Fair enough. Are you actively using the editor? If so I encourage you to provide feedback on the bitbucket ticket system, so stuff like this doesn't get forgotten about.
Here's an idea for an improvement - make it possible to compile the project (essentially running luac -p on the files) without running. right now there doesn't seem to be a way to actually verify that a file is correct syntax without reloading in WoW or manually making an ant script that runs luac.
That already happens continuously so you you see your errors as you type them as red underlines, which if you hover over them you will see the compile errror. Just like any IDE really.
Great, i have more improvements in store for this weekend - be sure to post any errors or suggestions you might have using the ticket system on bitbucket.
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http://permalink.gmane.org/gmane.comp.lang.lua.general/77870
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http://www.screencast.com/t/78ltrNMsC7
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The API files are located here:
https://bitbucket.org/sylvanaar2/idlua-sdk-world-of-warcraft/wiki/Home
Many thanks to Cladhaire for the API definitions.
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The friends list solution is a little better since there is much less opportunity for addons to interfere with each other.
Not that this person is going to do it himself.
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Blizzard broke it.
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That already happens continuously so you you see your errors as you type them as red underlines, which if you hover over them you will see the compile errror. Just like any IDE really.
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http://bitbucket.org/sylvanaar2/lua-for-idea/issues?status=new&status=open
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IDE's aren't for everyone, but I like them. I have always wanted a good Lua IDE/editor with support for common IDE features.
...I had to write one myself since there really wasn't much out there.
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http://forums.wowace.com/showthread.php?t=18501
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