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    posted a message on PeriodicTable-3.1
    Guys hopefully you can give me some guidance on this. I am using the Opie_FoodRing addon which uses PeriodicTable 3.1. At the top of the file it has this:

    local PT = LibStub("LibPeriodicTable-3.1");
    local ITEM_CATAGORY = "Consumable.Food.Edible.Bonus";


    I would like to add a category so more are displayed in this "ring". I tried to add "Consumable.Food.Feast" this way, but Opie wouldn't display.

    local ITEM_CATAGORY = "Consumable.Food.Edible.Bonus, Consumable.Food.Feast";


    This may seem like an Opie question, but I'm just curious how to best use the "ITEM_CATAGORY" call when wanting to ask for multiple categories. Also wondering why it's misspelled, but that's another issue I guess. :)

    Thanks.
    Posted in: Libraries
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    posted a message on [Grid] Resize pet unitframes, remove from main layout
    Guys I never demanded anything. What I stated is my opinion. I've been around the game for a while and have respect for addon authors. All I was saying is that it might make the user base happier if there was a bit more flexibility in the layout. If that is touchy or if I worded it wrong, I apologize.

    /end of thread
    Posted in: Grid & Grid2
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    posted a message on [Grid] Resize pet unitframes, remove from main layout
    I realize you don't care if people use the addon, that is very clear. Crappy attitude, imo.
    Posted in: Grid & Grid2
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    posted a message on Grid
    Maybe my computer just completely stinks (which it does after 3 years of no upgrades), but when running Grid I get a periodic stutter. Every 1-2 secs. When I run a few of the mods along with Grid it gets worse. Are there any features in Grid I should disable to help remove the stutter?
    Posted in: Grid & Grid2
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    posted a message on [Grid] Resize pet unitframes, remove from main layout
    Pets need to be shown. I just like the flexibility in an addon to adjust the size (thus importance) of the pet frame - and other frames. I know it really doesn't matter who uses what for their raid unit frames, but if Grid wants to keep users this level of customization should be offered.
    Posted in: Grid & Grid2
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    posted a message on [Grid] Resize pet unitframes, remove from main layout
    LOL ok. Will move on to Vuhdo I guess. :/
    Posted in: Grid & Grid2
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    posted a message on [Grid] Resize pet unitframes, remove from main layout
    Ok. How about Grid 2? That more flexible?
    Posted in: Grid & Grid2
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    posted a message on [Grid] Resize pet unitframes, remove from main layout
    Curious if anyone knows a way to do this. I want to have the pet unit frames sized smaller than the main Grid player unitframes. If moving them out of the main layout is not possible, how about being able to simply adjust the height/width of pet frames?

    I realize there are layout addons out there, but none of them can do this. All helpful answers are appreciated.
    Posted in: Grid & Grid2
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    posted a message on Grid
    Hmm. So the latest Grid update broke the modules again?
    Posted in: Grid & Grid2
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    posted a message on GridStatusMissingBuffs
    Quote from mook
    From the latest Grid ChangeLog:
    "Removed global references for core modules – you will need to update your plugins to work with this release!"

    GridStatusMissingBuffs has begun throwing errors, so I've had to revert back to a less-current version of the Grid core ... any hope of an update to work with the new Grid protocol?


    Look at the Grid thread. Check my posts at the end.
    Posted in: Grid & Grid2
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    posted a message on [Grid] Modules: Threat,RaidIcons,MTs / Indicators: Text3,SideIcons
    Quote from ywfn
    GridIndicatorSideIcons seems to be broken with Grid r1293 (works fine with r1291).


    Check the Grid thread. It's an easy fix.
    Posted in: Grid & Grid2
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    posted a message on Grid
    If you use the GridIndicatorCornerIcon or SideIcon packages...

    replace line 4:
    local GridFrame = GridFrame

    with:
    local GridFrame = Grid:GetModule("GridFrame")


    And add the GridStatus part that Phanx called out a few posts earlier. Seems to be ok.
    Posted in: Grid & Grid2
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    posted a message on Grid
    I notified the author of GridIndicatorCornerText and SideText. Phanx the one line fix you suggested didn't work. I placed it at the top of the GridIndicatorCornerText.lua file, for ex, and ended up with this error:

    1x ...\GridIndicatorCornerText\GridIndicatorCornerText.lua:17: attempt to index global 'GridFrame' (a nil value):

    EDIT:

    Just add the below to fix these...

    local GridFrame = Grid:GetModule("GridFrame")
    Posted in: Grid & Grid2
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    posted a message on Grid
    Hmm. I will stay with the version of all these that works then. Is there any reason why we should upgrade to the latest version of Grid? It just removes unnecessary globals, right? Makes sense for most to just stick with the version from a couple days ago that works with the Grid plugins...until they are all updated.
    Posted in: Grid & Grid2
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    posted a message on Grid
    Phanx, with the latest update (1293) I get a few errors with some of the Grid extensions. For now I will revert to a previous release.

    1x GridIndicatorSideText-1.0\GridIndicatorSideText.lua:9: attempt to index global 'GridStatus' (a nil value)

    1x GridManaBars-1.01\GridStatusMana.lua:5: attempt to index global 'GridStatus' (a nil value)

    1x ...\GridIndicatorCornerText\GridIndicatorCornerText.lua:8: attempt to index global 'GridStatus' (a nil value):
    Posted in: Grid & Grid2
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