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    posted a message on Cartographer
    Does the instance notes list boss loot table? This is my favorite feature of metamap.
    Posted in: Map/Minimap AddOns
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    posted a message on REQ: Fubar version of Titan Combat Info
    I switched to fubar from ace and was amazed at how much memory I saved that I switched 95% of my mods over to ace. One mod that I really miss is titan combat info. I'd be thrilled if this could be converted to a fubar mod.

    Here is a link to the mod on curse gaming: http://www.curse-gaming.com/en/wow/addons-1208-1-titan-panel-combat-info-v152.html
    Posted in: Addon Ideas
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from maximoz »

    Well didn't realise some would want to display raidgroup numbers on their target frames ;p


    Thanks, I completely forgot why I wanted raid group #'s on the target frame.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from Micmac »

    I'm still having the target window show random raid members when highlighting a boss. This happened again tonight during the Razuvious fight in naxx. Here is the errors from buggrabber. It's also happening when I target raid pets not in my party.

    09/21 21:46:52-39]: ag_UnitFrames\ag_UnitFrames.lua:1335: bad argument #3 to `format' (string expected, got no value)
    <in C code>: in function `format'
    ag_UnitFrames\ag_UnitFrames.lua:1335: in function `NameText'
    ag_UnitFrames\ag_UnitClass.lua:757: in function `UpdateTextStrings'
    ag_UnitFrames\ag_UnitClass.lua:777: in function `obj_method'
    AceEvent\AceEvent-2.0.lua:312: in function `TriggerEvent'
    AceEvent\AceEvent-2.0.lua:894: in function <...\AddOns\ag_UnitFrames\libs\AceEvent\AceEvent-2.0.lua:886>

    [2006/09/21 21:46:52-39]: ag_UnitFrames\ag_UnitFrames.lua:1335: bad argument #3 to `format' (string expected, got no value)
    <in C code>: in function `format'
    ag_UnitFrames\ag_UnitFrames.lua:1335: in function `NameText'
    ag_UnitFrames\ag_UnitClass.lua:757: in function `UpdateTextStrings'
    ag_UnitFrames\ag_UnitClass.lua:808: in function `obj_method'
    AceEvent\AceEvent-2.0.lua:312: in function `TriggerEvent'
    AceEvent\AceEvent-2.0.lua:894: in function <...\AddOns\ag_UnitFrames\libs\AceEvent\AceEvent-2.0.lua:886>

    I updated the folder at 800pm est tonight using an svn client.

    I'm using tinytip, ora mods, big wigs, perfect raid, and squishy. Those are the only mdos that would affect my unit frames.


    Fixed. I was using the raid group code someone posted here and while it did show the raid group # correctly, my target would bug out as mentioned above. Would love to have the ability to see my raid group # as well as target if possible. I use perfect raid sorted by class so its a pain to go to my raid panel everytime I wanna see what group someone is in.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    I'm still having the target window show random raid members when highlighting a boss. This happened again tonight during the Razuvious fight in naxx. Here is the errors from buggrabber. It's also happening when I target raid pets not in my party.

    09/21 21:46:52-39]: ag_UnitFrames\ag_UnitFrames.lua:1335: bad argument #3 to `format' (string expected, got no value)
    <in C code>: in function `format'
    ag_UnitFrames\ag_UnitFrames.lua:1335: in function `NameText'
    ag_UnitFrames\ag_UnitClass.lua:757: in function `UpdateTextStrings'
    ag_UnitFrames\ag_UnitClass.lua:777: in function `obj_method'
    AceEvent\AceEvent-2.0.lua:312: in function `TriggerEvent'
    AceEvent\AceEvent-2.0.lua:894: in function <...\AddOns\ag_UnitFrames\libs\AceEvent\AceEvent-2.0.lua:886>

    [2006/09/21 21:46:52-39]: ag_UnitFrames\ag_UnitFrames.lua:1335: bad argument #3 to `format' (string expected, got no value)
    <in C code>: in function `format'
    ag_UnitFrames\ag_UnitFrames.lua:1335: in function `NameText'
    ag_UnitFrames\ag_UnitClass.lua:757: in function `UpdateTextStrings'
    ag_UnitFrames\ag_UnitClass.lua:808: in function `obj_method'
    AceEvent\AceEvent-2.0.lua:312: in function `TriggerEvent'
    AceEvent\AceEvent-2.0.lua:894: in function <...\AddOns\ag_UnitFrames\libs\AceEvent\AceEvent-2.0.lua:886>

    I updated the folder at 800pm est tonight using an svn client.

    I'm using tinytip, ora mods, big wigs, perfect raid, and squishy. Those are the only mdos that would affect my unit frames.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    I had a problem in aq40 last night when I switched from a member of the raid to a mob the hp/mana would change to that of the mob's but the player's name would remain from the last player I selected.
    I'm using tinytip, perfectraid, and ag unitframes. I just switched to these mods two days ago and thsi was my first test in an instance.
    I was also having random problems with my targets not updating when I clicked on the party frames, I'd have to double click or right click to select them at times.

    I really like them as my fps has gone up by 10-12, but if they are buggy I'll go back to using discord or maybe xperl unit frames.

    Here is a link to a screenshot of the first bug.
    The rogue doesn't have 482k hp or we wouldn't have wiped :p

    edit: I forgot I had bugcatcher running :/ I'll update with any error messages I get next time I test it.

    I updated all mods using an svn client prior to that raid. If anyone has experienced similar problems or knows a workaround I'd love to fix them. These unit frames are amazing but as a healer I can't be double clicking and taking 2-3 seconds just to select a party member.

    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    I recently switched over to these unit frames from DUF and it was a huge improvement in performance.

    Is there a way to make the party frames grow up when grouped together?
    Posted in: Unit Frames
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