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    posted a message on Antagonist, quartz, chronometer, classtimer, necb
    I ran chronometer, Quartz and ClassTimers all at once yesterday and was amazed by the amount of redundant information on my screen.

    I am really having a hard time figuring out WHY i would want to use the buff/debuff functionality in Quartz and ClassTimers.

    Could someone be specific and explain what information that is provided in Quartz and ClassTimers that is NOT provided in chronometer?

    Chronometer rocks. It even tracks totems. It would be nice if chronometer was smart enough to use player/target/focus information when available instead of parsing from the log. If the info is not available for player/target/focus then go ahead and parse the log.
    Posted in: General AddOns
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    posted a message on Antagonist, quartz, chronometer, classtimer, necb
    Quote from Harwel »

    Quartz and ClassTimer use the new 2.1 API for tracking buffs and debuffs. Chronometer still works by parsing the combat log as far as I know, which has advantages and disadvantages. As advantages, it can track things that the other two won't - things like Consecrate which is neither a buff not a debuff, spells cast on things that aren't your target or focus, etc. As a disadvantage, it isn't necessarily as accurate... if you have a debuff on one mob, and another mob of the same name dies, you can lose that timer.

    I can't talk about Antagonist or NECB since I've never used either one.


    Great feedback. Thank you!
    Posted in: General AddOns
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    posted a message on Antagonist, quartz, chronometer, classtimer, necb
    Quote from Ragnor »

    Unfortunately it's unlikely we can tie your shoelaces up for you or hold your hand while you cross the road, perhaps a strategy where spend 2-5mins and just go try each mod might work or something...

    A good analogy for the variety of mods that do the same thing is: Flavored condoms!

    There's potential that hey people might just like a different flavor and you know what that's OK.

    Disclaimer:
    http://en.wikipedia.org/wiki/Satire
    http://en.wikipedia.org/wiki/Sarcasm



    In the posters defense, it can be very confusing when there are more then one addon that does the same thing but slightly different. I also think that spending 5 minutes to try something in game is not always a good solution, since there is the potential of a certain unique feature be hidden somewhere in it's option menu and because the addon developers are so busy, documentation is not always done/completed/informative.

    Being a long time user of chronometer, i found myself asking the same question. With Quartz and Classtimers, do i even need chronometer anymore?
    Posted in: General AddOns
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    posted a message on Mendeleev [PT3]
    Quote from British »

    Quote from Seerah »

    I wish we could just limit how much it shows like in the original Mendleev.

    I second that !

    I Third That!
    Posted in: General AddOns
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    posted a message on LittleWigs
    Quote from dragonis »

    it be awsome for it to track the BM mobs, like what wavy number etc and warnings for Mediv's shield % etc.


    It would be super if there was a countdown until the next rift was opened.
    Posted in: Raid AddOns
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    posted a message on Something like what NeedyList used to be?
    I must be a complete noob. i cannot ever get CorkFu to work. At least not with my shaman, maybe i will have better luck with my paladin.
    Posted in: Addon Ideas
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    posted a message on eePanels (official thread)
    Quote from Andeh »

    Quote from Elnaril »

    That's really cool :o

    Is each black line it's own panel?

    correct, theres about 24 panels alltogether


    This does not become a performance issue?
    Posted in: General AddOns
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    posted a message on Totem Range/Buff On/Off Indicator...
    I've tried this addon and its not really what i was looking for.

    Back before v2.0, i used to use CastParty with it's built in buff filtering to allow me to see what party member was within the range of my totems. Figured i should try to do something instead of just waiting for pitbull or aguf to come out with custom buff filtering.
    Posted in: Addon Ideas
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    posted a message on Totem Range/Buff On/Off Indicator...
    I have an idea of a mod i would like see developed or i would like some info so that i could write this myself...Though i have a lot to learn still...

    Basically, i would like a small little grid that would show (for the party) the certain buffs. Specifically, since i am a shaman, i would like to see my totem buffs, but i could see how this could apply to different classes too...

    I would like it to look something like this in a grid:


    P = Player's Class Icon, C = Class Icon,E= Earth totem icon, W=Water Totem icon,F=Fire Totem icon, A=Air Totem icon ...

    -----------
    |P|E|W|F|A|
    |C|E| |F| |
    |C| |W|F| |
    |C| | | | |
    |C|E|W| | |
    -----------


    So, from looking at this tiny little grid, i can tell that one of the first player in my party is only within range of the earth and fire totem. the fourth party member is very far and is not getting any of my totem buffs.

    This would help if i would like to try to get something like tranq totem to only apply to the ranged DPS and not the tank.

    I hear that i can use tablet, but does tablet support icons?

    Would this be an intermediate addon? advanced? beginner?
    Posted in: Addon Ideas
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Alemar »

    Mine:



    What Buff frames are those?
    Posted in: General Chat
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    posted a message on What is it?
    Quote from Diabolique »

    Quote from wolftusk »

    Just out of curiosity.... do viewport addons improve performance by minimizing the amount of stuff that gets rendered by the game client? or are things getting rendered in the background anyway with viewport or not...?


    Viewport addons render only visible stuff


    So, would i be correct in saying that performance could be improved?
    Posted in: General AddOns
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    posted a message on What is it?
    Just out of curiosity.... do viewport addons improve performance by minimizing the amount of stuff that gets rendered by the game client? or are things getting rendered in the background anyway with viewport or not...?
    Posted in: General AddOns
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    posted a message on ag_EstimatedHeals
    I am currently using visual heal, but it would be very nice if this was built right into AGUF
    Posted in: Unit Frames
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    posted a message on Strategy spammer ?
    Quote from Saynt »

    If development happens, I could see something as basic as a QuestFu & LightHeaded type layout. That being, basic info (from wowwiki prob (like LightHeaded from wowhead)) on abilities/encounter info with highlighted words (QuestFu style) all on a tablet. Strats are too varying, just the basic boss info/abilities is a great start.


    I think that this is defining a different mod, but maybe these two mods could work together.

    I think that what you described is almost like a boss/encounter encyclopedia based on info from the wiki. Maybe the player could look up an encounter by name or my dungeon?

    It would be great if you could take encounter information and append it to/connect it to the encounter planning mod described previously.
    Posted in: Addon Ideas
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    posted a message on Strategy spammer ?
    I agree, there is usually more then one way to skin the boss...

    But, a mod like this would still be nice. Even if its something where the user fills in some of the strategy points...

    It'd be nice to be able to see all of the players in you group/raid and be able to assign different responsibilities for each one and maybe even configure what the target marks are and have that all configured.... and then spam it all to chat.... sort of like:

    ------------------------------------------------
    Grom (Warrior) tank both Skull and Cross
    Thrall (Shaman) heals target Star
    Sylvanis (Hunter) Trap Square and Kite Diamond

    All DPS - Attack Skull, Diamond, Square, and Cross
    Adds: Adds are to be feared until marked
    Special Instructions: When Cross reaches 25% Health, He will cause a massive damage AoE
    ------------------------------------------------
    I am sure it can be elaborated and polished up, this is just off of the top of my head.
    Posted in: Addon Ideas
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