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    posted a message on New CKKnight Mod "Joker" Any Info Yet?
    Quote from Curney »

    it's sad how much venom some folks have shown on these and other forums. clearly there is some smuggery afoot which has been hurting the community. hopefully the atmosphere will change. there is no need for elitism.


    qft
    Posted in: General AddOns
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    posted a message on New CKKnight Mod "Joker" Any Info Yet?
    Quote from Grayhoof »

    I think any type of "judgment" system would simply makes things worse and further create "elitism" on this forum and others.

    While all authors should strive to learn and make their code better, any judgment should come from end users, not authors. I don't care how well written a mod is code wise, if it doesn't do what the end users want in a straight forward way then all that code doesn't matter.

    If there are areas for a mod to be improved, then talking with author in a constructive manner is the way to help them. Not posting up some score to be scrutinized. Most people do this for the fun of doing something they like (coding) in a game they enjoy playing. We should be encouraging that as a community, not judging them.


    I suppose you could be right. I suppose that it depends on who is receiving the constructive criticism and how they react to it. I thought that maybe by bringing to their attention in a constructive manner would encourage them to look at areas of the code to improve, ala peer review.

    Granted, i am not a mod author, and most of the code that i write for a living is paid, i still have pride in what i write, and when a fellow peer brings it up to me about inefficiencies in my code, or downright defects i do not take it as i am being "scrutinized" or "judged" but we all have a common goal of writing good code.

    I keep seeing a pattern on these forums (and others) that there is code that is badly written, but what code is badly written is more often then not left vague, so that end users never know what code is making their system crawl or the original addon author is never made aware of the problems in the first place, and therefore cannot be fixed - i am sure this is not always the case, but from an end-users perspective, it sure seems like it. - Some time after the addon is released, i stumble across a member of these forums (or others) completely trash an addon because of this or that but nothing constructive - i may(or not) stop using an addon, but never really know if the trash talking had any real substance or not.

    I agree with you, ultimately, the end users will "judge" the addon by continuing to use it or not and it will always remain this way.

    Would my thoughts carry any merit if the addon author were to voluntarily submit the addon to this group of "experts" and any constructive criticism be kept between the author and said group? and once certain criteria are met this same group would assign a "seal" to the addon? - or am i just so out in space?

    But i am not a mod author, so i cannot try to imagine what this would be like for them and i won't pretend i know.
    Posted in: General AddOns
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    posted a message on New CKKnight Mod "Joker" Any Info Yet?
    Well... maybe if we do not want to create an elitist atmosphere by signaling what addons are badly written, how about maybe having a "Seal of Aproval" program of some sorts...

    What i mean is, a handful of knowledgeable and respected mod authors could look through some of the code of mods that are on the SVN or finalized, or some criteria (either Ace or not, we are trying to welcome everyone, right?) and then right a report card of sorts. And if the report card average value is up to a certain amount, then it could get a WoWAce seal of approval.

    Report card could include some things:
    • Memory Efficiency
    • CPU Efficiency
    • Conventions and Standards
    • Documentation
    • Usability
    • Stability

    Those are just off the top of my head. Something like this, i think would be very useful to the community, but i see that it would take a lot of effort as we would need to have a good number of knowledgeable members of the community to participate as to reduce the amount of bias.

    Anyway, just a thought.
    Posted in: General AddOns
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    posted a message on New CKKnight Mod "Joker" Any Info Yet?
    We should have a running list of baddly written ace2 mods... :)
    Posted in: General AddOns
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    posted a message on Aloft - Customized Nameplates - Official Thread
    Quote from Roartindon »

    Unfortunately, no :(

    The game does not allow non-blizzard addon to move the nameplates around in combat at all; so it might work out of combat, but it won't work when you want/need it most.



    Damn. That's too bad. Thanks for replying.
    Posted in: General AddOns
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    posted a message on Avion - Event driven visual effects (former PowerAura2)
    Quote from Samasnier »

    Quote from Tape »

    Aw man. I'm kinda disappointed that this will not be a standalone addon. :(


    You are not alone.


    ditto.
    Posted in: General AddOns
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    posted a message on Aloft - Customized Nameplates - Official Thread
    Is there a way to make aloft nameplates always appear in a certain location? What i mean is...the nameplates are always above mobs, if mobs are too large, then i cannot see the nameplates with potentially useful information.

    Is there a way for me to make all the nameplates appear in a list of the mobs near me?
    [Mob1]
    [Mob2]
    [Mob3]

    instead of having the nameplates float everywhere?

    Thanks in advance!
    Posted in: General AddOns
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    posted a message on Roll window replacement.
    I personally did not like Xloot. But i did find ElfReloaded which i thought was very nice. http://files.wowace.com/ElfReloaded/ElfReloaded-r26541.1045.zip
    Posted in: Addon Ideas
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    posted a message on Devastate
    What about a Macro with a cast sequence?

    something like

    /castsequence Sunder Armor, Sunder Armor, Sunder Armor, Sunder Armor, Sunder Armor, Devastate

    Keep spamming the same button and it will cycle through the sequnce. casts Sunder Armor 5 times and the 6th click will cast Devastate.

    You could even get a bit fancier and have the sequence time out and have a click modifier to devastate on command w/o a sequence.
    Posted in: Addon Ideas
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    posted a message on Sphere - Sphere Mod for all Classes
    Quote from Seerah »

    Quote from sparkiUK »

    Thanks again, downloaded the new files, and used the ACEupdater, still wouldn't work though, something about lib errors. Never mind, will wait for a final release.

    This attitude always confuses me... How do people expect bugs to get fixed if they don't say what the bugs are? Is this the whole "someone else will do it for me" mentality that today's generation has been picking up?


    I won't reply to this post, I'll just wait and let someone else reply for me... :P
    Posted in: General AddOns
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    posted a message on Addon - Flight HUD
    To get an accurate air/ground speed, you can probably use FuBar_SpeedFu which does a good job at getting the current speed.
    Posted in: Addon Ideas
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    posted a message on Addon - Flight HUD
    that just doesnt carry that.... cool factor ;)
    Posted in: Addon Ideas
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    posted a message on Addon - Flight HUD
    this would be pretty neato
    Posted in: Addon Ideas
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    posted a message on Avion - Event driven visual effects (former PowerAura2)
    /watches
    Posted in: General AddOns
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    posted a message on Sphere - Sphere Mod for all Classes
    Being that we are all part of a community of developers and the reason why addons get created in the first place is for the benefit of the end user, i think all that is really needed is for you to give credit where credit is due. I do not think its about changing the code base so much so that it's different for the sake of being different.

    The author of LunarSphere, makes it clear that the ideas of his own addon are based on other Sphere-type programs already out there, he is just trying to improve it and make it better. Every developer has the right to improve something and make it better (in this community anyway), just remember to give credit.

    I think that an Ace addon that competes with LunarSphere is actually a good thing for the end users in the same way that competition benefits consumers at super markets, etc.

    Just give credit where credit is due.

    I'm sorry, I'm not sure where I got that code from, I thought it was from another source.
    even if the source was NOT LunarSphere, give whatever source it was credit!

    Now lets get back to making kick ass mods. chop chop :P
    Posted in: General AddOns
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