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    posted a message on Detox
    Quote from maia »

    As for priority: it will calculate a number for each unit by:

    player himself = 800
    people in your subgroup = 700
    other subgroups = 620-690

    then:
    pets = -200
    individual priority list members = +200
    priorized classes = +200
    priorized groups = +200

    and sort the list, highest number first. Hope that helps.


    Any chance of one day (far down the road) getting those values adjustable as part of an advanced options menu? For example, I have no reason whatsoever to prioritize my own group over everyone else. In fact, it could be detrimental.
    Posted in: General AddOns
  • 0

    posted a message on StickyLoot
    There was Tem's EasyMasterLoot (http://www.wowace.com/forums/index.php/topic,1157.0.html) but no work has been done in a long time and I'm not positive this feature made it in. I know it was requested.
    Posted in: Addon Ideas
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    posted a message on Detox
    Quote from Avitus »

    A second, minor issue: The "priority: Player" in the live list window that's always up, even when not in raids is very annoying, is it possible to disable that somehow and just revert the live list like it was? (Just show when people need cleansing and hide again when no debufs are around)?


    Somewhere there is an option that reads something like, "Show priorities on live list" that can be unchecked. I just toggle it to verify the priority list is correct before a fight or to get the tablet to appear so I can move it even though no one is debuffed.
    Posted in: General AddOns
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from Micmac »

    I had a problem in aq40 last night when I switched from a member of the raid to a mob the hp/mana would change to that of the mob's but the player's name would remain from the last player I selected.
    I'm using tinytip, perfectraid, and ag unitframes. I just switched to these mods two days ago and thsi was my first test in an instance.
    I was also having random problems with my targets not updating when I clicked on the party frames, I'd have to double click or right click to select them at times.

    I really like them as my fps has gone up by 10-12, but if they are buggy I'll go back to using discord or maybe xperl unit frames.

    Here is a link to a screenshot of the first bug.
    The rogue doesn't have 482k hp or we wouldn't have wiped :p

    edit: I forgot I had bugcatcher running :/ I'll update with any error messages I get next time I test it.

    I updated all mods using an svn client prior to that raid. If anyone has experienced similar problems or knows a workaround I'd love to fix them. These unit frames are amazing but as a healer I can't be double clicking and taking 2-3 seconds just to select a party member.




    I am going to add a chunk of the errors I got Tuesday night when this happened to me with r11278. They're coming out of the BugGrabber SavedVariables so the formatting might be a bit ugly.

