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    posted a message on Grid — compact party/raid unit frames
    Currently I'm trying to use frame alpha to indicate out of range units, in Grid2 everything is fine, in Grid(1) however, all frames turn white in addition to getting a different alpha. Can I change that?
    Posted in: Grid & Grid2
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    posted a message on Grid — compact party/raid unit frames
    He updated the addon now anyway :)
    Posted in: Grid & Grid2
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    posted a message on Grid — compact party/raid unit frames
    "As Grid is currently written GridInvertedColor is not possible to be implemented. It'll take a pretty big workaround to get it functional again. Something I don't currently have a lot of time to work on."

    is what I got from the author, damn :/
    Posted in: Grid & Grid2
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    posted a message on Grid — compact party/raid unit frames
    Quote from Phanx
    There's a ticket about that here but I haven't had time to debug which module is causing that.



    There used to be a plugin for that, but I don't remember offhand what it was called. Check the plugin list for "color" or other such keywords.


    Thanks. After that error, the next one was from GridStatusDirectionArrow, so maybe it does something wrong (http://www.wowace.com/addons/gridstatusdirectionarrows/tickets/2-error-on-switching-profiles/)
    Posted in: Grid & Grid2
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    posted a message on Grid — compact party/raid unit frames
    Quote from Phanx
    Did you try the plugin I named? It should be able to "place icons and text and squares about everywhere" as you described.


    OH sorry, did not see your post before I posted. trying it now, looks good so far! Just got an error while creating a new profile though:

    1x Grid\Core.lua:300: attempt to call method 'Reset' (a nil value)
    Grid\Core.lua:300: in function `ResetModules'
    Grid\Core.lua:241: in function `Reset'
    Grid\Core.lua:632: in function `ResetModules'
    Grid\Core.lua:461: in function `?'
    ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:147: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
    [string "safecall Dispatcher[3]"]:4: in function <[string "safecall Dispatcher[3]"]:4>
    [C]: ?
    [string "safecall Dispatcher[3]"]:13: in function `?'
    ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function `Fire'
    Ace3\AceDB-3.0\AceDB-3.0-26.lua:465: in function `SetProfile'
    ...ceAce3\AceDBOptions-3.0\AceDBOptions-3.0-14.lua:255: in function <...ceAce3\AceDBOptions-3.0\AceDBOptions-3.0.lua:254>
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
    (tail call): ?
    ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0-60.lua:794: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:614>
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
    (tail call): ?
    Ace3\AceGUI-3.0\AceGUI-3.0-34.lua:314: in function `Fire'
    ...Ons\Ace3\13AceGUI-3.0-34\widgets\AceGUIWidget-EditBox.lua:74: in function <...Ons\Ace3\AceGUI-3.0\widgets\AceGUIWidget-EditBox.lua:71>
    
    Locals:
    nil


    Also is there a way to control the background of the health bar separate to the bar itself?



    Left is Grid, right is Grid2
    Posted in: Grid & Grid2
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    posted a message on Grid — compact party/raid unit frames
    I went ahead and tested it, sadly a lot more missing than I thought, gonna stick to Grid2 for now.
    Posted in: Grid & Grid2
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    posted a message on Grid — compact party/raid unit frames
    So I'm totally late to the party and did not read the last few pages but what's the current state of indicator plugins/base support in Grid? I've been using Grid2 for forever and am used to being able to place icons and text and squares about everywhere I want to. Is this possible?
    Posted in: Grid & Grid2
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    posted a message on Masque - Official Thread
    Any plans for updating BlizzFacade?
    Posted in: General AddOns
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    posted a message on Shadowed Unit Frames [official]
    Quote from transitbus
    Any chance of getting the TukTex texture added in?


    Add it yourself via SharedMedia :)
    Posted in: Unit Frames
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    posted a message on Masque - Official Thread
    Looks like I found one of those super old addon, I'm getting errors with nivBuffs :D

    It can't find "Skin" in this line

    bfButtons:Skin(self.db.profile.nivBuffs_BF.skinID, self.db.profile.nivBuffs_BF.gloss, self.db.profile.nivBuffs_BF.backdrop, self.db.profile.nivBuffs_BF.colors)


    AddButton() is the new Skin(), so if anyone gets an error like that, just replace it for ghetto fix.
    Posted in: General AddOns
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    posted a message on Masque - Official Thread
    New addon might be a good time to drop the old ButtonFacade shim, if that is still included, I always deleted it.
    Posted in: General AddOns
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    posted a message on control structure too long near '<eof>'
    Pretty sure there is a better way with map and area ids than to use that lib though
    Posted in: Lua Code Discussion
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    posted a message on Bazooka
    Quote from mec666
    do you have an updated or beta version of Bazooka for WoD? i write plugins using your bazooka addon and looking for a beta version.


    It received a quick fix to a problem that came up with an API change in WoD but that's about it, works fine :)
    Posted in: Data Broker AddOns
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    posted a message on ElkBuffBars v2 (finally Ace3 version)
    Working on bachelor thesis since 2009 - Elkano 2014!
    Posted in: General AddOns
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    posted a message on Grid — compact party/raid unit frames
    That is vuhdo
    Posted in: Grid & Grid2
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