    Count: 1
    Message: ...terface\AddOns\PitBull_BarFader\PitBull_BarFader.lua line 21:
    AceModuleCore-2.0: Cannot find module "Mana".
    Debug:
    [C]: ?
    [C]: error()
    ...nterface\AddOns\FuBar\libs\AceLibrary\AceLibrary.lua:100: error()
    ...Ons\ArcHUD2\Libs\AceModuleCore\AceModuleCore-2.0.lua:175: GetModule()
    ...terface\AddOns\PitBull_BarFader\PitBull_BarFader.lua:21: in main chunk


    any ideas? (latest pitbull release)
    Posted in: Unit Frames
  • 0

    posted a message on PitBull - How do I show Buffs, then Debuffs underneath?
    ... has there been any progress on this at all? It's kind of annoying for me >_<
    Posted in: Unit Frames
  • 0

    posted a message on Baggins - Official Thread
    Great addon. One thing i'd love to see is an advanced bags style method of opening the bags. That is to say an option to hook them onto the default bag bar (and a secondary bag bar).

    The way Advanced bags does it is each bag (where your original blizzard bags are) links to one of your filters and clicking on it will open just that filter bag.

    It also had a secondary 'bag bar' which essentially was an action bar of variable width (configurable) that showed more bag buttons for additional filters (that way you could have more than 5 filters). I'm mainly worried about this because advanced bags development has stopped, and this feature is what made it so easy to use.

    Honestly thats the only thing keeping me from using baggins 100% of the time atm.
    Posted in: General AddOns
  • 0

    posted a message on PitBull - How do I show Buffs, then Debuffs underneath?
    Quote from Seerah »

    Which you can change also.


    not when you don't have them split.

    The issue is that if you split them and put them on the same anchor they overlap. If you don't split them so they stay sperate, the debuffs grow from right to left on the same line as the buff...

    If there is a way to make it act like the default blizzard system (rows of buffs, with rows of debuffs under them) then I can't find it either >_<
    Posted in: Unit Frames
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