• 0

    posted a message on Skinner
    8x Skinner\UtilFuncs.lua:484: Attempt to access forbidden object from code tainted by an AddOn
    [C]: in function `GetRegions'
    Skinner\UtilFuncs.lua:484: in function `getRegion'
    Skinner\UIFrames.lua:948: in function <Skinner\UIFrames.lua:947>
    [string "safecall Dispatcher[2]"]:4: in function <[string "safecall Dispatcher[2]"]:4>
    [C]: ?
    [string "safecall Dispatcher[2]"]:13: in function `?'
    ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:90: in function `Fire'
    Skinner\UtilFuncs.lua:661: in function `scanWorldFrameChildren'
    Skinner\UIFrames.lua:952: in function `func'
    Ace3\AceTimer-3.0\AceTimer-3.0-17.lua:55: in function <Ace3\AceTimer-3.0\AceTimer-3.0.lua:48>
    
    Locals:
    nil

     Not sure what's causing it.  Any ideas?

     

     

    Posted in: General AddOns
  • 0

    posted a message on Prat 3.0 Chat Mod Framework

    In reply to Lovykar:

     Yep.  I'm getting the same "Bubbles" error.
    Posted in: General AddOns
  • 0

    posted a message on Prat 3.6.20 problem
    Quote from bobsmack >>

    Same here,  rolled back to the 3.6.19 build and everything is back to normal. 

     

     How do I stop Curse client from rolling over the top of it again?
    Posted in: AddOn HELP!
  • 0

    posted a message on Bartender4 - Hide button if not usable (not in inventory)?

    Thanks.  I was hoping I could just create a button that hid itself when it wasn't usable (ie there were none in the inventorty).  But TBH the Weak Auras suggestion is probably exactly what I need.  This will do nicely.

     

    Cheers! :-)

    Posted in: AddOn HELP!
  • 0

    posted a message on Bartender4 - Hide button if not usable (not in inventory)?

    I've been getting a little frustrated with forgetting to use the Artifact Knowledge scroll when I get nto my characters having collecting it using the Companion App.  I want to create a big button on my screen that shows up when I have Artifact Knowledge on my inventory.  The best way I can think of doing that is to use Bartender and conditionals ... maybe.

     

    Can this be done?

    Posted in: AddOn HELP!
  • 0

    posted a message on Prat 3.0 Chat Mod Framework

    Yep.  Lots of errors.  Won't load at all.

    Posted in: General AddOns
  • 0

    posted a message on Skinner
    I'm getting the following nine error reported in bugsack:

    57x Skinner\UIFrames.lua:1808: attempt to index local 'dtf' (a nil value)
    (tail call): ?
    [C]: in function `xpcall'
    Skinner\UtilFuncs.lua:180: in function <Skinner\UtilFuncs.lua:174>
    (tail call): ?
    Skinner\AddonFrames.lua:172: in function `?'
    DataStore\libs\AceTimer-3.0\AceTimer-3.0-17.lua:53: in function <DataStore\libs\AceTimer-3.0\AceTimer-3.0.lua:48>
    
    Locals:
    nil
    
    -----------------------------
    
    55x Skinner\UIFrames.lua:57: Usage: RawHook([object], method, [handler], [hookSecure]): Attempting to hook a non existing target
    ...faceAdiBags\libs\AceHook-3.0\AceHook-3.0-8.lua:211: in function <...faceAdiBags\libs\AceHook-3.0\AceHook-3.0.lua:118>
    ...faceAdiBags\libs\AceHook-3.0\AceHook-3.0-8.lua:322: in function `RawHook'
    Skinner\UIFrames.lua:57: in function <Skinner\UIFrames.lua:52>
    (tail call): ?
    [C]: in function `xpcall'
    Skinner\UtilFuncs.lua:180: in function <Skinner\UtilFuncs.lua:174>
    (tail call): ?
    Skinner\AddonFrames.lua:172: in function `?'
    DataStore\libs\AceTimer-3.0\AceTimer-3.0-17.lua:53: in function <DataStore\libs\AceTimer-3.0\AceTimer-3.0.lua:48>
    
