8x Skinner\UtilFuncs.lua:484: Attempt to access forbidden object from code tainted by an AddOn
[C]: in function `GetRegions'
Skinner\UtilFuncs.lua:484: in function `getRegion'
Skinner\UIFrames.lua:948: in function <Skinner\UIFrames.lua:947>
[string "safecall Dispatcher[2]"]:4: in function <[string "safecall Dispatcher[2]"]:4>
[C]: ?
[string "safecall Dispatcher[2]"]:13: in function `?'
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:90: in function `Fire'
Skinner\UtilFuncs.lua:661: in function `scanWorldFrameChildren'
Skinner\UIFrames.lua:952: in function `func'
Ace3\AceTimer-3.0\AceTimer-3.0-17.lua:55: in function <Ace3\AceTimer-3.0\AceTimer-3.0.lua:48>
Locals:
nil
Thanks. I was hoping I could just create a button that hid itself when it wasn't usable (ie there were none in the inventorty). But TBH the Weak Auras suggestion is probably exactly what I need. This will do nicely.
I've been getting a little frustrated with forgetting to use the Artifact Knowledge scroll when I get nto my characters having collecting it using the Companion App. I want to create a big button on my screen that shows up when I have Artifact Knowledge on my inventory. The best way I can think of doing that is to use Bartender and conditionals ... maybe.
I'm getting the following nine error reported in bugsack:
57x Skinner\UIFrames.lua:1808: attempt to index local 'dtf' (a nil value)
(tail call): ?
[C]: in function `xpcall'
Skinner\UtilFuncs.lua:180: in function <Skinner\UtilFuncs.lua:174>
(tail call): ?
Skinner\AddonFrames.lua:172: in function `?'
DataStore\libs\AceTimer-3.0\AceTimer-3.0-17.lua:53: in function <DataStore\libs\AceTimer-3.0\AceTimer-3.0.lua:48>
Locals:
nil
-----------------------------
55x Skinner\UIFrames.lua:57: Usage: RawHook([object], method, [handler], [hookSecure]): Attempting to hook a non existing target
...faceAdiBags\libs\AceHook-3.0\AceHook-3.0-8.lua:211: in function <...faceAdiBags\libs\AceHook-3.0\AceHook-3.0.lua:118>
...faceAdiBags\libs\AceHook-3.0\AceHook-3.0-8.lua:322: in function `RawHook'
Skinner\UIFrames.lua:57: in function <Skinner\UIFrames.lua:52>
(tail call): ?
[C]: in function `xpcall'
Skinner\UtilFuncs.lua:180: in function <Skinner\UtilFuncs.lua:174>
(tail call): ?
Skinner\AddonFrames.lua:172: in function `?'
DataStore\libs\AceTimer-3.0\AceTimer-3.0-17.lua:53: in function <DataStore\libs\AceTimer-3.0\AceTimer-3.0.lua:48>
Locals:
nil
-----------------------------
45x Skinner\UIFrames.lua:1594: attempt to index field 'Portrait' (a nil value)
(tail call): ?
[C]: in function `xpcall'
Skinner\UtilFuncs.lua:180: in function <Skinner\UtilFuncs.lua:174>
(tail call): ?
Skinner\AddonFrames.lua:172: in function `?'
DataStore\libs\AceTimer-3.0\AceTimer-3.0-17.lua:53: in function <DataStore\libs\AceTimer-3.0\AceTimer-3.0.lua:48>
Locals:
nil
-----------------------------
42x Skinner\UIFrames.lua:934: attempt to index field 'DraenorZoneAbilityFrame' (a nil value)
(tail call): ?
[C]: in function `xpcall'
Skinner\UtilFuncs.lua:180: in function <Skinner\UtilFuncs.lua:174>
(tail call): ?
Skinner\AddonFrames.lua:172: in function `?'
DataStore\libs\AceTimer-3.0\AceTimer-3.0-17.lua:53: in function <DataStore\libs\AceTimer-3.0\AceTimer-3.0.lua:48>
Locals:
nil
-----------------------------
41x Skinner\Skinner-b6.21742.3.lua:1766: attempt to index field 'obj' (a nil value)
Skinner\Skinner-b6.21742.3.lua:1801: in function `skinSlider'
Skinner\PlayerFrames.lua:461: in function <Skinner\PlayerFrames.lua:415>
(tail call): ?
[C]: in function `xpcall'
Skinner\UtilFuncs.lua:180: in function <Skinner\UtilFuncs.lua:174>
(tail call): ?
Skinner\AddonFrames.lua:172: in function `?'
DataStore\libs\AceTimer-3.0\AceTimer-3.0-17.lua:53: in function <DataStore\libs\AceTimer-3.0\AceTimer-3.0.lua:48>
Locals:
nil
-----------------------------
40x Skinner\PlayerFrames.lua:2291: attempt to index field 'SpellBookCoreAbilitiesFrame' (a nil value)
(tail call): ?
[C]: in function `xpcall'
Skinner\UtilFuncs.lua:180: in function <Skinner\UtilFuncs.lua:174>
(tail call): ?
Skinner\AddonFrames.lua:172: in function `?'
DataStore\libs\AceTimer-3.0\AceTimer-3.0-17.lua:53: in function <DataStore\libs\AceTimer-3.0\AceTimer-3.0.lua:48>
Locals:
nil
-----------------------------
60x Skinner\Skinner-b6.21742.3.lua:574: attempt to index field 'obj' (a nil value)
(tail call): ?
Skinner\PlayerFrames.lua:377: in function <Skinner\PlayerFrames.lua:335>
(tail call): ?
[C]: in function `xpcall'
Skinner\UtilFuncs.lua:180: in function <Skinner\UtilFuncs.lua:174>
(tail call): ?