    		[1] = {
    			["message"] = "[2006/09/19 21:18:47-43]: ag_UnitFrames\\ag_UnitFrames.lua:1395: attempt to perform arithmetic on local `currValue' (a string value)\nag_UnitFrames\\ag_UnitFrames.lua:1395: in function `Tag_agmana'\nag_UnitFrames\\ag_UnitFrames.lua:216: in function `func'\nag_UnitFrames\\ag_UnitFrames.lua:1318: in function `ManaText'\nag_UnitFrames\\ag_UnitClass.lua:754: in function `UpdateTextStrings'\nag_UnitFrames\\ag_UnitClass.lua:777: in function `UpdateHealth'\nag_UnitFrames\\ag_UnitClass.lua:536: in function `UpdateAll'\nag_UnitFrames\\ag_UnitFrames.lua:334: in function `obj_method'\nAceEvent\\AceEvent-2.0.lua:301: in function `TriggerEvent'\nAceEvent\\AceEvent-2.0.lua:884: in function <...\\AddOns\\ag_UnitFrames\\libs\\AceEvent\\AceEvent-2.0.lua:876>\n<in C code>: in function `CameraOrSelectOrMoveStop'\n<string>:\"CAMERAORSELECTORMOVE\":5: in main chunk\n\n ---",
    			["time"] = "2006/09/19 21:18:47",
    			["session"] = 43,
    		},
    		[2] = {
    			["message"] = "[2006/09/19 21:31:01-43]: ag_UnitFrames\\ag_UnitFrames.lua:1395: attempt to perform arithmetic on local `currValue' (a string value)\nag_UnitFrames\\ag_UnitFrames.lua:1395: in function `Tag_agmana'\nag_UnitFrames\\ag_UnitFrames.lua:216: in function `func'\nag_UnitFrames\\ag_UnitFrames.lua:1318: in function `ManaText'\nag_UnitFrames\\ag_UnitClass.lua:754: in function `UpdateTextStrings'\nag_UnitFrames\\ag_UnitClass.lua:777: in function `UpdateHealth'\nag_UnitFrames\\ag_UnitClass.lua:536: in function `UpdateAll'\nag_UnitFrames\\ag_UnitFrames.lua:334: in function `obj_method'\nAceEvent\\AceEvent-2.0.lua:301: in function `TriggerEvent'\nAceEvent\\AceEvent-2.0.lua:884: in function <...\\AddOns\\ag_UnitFrames\\libs\\AceEvent\\AceEvent-2.0.lua:876>\n<in C code>: in function `TargetNearestEnemy'\n<string>:\"TARGETNEARESTENEMY\":2: in main chunk\n\n ---",
    			["time"] = "2006/09/19 21:31:01",
    			["session"] = 43,
    		},
    		[3] = {
    			["message"] = "[2006/09/19 21:31:01-43]: ag_UnitFrames\\ag_UnitFrames.lua:1395: attempt to perform arithmetic on local `currValue' (a string value)\nag_UnitFrames\\ag_UnitFrames.lua:1395: in function `Tag_agmana'\nag_UnitFrames\\ag_UnitFrames.lua:216: in function `func'\nag_UnitFrames\\ag_UnitFrames.lua:1318: in function `ManaText'\nag_UnitFrames\\ag_UnitClass.lua:754: in function `UpdateTextStrings'\nag_UnitFrames\\ag_UnitClass.lua:777: in function `obj_method'\nAceEvent\\AceEvent-2.0.lua:301: in function `TriggerEvent'\nAceEvent\\AceEvent-2.0.lua:884: in function <...\\AddOns\\ag_UnitFrames\\libs\\AceEvent\\AceEvent-2.0.lua:876>\n\n ---",
    			["time"] = "2006/09/19 21:31:01",
    			["session"] = 43,
    		},
    		[4] = {
    			["message"] = "[2006/09/19 21:31:01-43]: ag_UnitFrames\\ag_UnitFrames.lua:1395: attempt to perform arithmetic on local `currValue' (a string value)\nag_UnitFrames\\ag_UnitFrames.lua:1395: in function `Tag_agmana'\nag_UnitFrames\\ag_UnitFrames.lua:216: in function `func'\nag_UnitFrames\\ag_UnitFrames.lua:1318: in function `ManaText'\nag_UnitFrames\\ag_UnitClass.lua:754: in function `UpdateTextStrings'\nag_UnitFrames\\ag_UnitClass.lua:808: in function `obj_method'\nAceEvent\\AceEvent-2.0.lua:301: in function `TriggerEvent'\nAceEvent\\AceEvent-2.0.lua:884: in function <...\\AddOns\\ag_UnitFrames\\libs\\AceEvent\\AceEvent-2.0.lua:876>\n\n ---",
    			["time"] = "2006/09/19 21:31:01",
    			["session"] = 43,
    		},
    		[5] = {
    			["message"] = "[2006/09/19 21:31:01-43]: ag_UnitFrames\\ag_UnitFrames.lua:1395: attempt to perform arithmetic on local `currValue' (a string value)\nag_UnitFrames\\ag_UnitFrames.lua:1395: in function `Tag_agmana'\nag_UnitFrames\\ag_UnitFrames.lua:216: in function `func'\nag_UnitFrames\\ag_UnitFrames.lua:1318: in function `ManaText'\nag_UnitFrames\\ag_UnitClass.lua:754: in function `UpdateTextStrings'\nag_UnitFrames\\ag_UnitClass.lua:777: in function `obj_method'\nAceEvent\\AceEvent-2.0.lua:301: in function `TriggerEvent'\nAceEvent\\AceEvent-2.0.lua:884: in function <...\\AddOns\\ag_UnitFrames\\libs\\AceEvent\\AceEvent-2.0.lua:876>\n\n ---",
    			["time"] = "2006/09/19 21:31:01",
    			["session"] = 43,
    		},


    The last one that is repeated three times goes on to repeat until my 100 error limit is reached. Sorry if this is not really helpful in any fashion.
    Posted in: Unit Frames
  • 0

    posted a message on Detox
    Quote from maia »

    Arjor, this is somewhat strange, as the logic is exactly the same as in Decursive, plus priority settings have even more options (just a different UI). What happenes is the following:

    1) try to clean target, else:
    2) check for MCd units, try to clean these, else:
    3) loop through the priority list, try to clean, else:
    4) loop through blacklist, try to clean.

    If you don't define any priorities, the player himself will always be #1 on the list. Setting a subgroup, a class or a specific player will already move these infront of the player - also you can combine these three options (e.g.: "highest priority have players A and B, then all warriors in subgroups 2+3").

    Therefor I can only assume you cleaned yourself because you had yourself targetted.


    Despite the performance hit, I've been running both Decursive and Detox concurrently with keybindings assigned to each of them. So far, I don't have any major problems with Detox as long as I keep the MT targetted, but I'm curous how it works if I don't.

    In what order does Detox 3) loop through the priority list? In Decursive, you can assign individual people in the order you want them cleaned. I routinely set up the MT first, then a couple healers assigned to the MT, then myself, then other healers that are doing unimportant things like keeping rogues alive. That might be just a misconception based on the interface, but it seems to also work that way in practice.

