Anyone knows why my bars are not "grouped" when i use Expand bars upward?
When i use it i get like 1,5 bars high gap before next bar. But when not using it all behave normaly (stays grouped)
Is there a way to change profile with command line?
Since it doesn't have support for dual talent/profile, and my second spec i whant the bars moved more to sides.
[(if (MinRange >= 30) and ((CreatureType = "Beast") or (CreatureType = "Humanoid") or (CreatureType = "Critter")) and CanAttack and IsEnemy then
"*"
end) (if HasAura("Polymorph") and (AuraDuration("Polymorph") <= 5) and IsEnemy then
("Resheep NOW! " (AuraDuration("Polymorph"):VeryShort "s"):Paren):Yellow
end) (if HasAura("Polymorph") and (AuraDuration("Polymorph") > 5) and (AuraDuration("Polymorph") <= 10) and IsEnemy then
("Breaking Soon! " (AuraDuration("Polymorph"):VeryShort "s"):Paren):Cyan
end) (if HasAura("Polymorph") and (AuraDuration("Polymorph") > 10) and ~Dead and IsEnemy then
("Sheep Safe " (AuraDuration("Polymorph"):VeryShort "s"):Paren):Green
end) (if HasAura("Polymorph") and ~Boolean(AuraDuration("Polymorph")) and ~Dead and IsEnemy then
"Sheeped":Yellow
end) (if ((CreatureType = "Beast") or (CreatureType = "Humanoid") or (CreatureType = "Critter")) and CanAttack and IsEnemy and ~HasAura("Polymorph") and InCombat(unit="player") and ~Dead and (HasAura("Serpent Sting") or HasAura("Fireball") or HasAura("Pyroblast") or HasAura("Ignite") or HasAura("Moonfire") or HasAura("Insect Swarm") or HasAura("Rip") or HasAura("Rake") or HasAura("Lacerate") or HasAura("Seal of Vengeance") or HasAura("Shadow Word: Pain") or HasAura("Vampiric Touch") or HasAura("Devouring Plague") or HasAura("Starshards") or HasAura("Deadly Poison") or HasAura("Garrote") or HasAura("Rupture") or HasAura("Flame Shock") or HasAura("Rend") or HasAura("Deep Wound") or HasAura("Immolate") or HasAura("Corruption") or HasAura("Curse of Agony") or HasAura("Curse of Doom") or HasAura("Siphon Life") or HasAura("Seed of Corruption") or HasAura("Unstable Affliction")) then
"DOT'd!":Red
elseif ((CreatureType = "Beast") or (CreatureType = "Humanoid") or (CreatureType = "Critter")) and CanAttack IsEnemy and ~HasAura("Polymorph") and InCombat(unit="player") and ~Dead and IsMaxHP then
"Broken!":Red
elseif ((CreatureType = "Beast") or (CreatureType = "Humanoid") or (CreatureType = "Critter")) and CanAttack IsEnemy and ~HasAura("Polymorph") and InCombat(unit="player") and ~Dead and ~IsMaxHP then
"Damaged!":Red
end) (if ((CreatureType = "Beast") or (CreatureType = "Humanoid") or (CreatureType = "Critter")) and CanAttack and ~IsUnit("player") and ~HasAura("Polymorph") and ~InCombat(unit="player") and IsEnemy and ~Dead then
"Ready":Green
end) (if ~Dead and (~((CreatureType = "Beast") or (CreatureType = "Humanoid") or (CreatureType = "Critter")) or ~CanAttack or ~IsEnemy) then
"Invalid":Gray
end) (if Dead and IsEnemy then
"Dead":Gray
end) (if (MinRange >= 30) and ((CreatureType = "Beast") or (CreatureType = "Humanoid") or (CreatureType = "Critter")) and CanAttack and IsEnemy then
"*"
end)]
On regular version it works ok, but on PTR it only gives:
Sheep Safe [749KS] instead of the timer that should be there.
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When i use it i get like 1,5 bars high gap before next bar. But when not using it all behave normaly (stays grouped)
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0
Since it doesn't have support for dual talent/profile, and my second spec i whant the bars moved more to sides.
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When changing dual spec i whant a totaly different possition for classtimer.
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/salute
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On regular version it works ok, but on PTR it only gives:
Sheep Safe [749KS] instead of the timer that should be there.
Anyone know how to fix this?