Can someone make a mod for replacing the models and skins of villagers/Illagers/witches with human-like (Steve/Alex) models and skins?
Or at least to allow resource packs to change it.
How to download
Uh-oh. Seems like Risugami deleted his dropbox account.
The old versions links are still up, they are hosted on mediafire. But, yeah, they are for older versions, like the name says.
This would be amazing!
If anybody implements it, could put the elytra on charm slot? Or let the player to be able to change the slot on config.
Because i already use Bauble Shulker Boxes and it enables Shulker Boxes right on body slot.
In reply to Alexiy_Orlov:
Hi, can you have them add or add your Custom Mob Spwaner for version 1.12.2? is that in Aternos is the Mo Creatures 1.12.2 and not the custom mob spawner for that version, please it is one of the best mod
You can use BiomeTweaker to make this. Less coremoddy than CustomModSpawner
Visiting the thread of Risugami mods i noticed some of then didnt have a counterpart for modern Minecraft, even those being very util.
The ones i was thinking are:
A mod that adds a proper Dog entity, replacing the Tamed Wolf (thus separating wild Wolf and Tamed like Ocelot and Cats). It could use the same mob model than the (Wild/Tamed) Wolf, but have different textures for different breeds, in a NBT structure similar to the one found on Cats.
Of, if interested on different models for each breed, perharps something similar to Style models (sadly the mod seems to be discontinued).
In reply to vico_vps:
Sounds like you're the one who doesn't know what they're talking about.
I dont know what i'm talking about? Who was the first to tell bullshit without reading the whole post (i was talking about activate VANILLA-LIKE shaders on general gameplay, but in the style of Optifine).
Shaders without Optifine? You'd better have a top of the line pc.
What? Where did you get that nonsense from? Minecraft actually use shaders to render things like spider and creeper vision, not forgeting the old "Super Seecret Settings" that was present in MC menu until 1.9
Yeah its sad.
Maybe IF someone like this request and try to make a Forge version...
I know some modders would kill me because of this request, but ill post anyway.
Maybe to prevent confusion with native Forge mods the mod could load the JS mods from another folder at the root of the game profile (eg.: jsmods or even "plugins"), and each mod would consist of a zipped (or not) folder with the .js files in the root, and the structure of a resource/datapack (because every standard mod is both too).
Projects with concept similar, but for older versions of Minecraft:
Basically a way to let datapacks customize things like mob spawns, ores and other features currently not possible to tweak using vanilla datapacks).
"Why not just wait BiomeTweaker and Orespawn to be updated?"
Because datapacks are the new way to customize Minecraft, the old one (tweaking config files) is now a old mindset.
Currently to use shaders we need to resort to Optifine which is prone to break with some mods.
I was thinking about a way to make a shader system based on vanilla and embedded in resource packs (assets/minecraft/shaders/), but with a configuration system similar to the shader mod now build in OF.
Could be done? 1.12/1.14+