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    posted a message on BadBoy: An extremely minimal spam blocker & reporter
    yeah, just saw your update. new rev's fine
    Posted in: General AddOns
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    posted a message on BadBoy: An extremely minimal spam blocker & reporter
    something's odd with the options, screenshot is from r672

    linky
    Posted in: General AddOns
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    posted a message on Access denied updating addon via SVN
    svn cp svn+ssh://svn@svn.wowace.com/wow/addon/mainline/trunk svn+ssh://svn@svn.wowace.com/wow/addon/mainline/tags/tag

    yet another reason why git is so much better :|
    Posted in: Need Help?
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    posted a message on Cooldowntimers3 dislike 4.0.1
    change GetSpellName to GetSpellBookItemName
    Posted in: Lua Code Discussion
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    posted a message on Ace2 error in 4.0.1
    Quote from Elkano
    Though as an AceComm error, it's not an EBB error, too, since EBB doesn't use AceComm :P

    (but with the patch going live in Europe now too, I'll have to fix EBB for myself anyways)


    I will seriously bribe you for an updated EBB.
    Posted in: Ace2
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    posted a message on Big Wigs Common Auras
    just Rebirth AFAIK. switched it to 20484 in r167. not tagging, since it's not my addon.
    Posted in: Raid AddOns
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    posted a message on custom addon that does not use Ace2 gives Ace2 errors
    /in is an ace2 slash command.

    line 3417 of ChatFrame.lua in the UI source is referring to edit boxes, and shouldn't come into play when your custom addon is being used.
    Posted in: AddOn HELP!
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    posted a message on Forbidden lua fonction ?
    just look at the code from Capping, it creates targeting frames for flag carriers, and queues changes for when combat drops.
    Posted in: Lua Code Discussion
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    posted a message on Altoholic - Official Thread
    also, has anyone else seen taint issues with this addon and the raid frame, specifically context menus and setting MT/MA? I haven't had time to debug it much yet.
    Posted in: General AddOns
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    posted a message on Altoholic - Official Thread
    The widest scope available for savedvariables is per-account, you'll need to sync them up via AceComm, i.e. have a character from each in the same same party/raid/guild and online at the same time.
    Posted in: General AddOns
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    posted a message on UnitBuff() help
    You may want to consider bucketing those events, as UNIT_AURA can be spammy in some situations, even with unit filtering.
    Posted in: Lua Code Discussion
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    posted a message on Raven: Auras, Cooldowns and Notifications
    Quote from Tomber
    Ah, you've discovered what happens when you are locked out of casting spells for some reason (in your example it looks like a snobold has done a Batter and interrupted spell casting for 5 seconds). Thank you Blizzard for treating spell interrupts like everything going on cooldown all at once! I was perplexed when this first happened to me in Raven but got used to it as a clear indication that I was interrupted. However, as an undocumented "feature" it will surprise all Raven users so I shall have to think about it some and see if there is a better way to display it.


    Feel free to poke around the Heatsink school lockout code for this. I ended up having to pick a spell without a normal cooldown (the lowest level available, preferably) then check it first. Unfortunately, this means also keeping a list of the schools of all other spells that go on cooldown with a lockout, and associating them with that school. It is a pain in the ass.
    Posted in: General AddOns
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    posted a message on which makes less garbage?
    it's also worth noting that table.concat is a fair bit faster than multiple string concatenations
    Posted in: Lua Code Discussion
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    posted a message on BigWigs_Ulduar
    Here, I drycoded this in 10 minutes out of the Proximity module. It's probably broken, but it's basically what you're clamoring for.

    I still don't see the bloody point, but whatever.
    Posted in: Raid AddOns
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    posted a message on BigWigs_Ulduar
    Quote from Phanx
    What would MagicTargets show me that was unwanted?

    • Rubble
    • 2-3 raid members


    Friendly targets aren't shown, by the way, and I'm pretty sure Rubble could be hidden with the existing filters, since it's not boss-level. Have you ever actually tried using it?
    Posted in: Raid AddOns
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