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    posted a message on oSkin
    Quote from SpUpUz »

    Quote from SpUpUz »

    pls i dunno if someone has read me but is possible to skin also otfitter's window?


    grep -i frame.name Outfitter.xml:
    <Frame name="OutfitterScrollbarTrenchTemplate" virtual="true">
    <Frame name="OutfitterItemTemplate" hidden="true" virtual="true">
    <Frame name="OutfitterButtonFrame" hidden="false" parent="PaperDollFrame" setAllPoints="true">
    <Frame name="OutfitterFrame" frameStrata="HIGH" enableMouse="true" hidden="true">
    <Frame name="OutfitterMainFrame" hidden="true" setAllPoints="true">
    <Frame name="OutfitterOptionsFrame" hidden="true" setAllPoints="true">
    <Frame name="OutfitterAboutFrame" hidden="true" setAllPoints="true">
    <Frame name="OutfitterSlotEnables" hidden="true" setAllPoints="true">
    <Frame name="OutfitterNameOutfitDialog" toplevel="true" frameStrata="DIALOG" enableMouse="true"
    <Frame name="OutfitterQuickSlotItemTemplate" hidden="true" virtual="true">
    <Frame name="OutfitterQuickSlots" enableMouse="true" frameStrata="DIALOG" parent="PaperDollFrame" hidden="true">

    So, try adding this to your AddonFrames.lua:

    if isAddOnLoaded("Outfitter") then self:applySkin(OutfitterFrame) end
    Posted in: General AddOns
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    posted a message on FuBar_TrackerFu
    it's been renamed to PursueFu.
    Posted in: FuBar AddOns
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    posted a message on RaidFu
    PerfectRaid meets most of these requirements, no?
    Posted in: Addon Ideas
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    posted a message on SmartAssist
    Don't get me wrong, SA is a great mod, there's just some more room for improvement. With both SmartAssist and PerfectTargets running, SA's target list churns 25KiB/sec in a full raid. PT is near zero.

    So, I run with PT on and SA's list off. It's a workable compromise. I was hoping that the assist logic (and the SmartActions hooks) from SA could be adapted to use oRA(2) and/or PT instead of CTRA and its built-in target list.
    Posted in: Addon Ideas
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    posted a message on BigWigs
    "Advanced Timers" has respawn timers, but it too has become a bit bloaty of late.
    Posted in: Raid AddOns
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    posted a message on Chronometer (Ace2'ed AceTimer)
    NECB does a couple of things that are well outside the scope of either Antagonist or Chronometer:

    - chat sync of boss events. 99% are replaced by BigWigs.

    - respawn timers. not currently handled by any Ace2 addons.

    The 1% includes silly things like timerbars for raid members debuffed by bosses (i.e. AQ poison)

    The respawn timers are only for short mobs, i.e. Obisidian Destroyers. There exist several other addons that do this (Advanced Timers comes to mind), but this really isn't the job of a DOT timer or enemy cast bar.
    Posted in: General AddOns
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    posted a message on AceRaidTracker again
    I see an "XLootMonitor" on the SVN. Someone's getting my hopes up.
    Posted in: Addon Ideas
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    posted a message on oSkin
    As mentioned previously, InspectFrame (with and without goodinspect) aren't skinned unless /oskin inspectframe is toggled while the frame is open. possible LOD issue?
    Posted in: General AddOns
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    posted a message on Mendeleev / ReagentInfo
    Is anyone up for tackling this beast, or can perhaps point me in the right direction for an alternative? The mouseover reagent tooltips are indispensable, but MD is both Ace1 and outdated, and RI is an ungodly mess.
    Posted in: Addon Ideas
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    posted a message on Necronomicon?
    Yeah, I miss the healthstone/soulstone buttons and announces.

    I heard a rumble out of Ammo a few weeks ago that he'd been tinkering with it, you might poke him and see if he wants a hand.
    Posted in: Addon Ideas
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    posted a message on Ace'd GuildEventManager!
    see: Combine

    ... whenever it's finished. :<
    Posted in: Addon Ideas
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    posted a message on Necronomicon?
    Quote from Anomoly »

    Hey.

    I am currently trying to get rid of my Ace 1.x and Timex dependant mods. This is one of the last ones I need to replace (along with AceWardrobe). I was wondering if there was an Ace2 or just low memory usage alternative to Necronomicon.

    Thanks in advance.
    Necro hasn't been ported to Deuce yet, but I've been using Sprocket and Chronometer in the meantime. I almost don't miss Necronomicon.
    Posted in: Addon Ideas
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    posted a message on Chronometer (Ace2'ed AceTimer)
    Quote from Devla »

    Any thoughts on adding cooldown timers for Raid instance mob respawns? Like the birdmen in AQ40, MC mobs, etc.

    Or maybe someone can point me to a mod that does this well. Right now I'm still using NECB, which is a bit bloated (since I use BigWigs also).

    Thanks
    kind of flies in the face of "do one thing and do it well". that's something for a BW plugin, maybe.
    Posted in: General AddOns
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    posted a message on Chronometer (Ace2'ed AceTimer)
    Quote from maximoz »

    Ideally HostelBar should just purely be spell detection for hostile enemies while Chronometer just self spell detection.

    Just my 2cents ;p
    the only reason Sole even added dot durations was because we were begging for an Ace2'd AceTimer, which Chronometer has given us. AFAIK the cast detection in HB is still less than zesty =(
    Posted in: General AddOns
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    posted a message on Chronometer (Ace2'ed AceTimer)
    works like a charm for my warlock. yay!
    Posted in: General AddOns
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