    Locals:
    nil
    
    -----------------------------
    
    45x Skinner\UIFrames.lua:1594: attempt to index field 'Portrait' (a nil value)
    (tail call): ?
    [C]: in function `xpcall'
    Skinner\UtilFuncs.lua:180: in function <Skinner\UtilFuncs.lua:174>
    (tail call): ?
    Skinner\AddonFrames.lua:172: in function `?'
    DataStore\libs\AceTimer-3.0\AceTimer-3.0-17.lua:53: in function <DataStore\libs\AceTimer-3.0\AceTimer-3.0.lua:48>
    
    Locals:
    nil
    
    -----------------------------
    
    42x Skinner\UIFrames.lua:934: attempt to index field 'DraenorZoneAbilityFrame' (a nil value)
    (tail call): ?
    [C]: in function `xpcall'
    Skinner\UtilFuncs.lua:180: in function <Skinner\UtilFuncs.lua:174>
    (tail call): ?
    Skinner\AddonFrames.lua:172: in function `?'
    DataStore\libs\AceTimer-3.0\AceTimer-3.0-17.lua:53: in function <DataStore\libs\AceTimer-3.0\AceTimer-3.0.lua:48>
    
    Locals:
    nil
    
    -----------------------------
    
    41x Skinner\Skinner-b6.21742.3.lua:1766: attempt to index field 'obj' (a nil value)
    Skinner\Skinner-b6.21742.3.lua:1801: in function `skinSlider'
    Skinner\PlayerFrames.lua:461: in function <Skinner\PlayerFrames.lua:415>
    (tail call): ?
    [C]: in function `xpcall'
    Skinner\UtilFuncs.lua:180: in function <Skinner\UtilFuncs.lua:174>
    (tail call): ?
    Skinner\AddonFrames.lua:172: in function `?'
    DataStore\libs\AceTimer-3.0\AceTimer-3.0-17.lua:53: in function <DataStore\libs\AceTimer-3.0\AceTimer-3.0.lua:48>
    
    Locals:
    nil
    
    -----------------------------
    
    40x Skinner\PlayerFrames.lua:2291: attempt to index field 'SpellBookCoreAbilitiesFrame' (a nil value)
    (tail call): ?
    [C]: in function `xpcall'
    Skinner\UtilFuncs.lua:180: in function <Skinner\UtilFuncs.lua:174>
    (tail call): ?
    Skinner\AddonFrames.lua:172: in function `?'
    DataStore\libs\AceTimer-3.0\AceTimer-3.0-17.lua:53: in function <DataStore\libs\AceTimer-3.0\AceTimer-3.0.lua:48>
    
    Locals:
    nil
    
    -----------------------------
    
    60x Skinner\Skinner-b6.21742.3.lua:574: attempt to index field 'obj' (a nil value)
    (tail call): ?
    Skinner\PlayerFrames.lua:377: in function <Skinner\PlayerFrames.lua:335>
    (tail call): ?
    [C]: in function `xpcall'
    Skinner\UtilFuncs.lua:180: in function <Skinner\UtilFuncs.lua:174>
    (tail call): ?
    Skinner\Skinner-b6.21742.3.lua:329: in function <Skinner\Skinner.lua:327>
    [string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
    [C]: ?
    [string "safecall Dispatcher[1]"]:13: in function `?'
    ...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function `Fire'
    DataStore\libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <DataStore\libs\AceEvent-3.0\AceEvent-3.0.lua:119>
    
    Locals:
    
    -----------------------------
    
    1x Skinner\NPCFrames.lua:512: attempt to index field 'SpellLearnText' (a nil value)
    Skinner\NPCFrames.lua:536: in function `QuestInfo'
    Skinner\NPCFrames.lua:488: in function <Skinner\NPCFrames.lua:427>
    (tail call): ?
    [C]: in function `xpcall'
    Skinner\UtilFuncs.lua:180: in function <Skinner\UtilFuncs.lua:174>
    (tail call): ?
    Skinner\AddonFrames.lua:172: in function `?'
    DataStore\libs\AceTimer-3.0\AceTimer-3.0-17.lua:53: in function <DataStore\libs\AceTimer-3.0\AceTimer-3.0.lua:48>
    
    Locals:
    nil


    Oh ... and this one seems to just go crazy after combat ....

