• 0

    posted a message on Customizing DBM timer bars
    Anyone knows why my bars are not "grouped" when i use Expand bars upward?
    When i use it i get like 1,5 bars high gap before next bar. But when not using it all behave normaly (stays grouped)

    <Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
    ..\FrameXML\UI.xsd">
    	<Frame name="DBTBarTemplate" virtual="true" frameStrata="MEDIUM" topLevel="true">
    		<Size>
    			<AbsDimension x="195" y="10"/>
    		</Size>
    		<Frames>
    			<StatusBar name="$parentBar">
    				<Size>
    					<AbsDimension x="195" y="10"/>
    				</Size>
    				<Anchors>
    					<Anchor point="CENTER" relativePoint="CENTER">
    						<Offset>
    							<AbsDimension x="0" y="-10"/>
    						</Offset>
    					</Anchor>
    				</Anchors>
    				<Layers>
    					<Layer level="BACKGROUND">
    						<Texture name="$parentBackground">
    							<Color r="0" g="0" b="0" a="1"/>
    							<Anchors>
    							<Anchor point="CENTER" relativePoint="CENTER">
    								<Offset>
    									<AbsDimension x="0" y="0"/>
    								</Offset>
    								</Anchor>
    								 <Anchor point="LEFT" relativePoint="LEFT">
       									<Offset><AbsDimension x="-1" y="0"/></Offset>
     								</Anchor>
    							 	<Anchor point="RIGHT" relativePoint="RIGHT">
       									<Offset><AbsDimension x="1" y="0"/></Offset>
      								</Anchor>
    							 	<Anchor point="TOP" relativePoint="TOP">
       									<Offset><AbsDimension x="0" y="1"/></Offset>
      								</Anchor>
    							 	<Anchor point="BOTTOM" relativePoint="BOTTOM">
       									<Offset><AbsDimension x="0" y="-1"/></Offset>
      								</Anchor>
    								</Anchors>
    							</Texture>
    					</Layer>
    					<Layer level="OVERLAY">
    						<Texture name="$parentSpark" alphaMode="ADD">
    							<Size>
    								<AbsDimension x="32" y="32"/>
    							</Size>
    							<Anchors>
    								<Anchor point="CENTER">
    									<Offset>
    										<AbsDimension x="0" y="0"/>
    									</Offset>
    								</Anchor>
    							</Anchors>
    						</Texture>
    						<FontString name="$parentName" inherits="GameFontHighlightSmall" text="">
    							<Anchors>
    								<Anchor point="LEFT" relativePoint="LEFT">
    									<Offset>
    										<AbsDimension x="3" y="1"/>
    									</Offset>
    								</Anchor>
    							</Anchors>
    						</FontString>
    						<FontString name="$parentTimer" inherits="GameFontHighlightSmall" text="">
    							<Anchors>
    								<Anchor point="RIGHT" relativePoint="RIGHT">
    									<Offset>
    										<AbsDimension x="-3" y="1"/>
    									</Offset>
    								</Anchor>
    							</Anchors>
    						</FontString>
    						<Texture name="$parentIcon1">
    							<Size>
    								<AbsDimension x="10" y="10"/>
    							</Size>
    							<Anchors>
    								<Anchor point="RIGHT" relativePoint="LEFT">
    									<Offset>
    										<AbsDimension x="0" y="0"/>
    									</Offset>
    								</Anchor>
    							</Anchors>
    						</Texture>
    						<Texture name="$parentIcon2">
    							<Size>
    								<AbsDimension x="10" y="10"/>
    							</Size>
    							<Anchors>
    								<Anchor point="LEFT" relativePoint="RIGHT">
    									<Offset>
    										<AbsDimension x="0" y="0"/>
    									</Offset>
    								</Anchor>
    							</Anchors>
    						</Texture>
    					</Layer>
    				</Layers>
    				<BarTexture name="$parentTexture" file="Interface\AddOns\DBM-Core\textures\default.tga"/>
    				<BarColor r="1.0" g="0.7" b="0.0"/>
    				<Scripts>
    					<OnLoad function="DBT_Bar_OnLoad"/>
    				</Scripts>
    			</StatusBar>
    		</Frames>
    		<Scripts>
    			<OnUpdate function="DBT_Bar_OnUpdate"/>
    			<OnMouseDown function="DBT_Bar_OnMouseDown"/>
    			<OnMouseUp function="DBT_Bar_OnMouseUp"/>
    			<OnHide function="DBT_Bar_OnHide"/>
    		</Scripts>
    	</Frame>
    </Ui>	
    
    
    Posted in: AddOn HELP!
  • 0

    posted a message on Deus Vox Encounters
    Is it possible to switch dxe profile by slash command? Instead of /dxe config -> Profiles ->....
    Posted in: Raid AddOns
  • 0

    posted a message on Quartz: Modular Casting Bar
    Is there a way to change profile with command line?
    Since it doesn't have support for dual talent/profile, and my second spec i whant the bars moved more to sides.
    Posted in: General AddOns
  • 0

    posted a message on ClassTimer - Official thread
    Is there any command that is possible to load in macro for changing profile?

