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    posted a message on Baggins - Official Thread
    Quote from Nargiddley »

    Just updated Baggins to rebuild the Menu automatically when it detects a PT3 Module Load, also added options to load them at startup.

    Thank you very much!
    Posted in: General AddOns
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    posted a message on Mr Plow v4.5 (Updated 09/05/06)
    Quote from Harwel »

    Two feature requests please. :)

    Soul Shards: I would love Mr. Plow to plow my soul shards into my shard bag. Scenario: I have 24-slot shard bag. Let's say I "overshard" to 28 shards (I do this surprisingly often), so I have 4 in my regular bags. Now when I expend shards, they get taken from my shard bag first. This leaves me with empty shard bag slots, and soul shards taking up regular bag slots. Now if I'm use ArkInventory, I can manually move them around, but there's no way to do this with Baggins, I have to open the Blizz bags (ugh) and find them and move them.

    Feedback/Spam: Only two settings... "Silent" and "OMGimspammingtheeverlovinghelloutofyou". :( I'd love a "middle ground" setting that tells you when it's starting and when it's finished, without excessive spam.

    Thanks for an awesome addon. :)

    Both requests seconded. Also having herbs moved into herb bags and so on with all the other special bags would be really nice.
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    Quote from chaya »

    Quote from Brissa »

    Quote from Jarenthal »

    For those who are saddened by the lack of options for PT3 sets in the menus, you -can- set categories up with them manually in the savedvariables. I did.

    What I dont understand is that a version of baggins that i used to have a few months after the TBC release supported much, much more PT3 variables.
    But when I upgraded and PT3 got its own baggins menus it turned to shit.
    If the author isnt going to return proper PT3 functionality how do you modify your saved variables file to compensate for this?


    Baggins creates menu options for all LOADED PT3 modules. Only some of the PT3 modules are usually loaded. A quick hack to temporarily add more PT3 sets to the menu is the following:

    /script local s=AceLibrary("Sieve-0.1"); s:BuildPTSetTable()


    Run that after loading whatever PT3 modules you want to use, and the baggins menu will be updated.

    Thank you for the info. This issue had me fooled as well. How do I manually load the PT3 modules and is there a way to make this happen automatically on start up?
    Posted in: General AddOns
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    posted a message on Skinner
    Quote from Jncl »

    QuestsFu_Tracker not skinned anymore

    What a nice surprise. Thank you Jncl :)
    Posted in: General AddOns
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    posted a message on ClosetGnome - Wear it or lose it.
    Quote from Sajomatic »

    Quote from Lunetta »

    Hi Rabbit,

    I have 1 annoying problem with ClosetGnome. Sorry if this has been brought forward before.

    Especially after zoning out of instance, the outfits in the tooltip become unusable. When I hover my mouse pointer they are not selected, and therefore I cannot click on an outfit to change my outfit. Everytime this happens, I have to /reloadui to make it usable again.


    I've had this problem before, yet I don't think it's a problem of this addon , rather a problem with the Fubar itself because all of the dropdown menus will have this effect until you do a /rl.


    I have the same issue. It causes problems for both CG and QuestsFu since the topmost items are not clickable.
    Posted in: General AddOns
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    posted a message on XLoot
    Good luck secret XLoot Master dev :)
    Posted in: General AddOns
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    posted a message on SpamSentry - Ace2 release
    If I have to fill out info manually to report sellers I will most likely settle for a spam blocking addon and just ignore the issue.
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    @Throndorin: Try Mr. Plow
    Posted in: General AddOns
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    posted a message on [Old] PitBull - official topic
    Quote from Silvio »

    wtb working Combo points indicator :( Wish I was good enough to fix it myself!

    This got fixed recently. Update if it does not yet work on your end. To change settings for the combo points you need a currently selected target or the menu option won't appear. This had me fooled, I wonder for how long.
    Posted in: Unit Frames
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    posted a message on Autobar (Toadkiller)
    Quote from Toadkiller »

    Quote from Tinface »

    Quote from Toadkiller »

    [snip]
    Should all weapon buffs be together in one slot? So for instance, sharpening stones, poisons, oils etc? These are rearranged on use so the used item becomes the default (outside of combat that is). Should there be a slot for main & offhand perhaps, so you could have different defaults for each?

    Both really good ideas imho. On my rogue I never use the same poison for both weapons.


    Quote from Facktotum »

    is it possible to group the rogue poisons like with elixirs,pots.
    Having 4 different slots for every kind of poison is a waste of space in my case.


    Ok latest version has this change. Just do a reset on profile tab to pick up the change.

    Thank you very much.
    Posted in: General AddOns
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    posted a message on Skinner
    Quote from Jncl »

    @ Tinface, FuBar_QuestsFu uses Tablet which is how the Tracker is skinned. Due to the way Tablet works by reusing panels it isn't possible to not skin the Tracker as it could use any of the available tablets, they are all shared between the Addons that use Tablet.

    Ok, I'll have to consider other options then. Thanks for the reply and a great addon.
    Posted in: General AddOns
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    posted a message on Autobar (Toadkiller)
    Quote from Toadkiller »

    [snip]
    Should all weapon buffs be together in one slot? So for instance, sharpening stones, poisons, oils etc? These are rearranged on use so the used item becomes the default (outside of combat that is). Should there be a slot for main & offhand perhaps, so you could have different defaults for each?

    Both really good ideas imho. On my rogue I never use the same poison for both weapons.
    Posted in: General AddOns
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    posted a message on [Old] PitBull - official topic
    Quote from Cal »

    Quote from Tinface »

    My bad, looked at the player frame for the combo points :/

    Could another style be added where the points show up as dots instead of the growing bar please? As it is, it can be hard seing exactly how many points you currently have.


    Its a bug thats been reported a time or two. Ever since the modules got moved out on their own, the graphic for the dots doesn't show up. There was one attempt at fixing it, but it doesn't appear to actually have fixed anything.

    Ok, thanks. Will look forward to a fix with much anticipation then.
    Posted in: Unit Frames
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    posted a message on Skinner
    Quote from Phanx »

    Quote from Tinface »

    ...and a question. Would the addon skins behave in an LOD fashion if all copied to the SkinMe folder? The reason for me to ask is I have some server dependent addons which requires some addon skins enabled on one server and others on another server. It would be nice if I could just copy over all the needed skins and not worry about them throwing errors and consuming resources if the addon in question is not loaded.


    You know, every time I see a question like this, I wonder: why don't you just try it and see?

    Generally speaking though, only addons can be loaded on demand, not individual files. Unneeded code can be garbage collected later, but it has to load first. But have you looked at the Skinner skin files? They're tiny. If a couple of extra 1 KB files are bringing your machine to a stuttering halt, you've probably got bigger problems to worry about. And I've never seen Skinner throw an error because an addon it had a skin for wasn't loaded.

    Thanks for the answer. I will try to be a bit more adventurous before posting in the future :)
    Posted in: General AddOns
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    posted a message on [Old] PitBull - official topic
    My bad, looked at the player frame for the combo points :/

    Could another style be added where the points show up as dots instead of the growing bar please? As it is, it can be hard seing exactly how many points you currently have.
    Posted in: Unit Frames
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