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    posted a message on Routes: Official Thread
    Quote from Nathanyel
    Could it be that those are shared spawn points, in that there are both an Azshara's Veil node and a Stormvine node at the same spot, with Stormvine being displayed on top? Easy way to test, delete one of those Stormvine nodes, if I'm right, an Azshara's Veil should appear below :P


    No; it's including Stormvine nodes that Azshara's Veil doesn't even spawn at, in some cases (such as up by Nordrassil).
    Posted in: General AddOns
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    posted a message on Shadowed Unit Frames [official]
    Hi there, having a bit of an issue with SUF, but it is specific to the 64-bit client (the problem actually doesn't exist with the 32-bit client).

    When targeting an enemy (either through the target, target of target, focus target, focus target target or pet target frames), an enemy with no power will have an "extended" power bar. Targeting an enemy or friendly target through any of the above will work correctly and the bar is correct.

    Here's an image to describe what I mean:



    My power bar works fine (as does anything with a power bar, regardless of power type). Anything without power does not work correctly. There isn't an option to disable the power bar that I can find without disabling ALL power bars for the units in question, though it would be nice if I could disable it for units that have no power - if I'm missing this option, can you tell me where to find it? Otherwise, I can't seem to find any options to fix this issue without screwing up how power bars are displayed when targets DO have power bars.

    For comparison, this is what it looks like with the 32-bit client running:

    Posted in: Unit Frames
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    posted a message on Routes: Official Thread
    Having a bit of an issue with this. I do love the addon, however.

    I just created a route in Mount Hyjal for Azshara's Veil after importing Gathermate2_Data data, but every time I do - no matter what options I choose - it consistently includes a huge chunk of the nodes for Stormvine in the route as well. Given there are... well, a lot of Stormvine nodes in Mount Hyjal, editing the route manually is a daunting task to say the least. Is there some way I can have it JUST give me the Azshara's Veil instead of a bunch of Stormvine in the mix, too? (After looking at it, the same happens when I create a Stormvine route as well, including Azshara's Veil as well instead of just one or the other.)
    Posted in: General AddOns
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    posted a message on Shadowed Unit Frames [official]
    Quote from vallZ
    Don't have WoW at the moment, but iirc, the direction is automatically set according to your anchor, i.e. attach to right -> grow down, attach at bottom -> grow right and so on.


    That's actually the problem. Why shouldn't I be able to specify? Or if I can, how do I do so?
    Posted in: Unit Frames
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    posted a message on Shadowed Unit Frames [official]
    Hi there again, having another issue here, and not sure if it's a bug or what. On my target frames only, I have debuffs attached to the right of the unit frame, with a 10x2 approach to the layout. However, the debuffs grow downward, when as far as I can tell, they should grow to the right. Is there any way that I can fix this? I can't seem to find any options that I might have messed up to prevent this.
    Posted in: Unit Frames
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    posted a message on Shadowed Unit Frames [official]
    Hi there.

    I'm pretty sure this was an option previously, but if not, then my mistake (I thought I'd seen it prior), but I can't designate what alignment new text tags are going to have - they all default to center alignment. Setting offsets and such wouldn't be an issue, but I have 6 total text tags on several of my unit frames, and some I want left aligned, and some right aligned. I know I was able to manage this before, but I don't know what to do now, and it's kind of preventing me from getting my unit frames set up the way I had them before (I had to do a reinstall of all my addons recently).

    Also, one of the additional text tags I added, I'm unable to delete.
    Posted in: Unit Frames
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    posted a message on 4.0.1 exclusive buff/debuff categories
    Couple more additions for you:

    Buffs:

    Stealth Detection
    17767 (or 54501) - Consume Shadows (Warlock: Voidwalker)

    Debuffs:

    Stun
    89766 - Axe Toss (Warlock: Felguard)

    Spell Lockout:
    19647 (or 24259) - Spell Lock (Warlock: Felhunter)

    Taunt:
    17735 - Suffering (Warlock: Voidwalker)
    53477 - Taunt (Hunter: Tenacity Pets)

    Also, I do not know if you want to include other modifiers, such as +healing taken, for the spells Guardian Spirit (47788 ) or Divine Hymn (64843/64844). I don't believe Guardian Spirit and Divine Hymn are exclusive, but hey, it's worth putting them there, just in case. Too, technically, Blessing of Kings and Mark of the Wild also grant 5% mana/spellpower by way of Intellect, though I do not know if this stacks with Fel Intelligence/Arcane Brilliance, and also grant resistance (a set number, not a percentage), though I suppose totems/auras/aspects override this?

    One last thing I did want to note (editing since no new replies), Psychic Horror and Death Coil are actually Horror effects, not Fear effects; you can have both a Fear and a Horror effect applied to the same target. Also, the Improved Fear talent for warlocks grants Nightmare to its target (60946 - 15% slow, 60947 - 30% slow).

    Improved Blink also gives a movement speed increase. 31569 - 35% increase; 31570 - 70% increase.

    87195, - Paralysis (Priest) - not sure if this one is a stun or a root, though.
    Posted in: General Chat
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