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    posted a message on FuBar_RogueTimerFu
    Quote from Ominous »

    DR is only triggered when the move fades so if u resap before sap is over no DR


    edited this ;), but have another gouge pvp question now

    does a Dimished Sap last 6 or 12 seconds in PvP?

    edit: also added some thoughts on how to implement Effect Duration and Dimishing Returns Duration.
    Posted in: FuBar AddOns
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    posted a message on FuBar_RogueTimerFu
    Some thoughts on Diminishing returns:

    http://www.wowwiki.com/Diminishing_returns, as stated before, gives a good overview.

    Rogues have 3 kinds of CC effects:

    Incapacitation


    Gouge and Sap
    x) Have a shared DR timer
    x) Only trigger DR vs. Human Player Targets, no need to display them vs. PvE Mobs
    x) Saps duration in PvP is limited to 12 seconds since the last patch
    Unsure fact:
    x) does a Dimished Sap last 6 or 12 seconds in PvP? -> tested: 6 seconds

    Stun

    Mace Spec
    x) Triggers no DR

    Cheapshot
    x) Has its own DR timer
    x) Triggers DR vs PvP and PvE enemies
    x) is not interesting in raidgroups because stunnable raidmobs are rary and usually get "stun-spammed" by several people, so displaying correct DR is nearly impossible - i would display them only when "ungrouped || 5man group || PvP target"

    Kidney Shot
    x) Has its own DR timer
    x) PvP and PvE
    x) not interesting in raids, reasons above


    Disorientation

    Blind
    x) Has its own DR timer
    x) Triggers DR in PvP
    Unsure facts:
    x) Triggers DR in PvE (preparation rogues please confirm if you can "permablind" a mob for 20 or only for 15 seconds)

    To implement DR:
    A fading CC bar should check its DR conditions (PvP, "ungrouped || 5man group || PvP target", etc.", if they are matched create a "DR: 50% <effect>" bar with 15 seconds.
    IF a "DR: 50% <effect>" bar is present when an effect fades, delete that 50% bar and create a "DR: 25% <effect> bar with 15 seconds.
    Same for 25% -> "immune <effect>" 15 seconds.
    When creating a CC Bar it should check if there is a "DR: x% <effect>" bar or a bar with the effect itself, if a DR bar is present cut the duration by the given amount, if it finds itself the duration of the new bar is half the initial duration of the existing bar (and create no bar if the existing bar is 25% of the effect duration... *brain begins to smoke* ^^).

    Im sure there are mistakes in my post, please correct them, maybe we can get a 100% correct Stun duration / DR duration system into rogue timers :).
    Posted in: FuBar AddOns
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    posted a message on Cartographer
    Some instance notes are shown on totally wrong positions (like in BWL as the above poster said).

    In the latest version im unable to display boss loot tables, i know it worked in a former revision.
    Posted in: Map/Minimap AddOns
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    posted a message on ColaLight - Adds value to your tool tip (and ColaMachine)
    Quote from Murazorz »

    Quote from Raphael_M »

    I would like to have a toggle to hide the "Sells for (stack):" and "Sells for (each):" lines. "No sell price" should be displayed whether the toggle is set or not.


    Say Please?


    Please :)
    Posted in: General AddOns
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    posted a message on FuBar_RogueTimerFu
    Remorseless Attacks missing
    Posted in: FuBar AddOns
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    posted a message on Hemlock (super-minimalistic poison maker)
    I created my Instant Poisons I with Hemlock - no errors.
    When i upgraded to Instant Poison II i got the following error the first time i wanted to buy them via Hemlock:

    [2007/01/01 20:33:48-96-x1]: Hemlock-2.0\Hemlock.lua:455: attempt to index field '?' (a nil value)
    Hemlock-2.0\Hemlock.lua:492: in function `GetNeededPoisons'
    Hemlock-2.0\Hemlock.lua:268: in function <Interface\AddOns\Hemlock\Hemlock.lua:257>

    ---

    The 2nd click however produced no error and bought the reagents, the 3rd click then crafted the poisons as usual.
    Posted in: General AddOns
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    posted a message on ColaLight - Adds value to your tool tip (and ColaMachine)
    I would like to have a toggle to hide the "Sells for (stack):" and "Sells for (each):" lines. "No sell price" should be displayed whether the toggle is set or not.
    Posted in: General AddOns
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    posted a message on Hemlock (super-minimalistic poison maker)
    Great Addon, does exactly the thing it is supposed to do and nothing more.
    + the buttons look cool ;)

    Add a Flash Powder Button and it will be perfect.
    Posted in: General AddOns
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    posted a message on ArcHUD 2.2 (2007-06-11)
    Ah thats a feature i havent known up to know.

    But how about the mentioned "mouse - over - healthbar" - Is this possible?
    Posted in: General AddOns
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    posted a message on ArcHUD 2.2 (2007-06-11)
    Toggling nameplates and combopoints works perfect in the actual version, thx :).

    But another bug - i activated Focus Health to be shown, but it displays nothing. I tried other bars to be displayed at the same position and they are shown.
    Or do i just understand something wrong - focus health is the health of the unit under your mouse cursor, or am i wrong?

    If it isnt, you could think about adding this feature, its nice for finding the weakest enemy out of a bunch of emenies quickly.
    Posted in: General AddOns
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    posted a message on ArcHUD 2.2 (2007-06-11)
    I used the "nameplate activate - deactivate - activate and so on" trick, but the only thing happened is my name is now being shown transparent all the time, combo points are still shown numeral.



    Please also add a "hide combo points" option in your next release version (and fix hide nameplate of course ^^).
    Posted in: General AddOns
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    posted a message on ArcHUD 2.2 (2007-06-11)
    How can i disable the name and energy textual display? I searched the whole option panel and deactived everything testwise, but the name and energy textual passages are still shown.

    Posted in: General AddOns
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