• 0

    posted a message on [Mod Request] Startup sound

    In reply to LordFokas:

     Can you use sound files from outside minecraft?
    Posted in: Minecraft
  • 0

    posted a message on [Mod Request] Menu Ambience Sound

    Custom main menu mod does not seem to have any kind of option to include sound effects.

    Posted in: Minecraft
  • 0

    posted a message on [Mod Request] Startup sound

    No i dont believe in that.

    Posted in: Minecraft
  • 0

    posted a message on [Mod Request] Menu Ambience Sound

    I would like a standalone mod that plays a .wav sound looping while the player is in the main menu outside the game (including options, mods, languages etc. But does not include all those if the player started the actual game, pressed ESC and went to the options, only if the player clicks on the Quit game and returns to the main menu.)

     

    Thanks for reading this thread.

    Posted in: Minecraft
  • 0

    posted a message on [Mod Request] Startup sound

    I would like a standalone mod that plays a wav sound effect when the game starts (when the menu appears)

     

    Thanks for reading this thread.

    Posted in: Minecraft
  • 0

    posted a message on [Mod Request] Necromancer

    Would be nice if somebody made a mod out of these thoughts i had recently:

    -New Blocks(1 with 3 variants): When a skeleton dies it creates a block "corpse thing": half block collision, or normal collision, the best look would be probably a custom skeleton parts put together into 1x1 block looking model. With Current 3 Skeletons it should be 3 blocks. (would be great to have the block take texture from unit to make it easier for mod support)

    If the skeleton is killed by fire or water it would not create corpse

    The corpse has limited lifetime, then it disappears with a smoke effect. (sound effect may be needed)

    -New unit: Necromancer, it would look similar to the Witch/Villagers, or, could also be similar to normal Steve/Alex look. It would be able to recreate skeletons from the corpses (with casting time, sound and particle effects), also would have an item in hand a skeletony, necromancy looking wand, that would have a green effect when casting abilities (recreating skeletons, attacking), the attacks should be something weak, i thought about a 2x2 blocks target point based action, with casting time, it would have green particle effects and the soundeffect of the blocks that it was casted on. (it would be very easy to dodge this attack as it has some cooldown and wont update the target after it started casting)

    The impact effect should deal low damage or none and apply the effect used by the Wither Skeletons for few seconds (maybe same as wither skeleton)

    -New item: Wand of Necromancy, the Necromancer has 0.02 chance to drop it (possibly very low), it could recreate the skeletons from the corpses, recreated skeletons should have a new layer of texture (similar to spider and enderman), just a simple green eyes texture.

    (Possibly need to make green and blue for hostile Necromancer and friendly, also make the friendly necromancy wand have blue effects, and even have different models for it)

    The wand would both reduce life and hunger points by 2 (whole)

    The friendly skeletons would not have any special effects, they would simply attack mobs that are hostile, no follow, teleport to the player or anything.

     

    /In total the mod should include: 1 new block with 3 variants; minimum 1 new mob (i do not know if it is possible to add a "behavior" to a mob that applies texture and modifies the way it acts for the friendly necromancy); 1 new item; 2 textures for mobs, and 2 textures for items.

     

    It would be nice if the mod was not made with MC mod maker, and it would be a standalone mod.

    Thanks for reading this thread.

    Posted in: Minecraft
  • To post a comment, please or register a new account.