    Does Detox do something similar in the background, such as keeping an order of the people you set to the priority list or does it just pick one person on the priority list according to some other algorithm each time you clean?
    Posted in: General AddOns
  • 0

    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from andreasg »

    Quote from Thorndepth »

    I just download the latest version, the resting/pvp/incombat icons has been moved. I wonder is there's a way to change the icons location just like the buff style control: left/right/top/bottom or topleft/topright/bottomleft/bottomright?

    It would be great but now I think I have to edit the files in the layouts folder to change the appearance.


    I'd rather leave those placements up to the theme.


    One thing I'd like to note is that the placements for themes do not seem to account for scaling at all. At 140% with yaABF, I get all kinds of interesting overlaps until I adjust the layout files manually ;)
    Posted in: Unit Frames
  • 0

    posted a message on Replacement for ABInfo Features
    Are any of the ace action bar addons supporting or planning to support more of the ABInfo features? I know the range coloring and cooldown counts are pretty well covered, but I'm more interested in the numbers on your spells and skills telling you how many times you can currently use them based on your mana/rage/energy. I'm currently using Bongos, ABInfo, and ABInfo_Bongos to get this information, but it uses OnUpdates. I'm not seeing a major performance hit or anything, but I like efficiency and I like ace addons. Also, it is really clogging up tekSupport because there can be one entry per button sometimes. I'm not too familiar with the API, but it seems like it would make more sense to watch the events that change mana/rage/energy rather than just poll X times a second.

    Thanks.
    Posted in: Addon Ideas
  • 0

    posted a message on simpleMinimap, now with Ace2 goodness
    Quote from arjuna »

    Quote from vaedin »

    What exactly does the ping popup do? I thought it would show a name somewhere when anyone pings the minimap but I never saw that happen. Perhaps it is offscreen? Using the topright borderless corner style in the very top right and hiding zoom, movers, time, and location.


    it does just wht you're thinking. a small frame pops at the top of the minimap showing you the pinger. it doesn't pop if the pinger = yourself, only for others.


    Ok. I'll turn everything back on and move the map out into the center to test the functionality again before I start tweaking it further. Thanks ;)
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on simpleMinimap, now with Ace2 goodness
    What exactly does the ping popup do? I thought it would show a name somewhere when anyone pings the minimap but I never saw that happen. Perhaps it is offscreen? Using the topright borderless corner style in the very top right and hiding zoom, movers, time, and location.
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on Performance Testing
    I use FuBar - PerformanceFu, TekSupport, and Warmup to get some ideas of where my memory and cpu time is going.
    Posted in: General Chat
  • 0

    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Apologies if this is known.

    r10545

    As everyone was leaving the raid tonight, I wound up with raid leader and master looter positions. Using the yaABF style scaled at 1.4, the two icons overlapped each other. When I left the raid, the loot icon was still showing.
    Posted in: Unit Frames
  • 0

    posted a message on Ace2 Embed Concern
    Quote from tekkub »

    Yes, addon load times are the only thing this effects.


    Thanks much for the answer. I'll stick with the embeds if that is the case.
    Posted in: Libraries
  • 0

    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from Quokka »

    I have a strange bug with these unitframes



    for some reason it shows a wrong targetunit frame.
    wenn it does this retargeting the mob won't help.

    It just shows the unitframe off the last good working target with all buffs/debuffs from that target.

    I noticed this on Elite & Boss mobs.


    Ditto. I was going to post but I thought I'd wait to see if it happened again. This happened during two boss fights in Molten Core. My target was showing an enemy long dead and the health wasn't moving, but the game still knew what I was really targetting so all my spells were firing properly. I ended up just working off PerfectTargets for that fight.

    The other time it happened, no matter what I targetted, I wound up with another frozen health bar but this time it was from when the main tank got mind controlled. That was certainly confusing initially ;)
    Posted in: Unit Frames
  • 0

    posted a message on Ace2 Embed Concern
    So after reading here, other threads, and the wiki, I still have one last clarification question about un-embedding. Is the only benefit to un-embedding that I will get a faster initial load of WoW when I first open the application and log into a character?

    Thanks.
    Posted in: Libraries
  • 0

    posted a message on Ace SVN
    Quote from Sariash »

    Read the following topic for the reasons Valcris
    :: http://www.wowace.com/forums/index.php/topic,1980.0.html

    And it's not that bad, you still can download every addon directly after every new commit to the svn
    :: http://svn.wowace.com/files/



    And you can still write a script that downloads every file on http://svn.wowace.com/files/ every few minutes. The real benefit here is that bad behavior like that is now more challenging (and maybe easier to monitor) than checking out the whole repository and constantly updating the entire thing because you don't know any better.
    Posted in: General Chat
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