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  • 0

    posted a message on Generate .nbt structures in world (Fabric 1.16+)

    Hi!

    Can someone make a mod to allow custom structures (the ones generated by Structure Blocks, in .nbt format) to generate in the world, like vanilla buildings does?

     

    I was thinking in something in this lines: Store .nbt files in a folder inside a datapack, and alongside each .nbt is a .json file with same name with options to generation (like integrity, include or not entities, rotation, mirror - all of these are the same options taken by structure block's LOAD mode - plus things like in what dimensions/biomes/biometags the structure will spawn, what dimensions, and so on).

     

    Speaking with folks in discord servers dedicated to vanilla tweaking (datapacks/commands) they can't say this mechanic can be achieved by vanilla alone (only one tried to explain but in a over-complicated way and without any guarantee it could actually work), so that's why i'm requesting it here.

     

    Same concept of Ruins or Pillar (i used it last, that's why my suggestion is more similar to it), but for Fabric 1.16 and using more "vanillesque" mechanics (datapacks, etc).

     

    image from pillar's curseforge page

    Posted in: Minecraft
  • 0

    posted a message on Human-like Villagers and Illagers
    Quote from evokerking >>

    Vico_13 Oh. I didn't know. I always use OptiFine. If I don't i'm at 5 fps and will likely crash.

     Optifine breaks several functionalities from the mods in my modpack (like CC:Tweaked's monitors not rendering correctly).

    Posted in: Minecraft
  • 0

    posted a message on Human-like Villagers and Illagers
    Quote from evokerking >>

    I think there is a way to replace the .json model in a resource pack. To make the .json file, I recommend BlockBench.

     The problem is, from what i know, vanilla Minecraft doesnt load custom models for entities. Thats why i asked a mod to enable it (alternative to Optifine, because i dont use it)

    Posted in: Minecraft
  • 0

    posted a message on Human-like Villagers and Illagers

    Bump, since others have requested similar ideas lately (like Pigman Villagers, since the original pigman and Zombie pigman uses the same models than Alex/Steve/Player, i think that is kind a "subset" of this very request).

    Posted in: Minecraft
  • 0

    posted a message on Human-like Villagers and Illagers

    Hi!

    Can someone make a mod for replacing the models and skins of villagers/Illagers/witches with human-like (Steve/Alex) models and skins?

     

    Or at least to allow resource packs to change it.

    Posted in: Minecraft
  • 0.947368421052632

    posted a message on Make barrels not drop the items when breaked

    Basically turning them in poor man's version of Shulker Boxes.

    ...

     

    Additionally one can make them to be equipped in back using Curios API (similar to Curios Shulker Boxes)

    Posted in: Minecraft
  • 0

    posted a message on Risugami-inspired mods for modern Minecraft (1.12/1.14+)
    Quote from darknight101634 >>

    How to download

     Uh-oh. Seems like Risugami deleted his dropbox account.


    The old versions links are still up, they are hosted on mediafire. But, yeah, they are for older versions, like the name says.

    Posted in: Minecraft
  • 0

    posted a message on [Mod Request][Forge 1.12.2] Override default Elytra to support Baubles (Body Slot)

    This would be amazing!

    If anybody implements it, could put the elytra on charm slot? Or let the player to be able to change the slot on config.

    Because i already use Bauble Shulker Boxes and it enables Shulker Boxes right on body slot.

    Posted in: Minecraft
  • 0

    posted a message on I'm up for updating or making mods to version 1.12.2 (Forge) or 1.14.4 (Fabric) [ON HOLD]
    Quote from zerogakill >>

    In reply to Alexiy_Orlov:

     

    Hi, can you have them add or add your Custom Mob Spwaner for version 1.12.2? is that in Aternos is the Mo Creatures 1.12.2 and not the custom mob spawner for that version, please it is one of the best mod

     You can use BiomeTweaker to make this. Less coremoddy than CustomModSpawner

    Posted in: Minecraft
  • 0.945856873822975

    posted a message on Risugami-inspired mods for modern Minecraft (1.12/1.14+)

    Hi!

    Visiting the thread of Risugami mods i noticed some of then didnt have a counterpart for modern Minecraft, even those being very util.

    The ones i was thinking are:

    • Biospheres: I know there's some alternatives out there, but most of them are integrated in larger mods. I'm requesting a standalone option.
    • Shelf: I know there are item frames and armor stands on vanilla right now, but this would be interesting.
    • Griefer Creepers: I've seen some mods who cancel the block griefing for creepers and add other animations (like fireworks), but shooting arrows in the air would be a very challenging experience.
    • Floodgate: Same like Biospheres.
    • Sign Tags
    • Block Distortion (dont know if is possible to make something similar without coremodding and conflicting with Optifine)
    Posted in: Minecraft
  • 0

    posted a message on JavaScript "mod loader"

    In reply to crispytwig:

     Sadly CubeX2 seems to be away and this mod isnt going to be updated...

    Posted in: Minecraft
  • 1.91653980438224

    posted a message on Dog breeds (similar to 1.14 cat breeds)

    A mod that adds a proper Dog entity, replacing the Tamed Wolf (thus separating wild Wolf and Tamed like Ocelot and Cats). It could use the same mob model than the (Wild/Tamed) Wolf, but have different textures for different breeds, in a NBT structure similar to the one found on Cats.

     

    Of, if interested on different models for each breed, perharps something similar to Style models (sadly the mod seems to be discontinued).

    Posted in: Minecraft
  • 1.8435882742746

    posted a message on Standalone shader mod for modern Minecraft
    Quote from sixtymillionsqrd >>

    In reply to vico_vps:

    Sounds like you're the one who doesn't know what they're talking about.

     I dont know what i'm talking about? Who was the first to tell bullshit without reading the whole post (i was talking about activate VANILLA-LIKE shaders on general gameplay, but in the style of Optifine).

    Posted in: Minecraft
  • 0.946251768033946

    posted a message on Standalone shader mod for modern Minecraft
    Quote from sixtymillionsqrd >>

    Shaders without Optifine? You'd better have a top of the line pc.

     What? Where did you get that nonsense from? Minecraft actually use shaders to render things like spider and creeper vision, not forgeting the old "Super Seecret Settings" that was present in MC menu until 1.9

    Posted in: Minecraft
  • 0.947299934938191

    posted a message on Port/Rewrite of TrainCarts for Forge/Modern Minecraft

    Yeah its sad.

    Maybe IF someone like this request and try to make a Forge version...

    Posted in: Minecraft
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