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    posted a message on Welcome to the Beta Sites

    I like the change on WoWAce of using the "parchment" across the page. It's much more eye-friendly. Thanks! A few more things I've noticed (WoWAce, again):

     

    Project Pages:

    - Content area fonts are too small. Check the comments section of those pages for better font sizes (or even this page).
    - There's too little whitespace for paragraphs, especially after <h#> tags. It makes the text look crammed together. A line-height adjustment should be sufficient.

    - Bullets seem to be limited to squares.

    -Too many boxes. The main content area really could be just one white box with a single pixel line dividing the two columns.

    - The "blue" buttons at the top-right (download, etc), look out of place. Perhaps more saturation or lighter with no gradient?

    - The brownish text for the right-hand column of project info is hard to read. Black/dark gray is fine. :p

    - Back to boxes: "Recent Files", "Members", etc. in the cream colored boxes are a bit much. Just leave it white with a faint horizontal border between each. :p

    - Markdown: Support syntax highlighting.

    - Markdown: Numbered lists aren't working correctly.

    - The "Table of Contents" click area overlaps the first line of the description text making it hard to click on a link in that first line.

     

    Heck, I've got some free time if you guys are short on it. :)

    Posted in: WoW Sites Feedback
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    posted a message on Suggestion: Theme selection with a light and dark themes,

    I agree. Having a dark and light versions (If we can't have themes) would make my eyes happy. :)

    Posted in: WoW Sites Feedback
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    posted a message on Git Questions
    Well those repos show all of the original tags so clearly I'm missing something. I've ran the clone script (with the -s switch, since it's a standard lay out [ie, trunk, tags, branches]) but the tag conversion doesn't do anything. I think it has something to do with nesting and not providing a --prefix but I'm too tired to fool with it.

    Edit: I was looking through the logs after using svn2git and it does exactly what the wiki guide suggests, including creating git-friendly tags and branches out of its svn counterparts. I'm going to see how it translates (after a bit of cleanup). I'll shoot it to an alternate and reclone it before pushing it here.

    Thankfully this is a one-time (per add-on) deal. :p
    Posted in: General Chat
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    posted a message on Git Questions
    So what, just abandon all the old tags, clean up the empty commits and push it? Because I *can* do without the old tags, but I don't want any residual SVN "garbage" left over. The git-svn method creates more garbage than svn2git (or more aptly, svn2git does better at cleaning up after itself).
    Posted in: General Chat
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    posted a message on Git Questions
    I read the comment about the tags issue, but I figured it would have been solved by now. It would seem logical to me to have the tags in place (and everything just how you want it) prior to the initial push. And I couldn't get the tag conversion script to actually do anything. Unless you're suggesting abandoning all irrelevant tags and just clean up the empty commits.
    Posted in: General Chat
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    posted a message on Struggling to get git working
    Quote from Nevcairiel
    It'll switch the type and offer an empty Git repository - until you fill it.


    Good to know! :D
    Posted in: General Chat
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    posted a message on Git Questions
    I've spent the last few weeks researching the switch from SVN to Git (on Windows) and have found the most efficient method to be using Ruby with svn2git, as it seems to automate a lot of stuff I'd otherwise have to do manually (converting tags, etc). I'm using an alternative remote at the moment for the purpose of testing (so I don't screw something up), but had a few questions:

    1. While svn2git does convert SVN tags to Git tags, it seems to leave the SVN tag commits intact, which in a graphical display makes it look like a bunch of short branches. The (WoWAce repo) guide recommends pruning empty commits (which makes sense) but doing so eliminates all of those SVN tag commits. It seems to me that this would be a good thing, as it cleans up the history but I'm not certain if it'll cause some sort of problem. Will it?

    2. With all of the aforementioned tags converted to Git, will pushing them (--follow-tags, limiting to -as) force the packager to repackage all of them?

    3. The above process leaves "remote (tracking?) branches" tied directly to the SVN repo plus some other SVN garbage. My plan was to push only the master (and tags) and then re-clone it so that my working copy was free of all of the SVN trash. Will that work or do I need to take some extra steps?

    Thanks! :)
    Posted in: General Chat
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    posted a message on Welcome to the Beta Sites

    Didn't want to start a new thread but I had a couple of things to mention (WoWAce):

     

    - Can we (finally) lose the "dirty paper" background and color for content areas ? The blue looks good but white with some grey would be easier on the eyes and at least match the blue. Or at least have an option for a modern vs classic version. :P

     

    - It needs more white space. Using a 24" monitor, the content area only covers half of the page while the text itself looks crammed into the centered container. It works on the Curse version because the content area's background color is consistent. But with what seems like "boxed-in" content it's kind of distracting. At a minimum, throw some padding into the main container and make it all the same background color with just some slight accents to divide the center content from the left/right columns.

     

    - Both versions should have a quick-access link to the author's projects page on the front page and/or an quick-glance info box.

    Posted in: WoW Sites Feedback
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    posted a message on Masque - Official Thread
    Phanx has it right. In regards to the second issue: If you're using Dominos, I know it has/had an issue with the grid displaying incorrectly.
    Posted in: General AddOns
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    posted a message on Masque - Official Thread
    Quote from infinityzx
    Found the issue! Incompatibility with elvui AddonSkin
    Glad you found it.
    Posted in: General AddOns
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    posted a message on Masque - Official Thread
    Quote from Ztrust
    hey sorry if this should be posted at bagnon thread but am not sure.
    I am making a skin for masque and last time i did it I was able to skin bagnon item highlight but this no longer seem to work I do have bagnonfacade installed.
    I am just wondering if it is no longer possible



    This is probably due to Masque dropping legacy support for ButtonFacade. If an add-on is still using that code, it's long overdue to be updated.

    Also: Phanx, thanks for all the assistance you give. It's appreciated. :)
    Posted in: General AddOns
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    posted a message on Skinner
    Not sure what's causing this. Disabled all of the "Timer" skins and still pops up.

    1x Skinner\UIFrames.lua:21: attempt to call method 'SetBackdrop' (a nil value)
    Skinner\UtilFuncs.lua:137: in function `add2Table'
    Skinner\UIFrames.lua:2346: in function <Skinner\UIFrames.lua:2330>
    (tail call): ?
    [C]: in function `xpcall'
    Skinner\UtilFuncs.lua:120: in function <Skinner\UtilFuncs.lua:114>
    (tail call): ?
    Skinner\AddonFrames.lua:243: in function `?'
    Ace3\AceTimer-3.0\AceTimer-3.0-17.lua:53: in function <Ace3\AceTimer-3.0\AceTimer-3.0.lua:48>
    
    Locals:
    nil
    Posted in: General AddOns
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    posted a message on Masque - Official Thread
    I just bumped it for release (since Ace3 got pushed). And actually, I've removed most of the legacy stuff (ButtonFacade, etc). If an add-on or skin doesn't work, learn Lua and fix the culprit yourself. Seriously, it's been years.
    Posted in: General AddOns
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    posted a message on Masque - Official Thread
    Also, certain out-of-date add-ons can cause this to happen.

    Thanks, Phanx. :)
    Posted in: General AddOns
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    posted a message on Store Gift Card Restock?
    Alrighty. Thanks, Torhal! :)
    Posted in: General Chat
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