How about the doppleganger TeacherTrainer feature. this basicly hides all un trainable skills when you go to a trainer.
This may be added to Automaton, but seems like it would really fit within the theme of this mod. Of course make it toggleable for those who prefer to see all those untrainable skills.
by accident i found such an addon today, it's called School - it has just TBC-versions ;)
\: don't know if this exactly does what trainerskills is doing.. the description says "Displays what skills are available to learn.", so i don't know if it also displays them when not talking to the trainer.
Yep... When it's done it should do exactly that. :)
The TBC version should also work on LIVE, just change the TOC version to 11200. I originally started to develop it for LIVE, but when I got into the beta I shifted development to that.
Some planned features:
* Plugin for Cartography to show you where the trainers are located
* FuBar plugin
* And whatever else I can think of. :)
Any suggestions will, off course, be most welcome.
I should have a more stable version in the next few days, so keep an eye out for it here.
Please feel free to post any bug reports or feature request there.
Toolbox-1.0 now has the following features:
* Trim -- Trims the whitespace from the beginning and end of a string.
* LTrim -- Trims the whitespace from the beginning of a string.
* RTrim -- Trims the whitespace from the end of a string.
* Split -- Takes a string, ie. "Item 1:Item 2:Item 3:Item 4" and creates a LUA table from it. The delimiter can be regex pattern. Will also optionally trim the whitespace from each entry.
* Reverse -- Reverses a given string, ie. "teststring" will return "gnirtstset"
* Commify -- Adds commas to numbers, ie. 10000 will return "10,000"
Would it not be more sensible to embed this kind of functionality in the CandyBars lib itself? I'm pretty sure all the mentioned mods use it (except maybe oRA2).
Not all mods use CandyBars, but if you have something that's only purpose is to provide this kind of functionality, like Surface, then basically any mod needing this would just use that library. Also, creating a specialised mod will keep the footprint small and the focus on just providing textures. The developer of the Surface library doesn't have to keep up with the nuances of all the different mods using it, because it's right to the point.