Range indicator as well as the Seal of Vengeance indicator could surely be added as modules. I dunno if I will add it myself though. Time will tell.
Since I've done a few changes to the localisations again I'd like people to fill in the gaps in the translations and either upload to the SVN or attach em here so I can download them. Some of the localisations are really outdated, but since I dunno any of those languages I can't update them. So if you feel like you want to contribute, go ahead and translate the missing stuff. :)
Does this really work with a class that might want to be recording those HoT's? On a cursory glance, it looks to me like priests and druids who might be recording their healing records are going to have their HoT's filtered out by it.
Hmm, I guess you got a point there. I'm not sure though how your own hots appear in the events. The current patterns looks for "player's Renew heals for 123." and can optionally return the player name that matched. I'll have to look into this. I imagine your own hots have a different output such as "Your Renew heals for 123." in which case it wouldn't match the pattern I put in so thus wouldn't cause any problems.
In function Prat_ChannelNames:Prat_PreAddMessage(message, frame):
- local space = self.db.profile.space and " " or ""
+ local space = self.db.profile.space and self.db.profile.shortnames[cfg] and self.db.profile.shortnames[cfg] ~= "" and " " or ""
In function TopScoreFu:RecordHit(spell, amount, target, isCritical, isHeal):
if self.db.char.hits[spell] == false then
return
+ elseif string.find(spell, string.format(L["PATTERN_HOTS"], S["Rejuvenation"])) or string.find(spell, string.format(L["PATTERN_HOTS"], S["Renew"])) or string.find(spell, string.format(L["PATTERN_HOTS"], S["Regrowth"])) then
+ return
Translation needed for the other locals. Alternatively get the author of Babble to add those three to Babble-Spell and the added locals wont be needed.
I imagine there's something similar going on for Auto Shot and Shoot (wands).
Hey, great mod, but like some of the other people, I would like an option to disable the main player nameplate in the center of the screen. Fiddling with the options does not turn it off.
i've had this nameplate problem, too, and across several toons. i think i found a solution: click a couple of times on Display Options --> Player/Pet Nameplates. even if its already off. and, remember, you still have to wait a second or two for the mod to update itself. clicking on that seemed to work for me, on all the toons i had that problem with.
and thanks for an awesome mod!!
d3n
The bug comes from the nameplate not actually being hidden when it's disabled. The nameplate itself is turned off so you can't use, just the text isn't hidden. Will be fixed in the next SVN commit.
Got a interesting error with my warlock. I have created menus for my spells and abilities and set them up as actions not spells and as such also got proper range coloring and cooldowns. However, targeted spells (offensive spells, curses etc) doesn't work and I get an "Invalid target" after selecting it. Doesn't matter what target I have selected. Self-buffs works fine however. Using the latest (0.9.5) from the SVN. I have tried to reset my settings and used the auto-created Action Bar 1 but that doesn't work either. What's funny is that for my shaman, targeted spells works just fine.
Make sure you don't have a pre-action, and that "use on self" isn't checked in the options. I'll look into it locally as well. If you want to, email your sv file to [email]dreyruugr@gmail.com[/email] and I'll have a look at it.
Got a interesting error with my warlock. I have created menus for my spells and abilities and set them up as actions not spells and as such also got proper range coloring and cooldowns. However, targeted spells (offensive spells, curses etc) doesn't work and I get an "Invalid target" after selecting it. Doesn't matter what target I have selected. Self-buffs works fine however. Using the latest (0.9.5) from the SVN. I have tried to reset my settings and used the auto-created Action Bar 1 but that doesn't work either. What's funny is that for my shaman, targeted spells works just fine.
Great work on the addon, Id. There's one thing though. In idChat2_ChannelNames, would it be possible to change all the channel1, channel2 etc options to enable to the user to add a list of channelnames they want replaced? I added a basic functionality of this to the addon ChatBox I've used up till now and is something I miss. This would also be a solution to what someone else pointed out about being able to disable/enable replacing channelnames. It'd also help if say a channel changes number it will still replace the names because it's not dependant on the channel number.
local _, _, fullChannelName, strippedChannelName = string.find(msg, "%[(%d\. ([^%s]+))%]");
if(strippedChannelName and shortChannelNames[string.lower(strippedChannelName)]) then
msg = string.gsub(msg, fullChannelName, shortChannelNames[string.lower(strippedChannelName)])
end
for each of the chatframe's AddMessage.
I could add this to the current idChat2_ChannelNames addon if you like or I guess I could just add it to a new one or such.
EDIT: Got a working version of the above mentioned code. Also added a <hide> keyword for all settings to completely remove the tag/channelname. If you want me to commit it to the SVN, do tell.
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Since I've done a few changes to the localisations again I'd like people to fill in the gaps in the translations and either upload to the SVN or attach em here so I can download them. Some of the localisations are really outdated, but since I dunno any of those languages I can't update them. So if you feel like you want to contribute, go ahead and translate the missing stuff. :)
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Hmm, I guess you got a point there. I'm not sure though how your own hots appear in the events. The current patterns looks for "player's Renew heals for 123." and can optionally return the player name that matched. I'll have to look into this. I imagine your own hots have a different output such as "Your Renew heals for 123." in which case it wouldn't match the pattern I put in so thus wouldn't cause any problems.
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In function Prat_ChannelNames:Prat_PreAddMessage(message, frame):
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In function TopScoreFu:RecordHit(spell, amount, target, isCritical, isHeal):
In Locals:
Need to adjusted for other locales.
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In function GotWood:UNIT_SPELLCAST_SUCCEEDED(player, sName, sRank) add to the first if-clause:
Add to the localisation:
Translation required for other locales.
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In function TopScoreFu:DoesSpellExist(spell) add to the first if-clause:
In Locals add:
Translation needed for the other locals. Alternatively get the author of Babble to add those three to Babble-Spell and the added locals wont be needed.
I imagine there's something similar going on for Auto Shot and Shoot (wands).
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The bug comes from the nameplate not actually being hidden when it's disabled. The nameplate itself is turned off so you can't use, just the text isn't hidden. Will be fixed in the next SVN commit.
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ElAntonius: Not easily no. Text such as player health and mana are part of the rings frame which when it fades also fades the text.
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Sent you a mail with my savedvariables file.
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Say you have a list of channel names such as
You'd then simply do a
for each of the chatframe's AddMessage.
I could add this to the current idChat2_ChannelNames addon if you like or I guess I could just add it to a new one or such.
EDIT: Got a working version of the above mentioned code. Also added a <hide> keyword for all settings to completely remove the tag/channelname. If you want me to commit it to the SVN, do tell.
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1. I actually got a working FuBar-2.0 plugin which will be in the next release.
2. I added the "attach to top" due to a request, I never use it myself. If you have any ideas for placement go right ahead and post it.
3. The width is simply the texture. I've been working on a new texture but haven't gotten around to test it out yet.
4. Druid mana is a mana bar for druids when they're shapeshifted. It needs DruidBar or SoleManaX to get the mana.
5. I think player buffs wont be added. I removed the party rings for this very reason, ArcHUD wasn't meant to be a complete unitframes.
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