• 0

    posted a message on Action Requested: Complete your tax interview by 12/31

     Wayback Machine has a snapshot of the FAQ page from November 24th 2021 and that section was not present. They must have just added it.

    Posted in: General Discussion
  • 0

    posted a message on Action Requested: Complete your tax interview by 12/31

    Neither Curse nor it's new owner OverWolf have asked for it, so I have no idea.

     

    I received the same 2 Twitch emails as you did.

    Posted in: General Discussion
  • 0

    posted a message on Action Requested: Complete your tax interview by 12/31

    Twitch shouldn't need this information anyway since they no longer own CurseForge

    Posted in: General Discussion
  • 0

    posted a message on Action Requested: Complete your tax interview by 12/31

    Same issues here

    Posted in: General Discussion
  • 0

    posted a message on UI Screenshots - Show us what you use!
    ObbleTemp your UI's are by far my favourite ones. Nice work!
    Posted in: General Chat
  • 0

    posted a message on UI Screenshots - Show us what you use!
    Quote from d32mjackazz
    http://img3.abload.de/img/wowscrnshot_072809_175je16.jpg
    http://img3.abload.de/img/wowscrnshot_072809_174ic2v.jpg
    http://img3.abload.de/img/wowscrnshot_072809_174xegq.jpg

    Is the "final" result. Tho have to tweak Skada so it's outlined, tweak threatmeter perhaps so it shows my name in a different color and rescale the actionbars down below a bit. I'm just to tired now. Oh and does anyone know what those stange stripes are in Skada? It has no use whatsoever I think and I cant seem to disable it.
    ANd yes, I own at DPS.


    The stripes in Skada are from the SpecializedLibBars lib. You could open the lua for it and search for this:

    local amt = min(1, val / displayMax)
        if amt == 1 or amt == 0 then
            self.spark:Hide()
        else
            self.spark:Show()
        end


    I think after you find that you will know how to remove the stripes.
    Posted in: General Chat
  • 0

    posted a message on Changing color of buff duration text
    I'm working with *this* and I'm trying to figure out how to change the color of the buff duration text and have it set to different colors based on the duration. For example, if the duration is < 60 sec, make the font color red, if it's greater than 60 sec and less than 1 hour, make it blue, if its greater than 1 hour, make it white.

    Any help would be appreciated.
    Posted in: Lua Code Discussion
  • 0

    posted a message on UI Screenshots - Show us what you use!
    @d32mjackazz If you still have a copy of the earlier revisions of your UI (this), is there any chance you could upload that too?
    Posted in: General Chat
  • 0

    posted a message on UI Screenshots - Show us what you use!
    Quote from eamrhein


    Changed my borders and stuff. Still need to customize skada to fit with the rest of my UI somehow.


    are those unitframes an oUF layout? could you share it? thanks.;)
    Posted in: General Chat
  • 0

    posted a message on UI Screenshots - Show us what you use!


    Yaaaaayyyy
    Thx Lyn for your oUF layout to get me started. :p
    Posted in: General Chat
  • 0

    posted a message on Help with my code
    Hi guys. I'm having this issue too.
    -- Configuration
    local TEXTURE = "Interface\\Addons\\evl_NamePlates\\media\\HalV"
    local NAMEPLATE_FONT = "Interface\\Addons\\evl_NamePlates\\media\\nokiafc22.ttf"
    local UPDATE_FREQUENCY = 0.2
    
    local healthBar, castBar
    local glowRegion, overlayRegion, highlightRegion, nameTextRegion, bossIconRegion, levelTextRegion, raidIconRegion
    
    local overlayType = "Texture"
    local overlayBorderTexture = "Interface\\Tooltips\\Nameplate-Border"
    
    local isValidFrame = function(frame)
      if frame:GetName() then
        return false
      end
      
         overlayRegion = select(2, frame:GetRegions())
      
        return (overlayRegion and overlayRegion:GetObjectType() == overlayType and overlayRegion:GetTexture() == overlayBorderTexture)
    end
    
    function updateFrame(frame)
      healthBar, castBar = frame:GetChildren()
      glowRegion, overlayRegion, _, _, highlightRegion, nameTextRegion, levelTextRegion, bossIconRegion, raidIconRegion = frame:GetRegions()
      
      -- Border on top
      overlayRegion:Hide()
        
      -- Icons we don't need
      bossIconRegion:Hide()
      
      -- Name text
      nameTextRegion:ClearAllPoints()
      nameTextRegion:SetPoint("LEFT", healthBar, "LEFT", 2, 0)
      nameTextRegion:SetFont(NAMEPLATE_FONT, 6, "OUTLINE")
      
      -- Level text
      levelTextRegion:ClearAllPoints()
      levelTextRegion:SetPoint("RIGHT", healthBar, "RIGHT", -2, 0)
      levelTextRegion:SetFont(NAMEPLATE_FONT, 6, "OUTLINE")
      
      -- Highlight which shows up on mouseover
      highlightRegion:SetHeight(9999)
      
      -- Health bar
      healthBar:SetStatusBarTexture(TEXTURE)
      healthBar:SetHeight(9999)
      
      -- Background
      background = healthBar:CreateTexture(nil, "BORDER")
      background:SetAllPoints(healthBar)
      background:SetTexture(TEXTURE)
      background:SetVertexColor(.1, .1, .1, .6)
      
        frame.background = background
    end
    
    local lastUpdate = 0
    local onUpdate = function(self, elapsed)
        lastUpdate = lastUpdate + elapsed
        
        if lastUpdate > UPDATE_FREQUENCY then
            lastUpdate = 0
            
            for i = 1, select("#", WorldFrame:GetChildren()) do
                frame = select(i, WorldFrame:GetChildren())
        
                if not frame.background and isValidFrame(frame) then
                    updateFrame(frame)
                end
            end        
        end
    end
    
    evl_NamePlates = CreateFrame("Frame", nil, UIParent)
    evl_NamePlates:SetScript("OnUpdate", onUpdate)


    I've set the heights to 9999 in this code(Not the height I desire, but you get the idea).
    Posted in: Lua Code Discussion
  • 0

    posted a message on eePanels2 - Official Thread
    Quote from Kerecha »

    Parenting to Pitbulls party/raid frames is a mess since the frames don't have set names.




    The PitBull frame names have been staying the same for me.
    Posted in: General AddOns
  • 0

    posted a message on WowAceUpdater 1.9.44+ Official Thread
    It's most likely one of the ads at the bottom of the page. You need an ad blocker. I think Norton 360 has been suggested. I am installing 'STOPzilla' now. I'll edit this post with results.

    [EDIT]
    STOPzilla! did not do anything for me. :'(
    Posted in: Updaters
  • 0

    posted a message on WAU - Will Not Run, or Uninstall, or Install. [dfsvc.exe error]
    I had this problem last week. It has to do with the .NET Framework I believe, or the ClickOnce install application, or both. In any case, finding a fix for it was overwhelming so I just reinstalled windows on my 2nd HDD as to save all the content on my 1st one.
    Posted in: Updaters
  • 0

    posted a message on eePanels2 - Official Thread
    I've got a panel parented to each party member frame and target frame with PitBull, but it's not working quite like it should. For example, if I join a party of 3, then the panels will show for those 3 players and so will the panels for their targets. If another player joins the party, their panel and target panel will not appear(even when out of combat) like it should. Is this an issue with my configuration, eePanels, PitBull, or maybe a limitation of WoW?
    Posted in: General AddOns
  • To post a comment, please or register a new account.