CurseForge and Overwolf are joining forces!
Awesome More Information
  • 0

    posted a message on Looking For Mod Ideas

    In reply to EvokerKing:

     Which idea was it btw? You never said which one. 

    Posted in: Minecraft
  • 0

    posted a message on Looking For Mod Ideas

    Not talking about that, talking about the idea I posted a while back. 

    Posted in: Minecraft
  • 0

    posted a message on Looking For Mod Ideas

    How goes your progress Evoker? 

    Posted in: Minecraft
  • 0

    posted a message on Looking For Mod Ideas

    In reply to evokerking:

     Looking forward to it. 

    Posted in: Minecraft
  • 0

    posted a message on 1.12.2 Recipe Mod Request

    I'd like a mod that would allow you to select a recipe that a Furnace or Workbench would generator, like Factorio. 

    This is mainly for conflicts between furnace recipes, but I would like it on the workbench too. 

     

    I have no clue if this is possible or not, but I hope it is. 

    Posted in: Minecraft
  • 2.85429535075448

    posted a message on Looking For Mod Ideas

    1.12 mods I wish I had

     

    Random Loot Mod: Every 1 in [Configurable Amount] will drop a random item from a list, or a random item in general.

     

    Fisher Mod: A new villager that you can trade with that will give you enchanted Fishing rods or fish. 

     

    More Trades Mod: Removes the Max Trade limit for minecraft, so villagers aren't limited to 10 trades. [I do not mean the Infinite Trades mod.] 

     

    More Zombie Bars mod: You know how zombies have a chance of dropping Iron? Basically this adds mod compatibility to that, so zombies could drop any bar type at varying drop rates. 

    Posted in: Minecraft
  • To post a comment, please or register a new account.