For some reason when I activate this part of the Library it stops the ability to use macro's
Heres what I did.. I activated only the Ace2 Library..
I created a simple Macro
/cast Demon Armor
Put it in my action Bar..
With AceComm activated the Macro would not work while in Combat would work out..
With AceComm de-activated the Macro worked in/out of combat..
did a little more digging and using DevTools-BC Beta by Iriel
and I am seeing CastSpellByName() is being blocked....
so is this how its suppose to work? why does it only do it with AceComm activated? I even tried older verisions up to 15484 and same thing...