    When changing dual spec i whant a totaly different possition for classtimer.
    Posted in: General AddOns
  • 0

    posted a message on kgPanels Offical Thread
    Anyone found out a good way to make panels to pitbull group? Whanting a small box pr group memeber that doesn't show in raid.
    Posted in: General AddOns
  • 0

    posted a message on DrDamage - Official Thread
    Thx ppl for working on fix for this "can't live without" addon!
    /salute
    Posted in: General AddOns
  • 0

    posted a message on Dogtag on PTR
    Im using this dogtag inside Pitbull;

    [(if (MinRange >= 30) and ((CreatureType = "Beast") or (CreatureType = "Humanoid") or (CreatureType = "Critter")) and CanAttack and IsEnemy then
        "*"
    end) (if HasAura("Polymorph") and (AuraDuration("Polymorph") <= 5) and IsEnemy then
        ("Resheep NOW! " (AuraDuration("Polymorph"):VeryShort "s"):Paren):Yellow
    end) (if HasAura("Polymorph") and (AuraDuration("Polymorph") > 5) and (AuraDuration("Polymorph") <= 10) and IsEnemy then
        ("Breaking Soon! " (AuraDuration("Polymorph"):VeryShort "s"):Paren):Cyan
    end) (if HasAura("Polymorph") and (AuraDuration("Polymorph") > 10) and ~Dead and IsEnemy then
        ("Sheep Safe " (AuraDuration("Polymorph"):VeryShort "s"):Paren):Green
    end) (if HasAura("Polymorph") and ~Boolean(AuraDuration("Polymorph")) and ~Dead and IsEnemy then
        "Sheeped":Yellow
    end) (if ((CreatureType = "Beast") or (CreatureType = "Humanoid") or (CreatureType = "Critter")) and CanAttack and IsEnemy and ~HasAura("Polymorph") and InCombat(unit="player") and ~Dead and (HasAura("Serpent Sting") or HasAura("Fireball") or HasAura("Pyroblast") or HasAura("Ignite") or HasAura("Moonfire") or HasAura("Insect Swarm") or HasAura("Rip") or HasAura("Rake") or HasAura("Lacerate") or HasAura("Seal of Vengeance") or HasAura("Shadow Word: Pain") or HasAura("Vampiric Touch") or HasAura("Devouring Plague") or HasAura("Starshards") or HasAura("Deadly Poison") or HasAura("Garrote") or HasAura("Rupture") or HasAura("Flame Shock") or HasAura("Rend") or HasAura("Deep Wound") or HasAura("Immolate") or HasAura("Corruption") or HasAura("Curse of Agony") or HasAura("Curse of Doom") or HasAura("Siphon Life") or HasAura("Seed of Corruption") or HasAura("Unstable Affliction")) then
        "DOT'd!":Red
    elseif ((CreatureType = "Beast") or (CreatureType = "Humanoid") or (CreatureType = "Critter")) and CanAttack IsEnemy and ~HasAura("Polymorph") and InCombat(unit="player") and ~Dead and IsMaxHP then
        "Broken!":Red
    elseif ((CreatureType = "Beast") or (CreatureType = "Humanoid") or (CreatureType = "Critter")) and CanAttack IsEnemy and ~HasAura("Polymorph") and InCombat(unit="player") and ~Dead and ~IsMaxHP then
        "Damaged!":Red
    end) (if ((CreatureType = "Beast") or (CreatureType = "Humanoid") or (CreatureType = "Critter")) and CanAttack and ~IsUnit("player") and ~HasAura("Polymorph") and ~InCombat(unit="player") and IsEnemy and ~Dead then
        "Ready":Green
    end) (if ~Dead and (~((CreatureType = "Beast") or (CreatureType = "Humanoid") or (CreatureType = "Critter")) or ~CanAttack or ~IsEnemy) then
        "Invalid":Gray
    end) (if Dead and IsEnemy then
        "Dead":Gray
    end) (if (MinRange >= 30) and ((CreatureType = "Beast") or (CreatureType = "Humanoid") or (CreatureType = "Critter")) and CanAttack and IsEnemy then
        "*"
    end)]
    
    


    On regular version it works ok, but on PTR it only gives:
    Sheep Safe [749KS] instead of the timer that should be there.

    Anyone know how to fix this?
    Posted in: Libraries
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