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    posted a message on BadBoy: An extremely minimal spam blocker & reporter
    4.2.2.3

    <>
    Posted in: General AddOns
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    posted a message on Reskinning Pitbull buffs
    thanks :) trying that now.
    Posted in: Unit Frames
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    posted a message on Reskinning Pitbull buffs
    How can I achieve this? :) Am I blind (likely), or is it more complicated than google and forum search will show? :(
    Posted in: Unit Frames
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    posted a message on Parrot 1.0 Beta for the 2.4 combat log
    I love all of you for working on fixing Parrot :) I've been running with the blizzard SCT until parrot was working again :D MSBT just didn't feel right.
    Posted in: General AddOns
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    posted a message on CowTip 2.0
    Quote from Ellipsis »

    Your screenshot has [Zone:Exists?Green], not [Zone?Green]. Exists is a tag that checks if a *unit* exists, like ["focus":Exists] to check if you have something focused. You don't use it to check if strings are empty; that's what the ? operator does.
    totally didn't notice that >_< checking now/once I'm out of this raid. :)
    Posted in: General AddOns
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    posted a message on CowTip 2.0
    Quote from Ellipsis »

    For those you can just do [Zone?Green] and [Status?Green].
    I modified it for that, and it gives that error.

    see: http://www.april-morning.net/estrela/borked.jpg
    Posted in: General AddOns
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    posted a message on CowTip 2.0
    Quote from Ellipsis »

    You can use color tags to fake blank lines in conditionals too. In your case, try [Target:Exists?Green]
    Thanks :) that works for Target, but not for Zone and Status ("Bad Unit: Silvermoon City")
    Posted in: General AddOns
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    posted a message on DogTag Questions Go Here
    Related to DogTags 3.0 in Cowtip:

    http://www.wowace.com/forums/index.php?topic=8436.msg195488#new

    Quote from Estrela »

    I'm looking for the replacement for blank lines. Previously I used [ Green ] for normal, unconditional blank lines, and [Target?Text="[ Green ]"] for conditional ones (if my mouseover had a target, there would be a space). [ Green ] still works, but I can't find a replacement for the conditional one :(

    It'd look like (italics = not actual text):

    Estrela 70 Undead Shadow Priest
    Alt/Inactive of <Cynosure>
    blank line because there is a target
    Targetting: Civar
    always a blank line
    Health: 7231/7231 (100%)
    Mana: 7995/7995 (100%)
    blank line because zone is visible
    Currently At: Orgrimmar
    blank line because status is visible
    AFK (24:02)


    And minimized would be like:

    Estrela 70 Undead Shadow Priest
    Alt/Inactive of <Cynosure>
    always a blank line
    Health: 7231/7231 (100%)
    Mana: 7995/7995 (100%)



    Edit: [Zone:Truncate(0, nil)] acts as if nothing was on the line at all. Prepend/Append/making it display [ Green ] (no spaces) will make it display exactly that text as opposed to a blank line. :/
    Posted in: Unit Frames
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    posted a message on CowTip 2.0
    I'm looking for the replacement for blank lines. Previously I used [ Green ] for normal, unconditional blank lines, and [Target?Text="[ Green ]"] for conditional ones (if my mouseover had a target, there would be a space). [ Green ] still works, but I can't find a replacement for the conditional one :(

    It'd look like (italics = not actual text):

    Estrela 70 Undead Shadow Priest
    Alt/Inactive of <Cynosure>
    blank line because there is a target
    Targetting: Civar
    always a blank line
    Health: 7231/7231 (100%)
    Mana: 7995/7995 (100%)
    blank line because zone is visible
    Currently At: Orgrimmar
    blank line because status is visible
    AFK (24:02)


    And minimized would be like:

    Estrela 70 Undead Shadow Priest
    Alt/Inactive of <Cynosure>
    always a blank line
    Health: 7231/7231 (100%)
    Mana: 7995/7995 (100%)



    Edit: [Zone:Truncate(0, nil)] acts as if nothing was on the line at all. Prepend/Append/making it display [ Green ] (no spaces) will make it display exactly that text as opposed to a blank line. :/
    Posted in: General AddOns
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    posted a message on Parrot 1.0
    Quote from Skulli »

    Is it possible to add trinket cooldowns as notification? I mean that you get a notification when the cooldown is over.
    I'd like to know this too, aswell as consumables (Potions, Dark Runes, etc)

    Edit: Currently I use CooldownTimers2, but the way to get it to display only the text "Icon of the Silver Crescent Ready!" is wonky and doesn't match the spell ready in Parrot (which I like more). I'd like to have Item Ready! available in my combat text mod.
    Posted in: General AddOns
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