Skinner\Skinner-b6.21742.3.lua:329: in function <Skinner\Skinner.lua:327>
[string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
[C]: ?
[string "safecall Dispatcher[1]"]:13: in function `?'
...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function `Fire'
DataStore\libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <DataStore\libs\AceEvent-3.0\AceEvent-3.0.lua:119>
Locals:
-----------------------------
1x Skinner\NPCFrames.lua:512: attempt to index field 'SpellLearnText' (a nil value)
Skinner\NPCFrames.lua:536: in function `QuestInfo'
Skinner\NPCFrames.lua:488: in function <Skinner\NPCFrames.lua:427>
(tail call): ?
[C]: in function `xpcall'
Skinner\UtilFuncs.lua:180: in function <Skinner\UtilFuncs.lua:174>
(tail call): ?
Skinner\AddonFrames.lua:172: in function `?'
DataStore\libs\AceTimer-3.0\AceTimer-3.0-17.lua:53: in function <DataStore\libs\AceTimer-3.0\AceTimer-3.0.lua:48>
Locals:
nil
Oh ... and this one seems to just go crazy after combat ....
1051x Skinner\UIFrames.lua:2707: attempt to index field 'ArtContainer' (a nil value)
Skinner\UIFrames.lua:2707: in function <Skinner\UIFrames.lua:2699>
[string "safecall Dispatcher[2]"]:4: in function <[string "safecall Dispatcher[2]"]:4>
[C]: ?
[string "safecall Dispatcher[2]"]:13: in function `?'
...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function `Fire'
Skinner\UtilFuncs.lua:635: in function `scanWorldFrameChildren'
Skinner\UIFrames.lua:2712: in function `func'
DataStore\libs\AceTimer-3.0\AceTimer-3.0-17.lua:55: in function <DataStore\libs\AceTimer-3.0\AceTimer-3.0.lua:48>
Locals:
Hi. I've been using Adibags since the beginning of WoD and I find it really handy. One thing I'd like to know is, is there anyway of stopping enchanting vellum (or other specific reagents) from being deposited into my reagent bank? The only thing I can think of is that I know you can set a bag to "ignore cleanup and deposit", but I'm not sure how to do that in adibags.
sUF isn't set up to look at anything other than the builtin unit types ("player", "target", "party1" through "party4", etc). If Blizzard adds "bodyguard" someday than 90% of the existing code will Just Work, and the remaining 10% will be easy to do given sUF's existing framework for exactly that purpose.
Without that, you might write a sUF plugin to kludge in lots of bodyguard-specific workarounds, but it's not going to be pretty.
Fair enough then.
Considering that Blizz have said that Garrisons may be a WoD thing only, I'd say we have 2 chances of that: Buckley's and none.
I'm after an addon that will basically:
1) Maintain a list of items that I want to check prices on the AH.
2) Maintain a price threshold that I'm willing to spend.
3) When I'm at the AH, search for those items and when they reach (or drop below) the threshold price, alert me to it.
The search could be triggered on opening the AH window or manually triggered at the item maintenance section (I envisage a separate tab).
It could be integrated into Auctioneer or Auctionator. The former would perhaps allow statistical tracing of prices so the threshold could be a percentage rather than a gold amount threshold.
Theoretically, it could be used for selling too to see if prices rise above a threshold, but I don't see that as being as useful as people tend to wait for prices to drop when buying (or at least I do). But it could be used to take advantage of the rich and impatient. ;)
This has come out of the fact that I have taken a massive break from the game and don't have the cash to splash that a lot of long term players have to spend on recipes. I need to be frugal and really keep an eye open for bargains.
0
Error:
0
Not sure what's causing it. Any ideas?
0
In reply to Forge_User_66444295:
0
0
Thanks. I was hoping I could just create a button that hid itself when it wasn't usable (ie there were none in the inventorty). But TBH the Weak Auras suggestion is probably exactly what I need. This will do nicely.
Cheers! :-)
0
I've been getting a little frustrated with forgetting to use the Artifact Knowledge scroll when I get nto my characters having collecting it using the Companion App. I want to create a big button on my screen that shows up when I have Artifact Knowledge on my inventory. The best way I can think of doing that is to use Bartender and conditionals ... maybe.
Can this be done?
0
Yep. Lots of errors. Won't load at all.
0
Oh ... and this one seems to just go crazy after combat ....
0
Could you please help?
0
Fair enough then.
Considering that Blizz have said that Garrisons may be a WoD thing only, I'd say we have 2 chances of that: Buckley's and none.
0
Even using http://www.curse.com/addons/wow/libbodyguard-1-0? Or emulate http://www.curse.com/addons/wow/bodyguardhealth within SUF?
0
0
Cool. Thanks for that!
0
I'm after an addon that will basically:
1) Maintain a list of items that I want to check prices on the AH.
2) Maintain a price threshold that I'm willing to spend.
3) When I'm at the AH, search for those items and when they reach (or drop below) the threshold price, alert me to it.
The search could be triggered on opening the AH window or manually triggered at the item maintenance section (I envisage a separate tab).
It could be integrated into Auctioneer or Auctionator. The former would perhaps allow statistical tracing of prices so the threshold could be a percentage rather than a gold amount threshold.
Theoretically, it could be used for selling too to see if prices rise above a threshold, but I don't see that as being as useful as people tend to wait for prices to drop when buying (or at least I do). But it could be used to take advantage of the rich and impatient. ;)
This has come out of the fact that I have taken a massive break from the game and don't have the cash to splash that a lot of long term players have to spend on recipes. I need to be frugal and really keep an eye open for bargains.
What do people think?
0
Updated version working again :)