Cartographer r48724 (pre-Rock), Cartographer_Trainers r48783. Starting with this because Nickenyfiken has apparently made the unfortunate decision to remove trainer note support from TrainerFu (hope he'll reconsider).
Click "Rebuild" in options and the following error is thrown up and nothing happens:
"Cartographer_Trainers-r48783\\addon.lua:688: Database \"Trainers\" not registered.\nCartographer_Notes-2.0\\Notes.lua:3687: in function `IterateNearbyNotes'\nCartographer_Trainers-r48783\\addon.lua:688: in function `func'\nDewdrop-2.0-48630 (DewdropLib):721: in function <...erface\\AddOns\\DewdropLib\\Dewdrop-2.0\\Dewdrop-2.0.lua:660>\n\n"
Uh well i have nothing to do with that. I guess it's a problem with Cartographer and its port to Rock instead of Ace2.
Cartographer_Trainers seems to be working fine with the new Cartographer, but I'll have a look and see what functionality has been broken. Btw Nickenyfiken, thanks for the TrainerFu fix. :D
Just copying the SavedVariable files might work in most cases. Yet, some addons save their layout information in the character databases. Some addons (ie. CooldownTimers2) don't even have profile information, so you would have to edit the .lua file for that addon for the current character. Just following this fairly self-explanitory advice will definitely not always work.
I'll have a look and see if I can make both Vendors and Trainers play a little bit nicer with icons. I don't have a lot of time at the moment, so it might take a day or two.
Thank you for taking the time to create another icon pack. :D
I still have to find some time to create something that allows me to merge other datasets from users. When I do that, you guys can start sending me your data files and I can include that information in the initial import.
What I ask is this: is there a way to make CMT keep indexes when importing using the sync feature?
Hello Boydon!
I see your point. Thanks for bringing this up.
Cartographer_Quests character specific database file contains only index numbers and states. If the main database is modified, those character specific indeces won't match anymore. This is a DB schema issue: it was not designed to work so that main database could altered outside the game. If the character specific database had columns like "questname,questlevel,state" there wouldn't be a problem.
This is not a problem only with CMT. The same thing happens if you download quest database from any other source.
It could be possible in CMT to treat the first (and only the first) imported quests db as the one which should maintain quest specific index numbers. I added this to suggested features and it will be implemented in v1.6.
BR,
><C
Cartographer Quests has grown into quite a beast, doing a lot more than what was originally intended. That being said, the db schema has gone through quite a few changes, both by me and Adirelle. I'm currently working on a few variations of Cartographer Quests to try and find the best solution, but that is still a few weeks away. I'll be happy send you something when I've got a more stable version so that we can find the best way for your application to interact with the database. I was toying with the idea of building merge functionality into the addon, but I have to say that I like your solution a lot more as it is very elegant and user friendly.
If you have any questions give me a shout via PM... :D
A request tho. Would it be possible to save the location of the data files so that you don't have to start at My Documents when you want to import or export.
Doesn't the various modules, vendor, trainer and the others do this already. At least for me I get all the icons on my map.
Well, sure. But what I mean is that he's making different icons for each kind of npc, as well as pre-building the database, while Cartographer has neither different icons for these categories, nor a pre-built database listing them all. As far as I know, at least. :P
Vendors and Trainers has the ability to use different icons for each group of npcs. I'm just not very artistic (I suck at graphics), so I just used one for everything. Feel free to send me what you want to use and I'll gladly include it. :)
Vendors and Trainers does come with a pre-built database. When you load the modules for the first time in creates notes for about 800+ vendors and trainers all over World of Worldcraft. I still have to find some time to create something that allows me to merge other datasets from users. When I do that, you guys can start sending me your data files and I can include that information in the initial import.
I've added Cartographer_Notes as an optional dependency. Please have a look if it solves your problem. I can't reproduce the error tho. On my system Cartographer, Cartographer_Trainers and Cartographer_Vendors are installed in my main wow installation as well as on PTR and everything still works. Are you using the LOD version of Cartographer?
Please let me know if you are still having problems.
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I've got svn.exe in the PATH, yet WUU still complains: 2007-10-12 22:29:27: (ERROR) SVN client not installed
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Cartographer_Trainers seems to be working fine with the new Cartographer, but I'll have a look and see what functionality has been broken. Btw Nickenyfiken, thanks for the TrainerFu fix. :D
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Glad it worked. :)
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Not really so self-explanitory. :(
Just copying the SavedVariable files might work in most cases. Yet, some addons save their layout information in the character databases. Some addons (ie. CooldownTimers2) don't even have profile information, so you would have to edit the .lua file for that addon for the current character. Just following this fairly self-explanitory advice will definitely not always work.
-- Kodewulf
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Thank you for taking the time to create another icon pack. :D
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Just change these. The funny "k" and "v" things are just iterating through this list and calls the RegisterIcon function for each entry.
I've already made the changes, just need to commit it to svn.
-- Kodewulf
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Yep... Very nice :)
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Cartographer Quests has grown into quite a beast, doing a lot more than what was originally intended. That being said, the db schema has gone through quite a few changes, both by me and Adirelle. I'm currently working on a few variations of Cartographer Quests to try and find the best solution, but that is still a few weeks away. I'll be happy send you something when I've got a more stable version so that we can find the best way for your application to interact with the database. I was toying with the idea of building merge functionality into the addon, but I have to say that I like your solution a lot more as it is very elegant and user friendly.
If you have any questions give me a shout via PM... :D
-- Kodewulf
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A request tho. Would it be possible to save the location of the data files so that you don't have to start at My Documents when you want to import or export.
-- Kodewulf
0
Vendors and Trainers has the ability to use different icons for each group of npcs. I'm just not very artistic (I suck at graphics), so I just used one for everything. Feel free to send me what you want to use and I'll gladly include it. :)
Vendors and Trainers does come with a pre-built database. When you load the modules for the first time in creates notes for about 800+ vendors and trainers all over World of Worldcraft. I still have to find some time to create something that allows me to merge other datasets from users. When I do that, you guys can start sending me your data files and I can include that information in the initial import.
-- Kodewulf
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I'll have a look and see why the cooks are hiding away. Thanks for letting me know.
-- Kodewulf
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Please let me know if you are still having problems.
-- Kodewulf
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Thanks :)