    1051x Skinner\UIFrames.lua:2707: attempt to index field 'ArtContainer' (a nil value)
    Skinner\UIFrames.lua:2707: in function <Skinner\UIFrames.lua:2699>
    [string "safecall Dispatcher[2]"]:4: in function <[string "safecall Dispatcher[2]"]:4>
    [C]: ?
    [string "safecall Dispatcher[2]"]:13: in function `?'
    ...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function `Fire'
    Skinner\UtilFuncs.lua:635: in function `scanWorldFrameChildren'
    Skinner\UIFrames.lua:2712: in function `func'
    DataStore\libs\AceTimer-3.0\AceTimer-3.0-17.lua:55: in function <DataStore\libs\AceTimer-3.0\AceTimer-3.0.lua:48>
    
    Locals:
    Posted in: General AddOns
  • 0

    posted a message on AdiBags - a bag addon
    Hi. I've been using Adibags since the beginning of WoD and I find it really handy. One thing I'd like to know is, is there anyway of stopping enchanting vellum (or other specific reagents) from being deposited into my reagent bank? The only thing I can think of is that I know you can set a bag to "ignore cleanup and deposit", but I'm not sure how to do that in adibags.

    Could you please help?
    Posted in: General AddOns
  • 0

    posted a message on Shadowed Unit Frames [official]
    Quote from Farmbuyer
    sUF isn't set up to look at anything other than the builtin unit types ("player", "target", "party1" through "party4", etc). If Blizzard adds "bodyguard" someday than 90% of the existing code will Just Work, and the remaining 10% will be easy to do given sUF's existing framework for exactly that purpose.

    Without that, you might write a sUF plugin to kludge in lots of bodyguard-specific workarounds, but it's not going to be pretty.


    Fair enough then.

    Considering that Blizz have said that Garrisons may be a WoD thing only, I'd say we have 2 chances of that: Buckley's and none.
    Posted in: Unit Frames
  • 0

    posted a message on Shadowed Unit Frames [official]
    Quote from Farmbuyer
    Until and unless Blizzard adds it as a unit type, no.


    Even using http://www.curse.com/addons/wow/libbodyguard-1-0? Or emulate http://www.curse.com/addons/wow/bodyguardhealth within SUF?
    Posted in: Unit Frames
  • 0

    posted a message on Shadowed Unit Frames [official]
    Any chance of seeing Bodyguard as a unit?
    Posted in: Unit Frames
  • 0

    posted a message on REQ: Auction House Bargain Hunter
    Quote from LaoTseu
    There is already a function in Auctioneer that do pretty much that. It's called Snatch.


    Cool. Thanks for that!
    Posted in: Addon Ideas
  • 0

    posted a message on REQ: Auction House Bargain Hunter
    Folks,

    I'm after an addon that will basically:
    1) Maintain a list of items that I want to check prices on the AH.
    2) Maintain a price threshold that I'm willing to spend.
    3) When I'm at the AH, search for those items and when they reach (or drop below) the threshold price, alert me to it.

    The search could be triggered on opening the AH window or manually triggered at the item maintenance section (I envisage a separate tab).

    It could be integrated into Auctioneer or Auctionator. The former would perhaps allow statistical tracing of prices so the threshold could be a percentage rather than a gold amount threshold.

    Theoretically, it could be used for selling too to see if prices rise above a threshold, but I don't see that as being as useful as people tend to wait for prices to drop when buying (or at least I do). But it could be used to take advantage of the rich and impatient. ;)

    This has come out of the fact that I have taken a massive break from the game and don't have the cash to splash that a lot of long term players have to spend on recipes. I need to be frugal and really keep an eye open for bargains.

    What do people think?
    Posted in: Addon Ideas
  • 0

    posted a message on Skinner
    Quote from Jncl
    Hi,
    Updated Ace3, FishingBuddy & GuildGreet skins

    b3.12340.12


    Updated version working again :)
    Posted in: General AddOns
  • 0

    posted a message on Skinner
    Quote from Kerecha
    After updating to b3.12340.10-nolib i lost all transparancy on textures (everything became solid despite being supposed to be at 50% alpha) and all tooltips (default game ones, the ones modified by tiptac and LDB ones) lost textures entirely (just plain white background instead of textures).

    Reverting to b3.12340.9-nolib solves the issues.


    Interesting in that .10 works fine for me. .11 stuffs up all my textures as you described. I changed all my textures to dialog and that was fine, but I prefer the clean lines of blizzard chat. Also, the gradient doesn't work at all in .11.
    Posted in: General AddOns
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