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    posted a message on Tabbed Actionbars
    Quote from Phanx
    You would not be able to switch between tabs while in combat

    You most certainly would be able to. A tab is simply a button that switches states, and we can definitely have things change based on state.
    Posted in: Addon Ideas
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    posted a message on Layout library
    Someone could write up a "World of Warcraft user interface guidelines" standard of some sort. Not it.

    Also, Combuctor does alt + left drag since I don't want people accidentally moving the frame, and I did not feel like writing a configuration interface.
    Posted in: Addon Ideas
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    posted a message on Combuctor: All in one, filterable displays for your inventory and bank
    Yeah the tricky thing with Combuctor, is that if I used the same layout method as Bagnon does, you'd click on a tab, then have to move your mouse to get to the next tab a lot more than you would need to if the window kept a static size.
    Posted in: General AddOns
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    posted a message on Combuctor: All in one, filterable displays for your inventory and bank
    Quote from Phanx
    If you do this, please add the Blizzy graphic skin from Combuctor to Bagnon. :p

    Step 1: Uncheck every filter on Combuctor except for "All"
    Posted in: General AddOns
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    posted a message on Combuctor: All in one, filterable displays for your inventory and bank
    Since I'm not on the PTR quiet yet, I drycoded the set API last night:
    set = CombuctorSet:Add{
        id = "id",
        parent = "parentID", --optional
        name = "Localized Name of Set", --optional
        icon = "path\to\icon", --optional
        rule = function(self, player, bagType, <GetItemInfo returns>) end --optional
    }
    
    subSet = set:AddChild{
        id = "id",
        name = "Localized Name of Set", --optional
        icon = "path\to\icon", --optional
        rule = function(self, player, bagType, <GetItemInfo returns>) end --optional
    }
    That self parameter should be your way into adding say, white list tables, or other mysterious things.
    Posted in: General AddOns
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    posted a message on Action button highlight based on auras
    I had Dominos_Buffs working successfully on Bartender at one point, and if your addon is based on it, and bartender is still using stock action buttons, then it _should_ work.

    Also, the reason Dominos_Buffs isn't a separate project is precisely because I couldn't think of a good name :P
    Posted in: Addon Ideas
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    posted a message on Windows 7
    And considering the fact that thus far, the only people who believe that digital downloads are the future are pirate
    Well, I don't pirate shit, and I think digital downloads are the present. iTunes, Steam, Hulu, DLC on Xbox Live, World of Warcraft.... Hell, even my mom will watch tv online from time to time.


    Thew new keyboard shortcuts may be the best part of 7.
    Posted in: General Chat
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    posted a message on Blizzard Code Snips
    The <OnMouseWheel> one is most likely there to nil out some inherited functionality.

    function ToggleTalentFrame()
        if ( MISTER_SPARKLE and MISTER_SPARKLE ~= 0 ) then
            return;
        end
        if ( UnitLevel("player") < 10 ) then
            return;
        end
    
        TalentFrame_LoadUI();
        if ( PlayerTalentFrame_Toggle ) then
            PlayerTalentFrame_Toggle();
        end
    end
    Posted in: Lua Code Discussion
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    posted a message on Windows 7
    There's nothing to me that I'm really noticing as being "way faster" that I cannot attribute to doing a clean install. Then again, my machine wasn't exactly the slowest machine in the world in the first place.

    I do like the explorer changes, though.
    Posted in: General Chat
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    posted a message on Notepad++ users, please read
    On a very unrelated, but useful note, this:
    http://framework.lojcomm.com.br/tmTheme2nppStyler/
    Posted in: General Chat
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    posted a message on Windows 7
    I had issues with the following things:
    * a few motherboard drivers (solved via vista compatibility install)
    * creative drivers for my sound card (xtreme gamer) (solved via vista compatibility install)
    * intellipoint drivers (solved via not using it)

    Now, forcing vista compatibility when installing drivers is _probably_ not a good idea, but it worked for me.
    Posted in: General Chat
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    posted a message on VendorSearch - Adriweb
    goodjob :P
    Posted in: General AddOns
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    posted a message on Combuctor: All in one, filterable displays for your inventory and bank
    This should be fixed in the latest version x.y.zb. Speaking of which, the latest version was built using a crappy script on my mac, so if there are unzipping issues, I'd be interested in hearing about them.

    One random idea that's in my head right now: merging of the combuctor/bagnon backends in order to maintain less code.
    Posted in: General AddOns
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    posted a message on code comment/documentation standard?
    There's also this, but I don't use it:
    http://luadoc.luaforge.net/
    Posted in: Lua Code Discussion
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    posted a message on Combuctor: All in one, filterable displays for your inventory and bank
    I hear its because that LoadOnDemand line in the toc seems to make bob dole smash things into oblivion.
    Posted in: General AddOns
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