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    posted a message on RockComm, talents & twink name list
    For those who are unaware, RockComm, a library within the core Rock framework, has functionality enabled by default to send your talent data to other players. The functionality can be disabled via the framework's in game configuration menu.

    Why is this functionality included in RockComm?
    The basis of this decision involves the network effect: The more users sending out their talent information, the more useful the functionality is. RockComm is already embedded in a few popular addons (PitBull, Cartographer), so the decision was made to stick the talent sending functionality into RockComm to take advantage of that large user base. The end result is more people sending out their talent information.

    Why is it enabled by default?
    Simply put, to rely on user ignorance. Most users do not typically heavily modify their default settings. So they're less likely to discover that the talent sending functionality exists, and more importantly, turn it off. The end result is again, more people sending out their information.
    Posted in: Rock
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    posted a message on Scrooge.... freezes WOW blue bar half way... what is it truly doing? stealing?
    Writing Scrooge:
    * A dick move.

    Crashing WoW due to scrooge being installed:
    * A bigger dick move.

    Seriously, learn to not be 12.
    (Apologies to any mature 12 year olds).
    Posted in: General AddOns
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    posted a message on FuBarAce?
    Forking is a good thing. Hell, half of the Ace SVN (or my addons) would not exist without it :P
    Posted in: FuBar AddOns
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    posted a message on FuBarAce?
    Part of a framework utopia is not caring what frameworks people use for forks of your own stuff :P

    So, how about FuBar-2.1 and FuBar-3.0? The only other logical thing I can think of is FuBar-2.0-Mikma or something like that.
    Posted in: FuBar AddOns
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    posted a message on FuBarAce?
    Call it FuBarD and use Dongle!
    Posted in: FuBar AddOns
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    posted a message on ItemPrice-1.1 (official thread)
    Quote from Speeddymon »

    LoD doesn't work properly.. I can disable all libs, and then let ace load the ones that are needed, and they use way less memory than if I keep them all enabled and let LoD do it's thing (about 1mb worth, just so you know)..
    [me=Tuller]wonders if that result is simply from a developer listing an optional dependency that's not used in the addon[/me]
    Posted in: Libraries
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    posted a message on User feedback
    The change to a less ugly default window was a good idea. A minor, but effective tweak would be to increase the spacing between widgets. Right now, the main window feels quite a bit cluttered due to how close things are.

    The color picker sliders...I just like the blizzard dialog for them much more than the ones implemented in RockConfig. The current version in rock just feels like there's too much going on.
    Posted in: Rock
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    posted a message on ItemPrice-1.1 (official thread)
    I liken automatic enabling of libraries to those damn iTunes services that keep on getting re enabled. Evil!
    Posted in: Libraries
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    posted a message on ItemPrice-1.1 (official thread)
    SellFish has been updated to use it, thanks :)
    Posted in: Libraries
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    posted a message on List of addons that now use Rock
    Quote from Ydrisselle »

    Try to find an Ace2-based replacement for Cartographer and FuBar (except the pre-Rock old versions)... Happy hunting.

    Sticking to the Ace2 versions until the Rock versions become stable is a valid solution. Not every one need to be an alpha tester :P
    Posted in: Rock
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    posted a message on Having several frameworks running at the same time
    Are there more cases for addon conflicts other than:
    * Two people trying to alter the same blizzard frame
    * Conflicts when upgrading libraries?
    Posted in: Frameworks
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    posted a message on Need an opinion on which mod people prefer Mendeleev,KC Items or SellFish?
    I tell people to use ItemPriceTooltip because its updated faster than SellFish is. Its one of those times that the Ace SVN is a good idea :) Someone should totally LibStub ItemPrice, btw.

    Valuation is also a valid option if you prefer the Blizzard style of money display. It uses significantly less memory than SellFish & even a little bit less CPU time.

    iirc ItemPriceTooltip's data was mined from the armory so it should be(almost) complete and correct. And I remember sth like Farook said, too. I think Tuller even helped on ItemPriceTooltip's compress algorithm.

    I don't recall helping on the algorithm.

    SellFish will continue to be around, though. I plan on doing more regular updates after 2.2 is out.
    Posted in: General AddOns
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    posted a message on Historian
    Brilliant
    Posted in: General AddOns
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    posted a message on Action Bars - Hide skills when cooled off
    I wonder if this will work:
    hooksecurefunc('CooldownFrame_SetTimer', function(self, start, duration, enable)
      self:GetParent():SetAlpha(enable == 1 and 0 or 1)
    end)
    Posted in: General Chat
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    posted a message on Having several frameworks running at the same time
    Running multiple frameworks isn't a significant issue, except in the case of running multiple copies of heavy libraries because of it. That'll hopefully be resolved with the LibStub move.
    Posted in: Frameworks
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