Is the "final" result. Tho have to tweak Skada so it's outlined, tweak threatmeter perhaps so it shows my name in a different color and rescale the actionbars down below a bit. I'm just to tired now. Oh and does anyone know what those stange stripes are in Skada? It has no use whatsoever I think and I cant seem to disable it.
ANd yes, I own at DPS.
The stripes in Skada are from the SpecializedLibBars lib. You could open the lua for it and search for this:
local amt = min(1, val / displayMax)
if amt == 1 or amt == 0 then
self.spark:Hide()
else
self.spark:Show()
end
I think after you find that you will know how to remove the stripes.
I'm working with *this* and I'm trying to figure out how to change the color of the buff duration text and have it set to different colors based on the duration. For example, if the duration is < 60 sec, make the font color red, if it's greater than 60 sec and less than 1 hour, make it blue, if its greater than 1 hour, make it white.
-- Configuration
local TEXTURE = "Interface\\Addons\\evl_NamePlates\\media\\HalV"
local NAMEPLATE_FONT = "Interface\\Addons\\evl_NamePlates\\media\\nokiafc22.ttf"
local UPDATE_FREQUENCY = 0.2
local healthBar, castBar
local glowRegion, overlayRegion, highlightRegion, nameTextRegion, bossIconRegion, levelTextRegion, raidIconRegion
local overlayType = "Texture"
local overlayBorderTexture = "Interface\\Tooltips\\Nameplate-Border"
local isValidFrame = function(frame)
if frame:GetName() then
return false
end
overlayRegion = select(2, frame:GetRegions())
return (overlayRegion and overlayRegion:GetObjectType() == overlayType and overlayRegion:GetTexture() == overlayBorderTexture)
end
function updateFrame(frame)
healthBar, castBar = frame:GetChildren()
glowRegion, overlayRegion, _, _, highlightRegion, nameTextRegion, levelTextRegion, bossIconRegion, raidIconRegion = frame:GetRegions()
-- Border on top
overlayRegion:Hide()
-- Icons we don't need
bossIconRegion:Hide()
-- Name text
nameTextRegion:ClearAllPoints()
nameTextRegion:SetPoint("LEFT", healthBar, "LEFT", 2, 0)
nameTextRegion:SetFont(NAMEPLATE_FONT, 6, "OUTLINE")
-- Level text
levelTextRegion:ClearAllPoints()
levelTextRegion:SetPoint("RIGHT", healthBar, "RIGHT", -2, 0)
levelTextRegion:SetFont(NAMEPLATE_FONT, 6, "OUTLINE")
-- Highlight which shows up on mouseover
highlightRegion:SetHeight(9999)
-- Health bar
healthBar:SetStatusBarTexture(TEXTURE)
healthBar:SetHeight(9999)
-- Background
background = healthBar:CreateTexture(nil, "BORDER")
background:SetAllPoints(healthBar)
background:SetTexture(TEXTURE)
background:SetVertexColor(.1, .1, .1, .6)
frame.background = background
end
local lastUpdate = 0
local onUpdate = function(self, elapsed)
lastUpdate = lastUpdate + elapsed
if lastUpdate > UPDATE_FREQUENCY then
lastUpdate = 0
for i = 1, select("#", WorldFrame:GetChildren()) do
frame = select(i, WorldFrame:GetChildren())
if not frame.background and isValidFrame(frame) then
updateFrame(frame)
end
end
end
end
evl_NamePlates = CreateFrame("Frame", nil, UIParent)
evl_NamePlates:SetScript("OnUpdate", onUpdate)
I've set the heights to 9999 in this code(Not the height I desire, but you get the idea).
It's most likely one of the ads at the bottom of the page. You need an ad blocker. I think Norton 360 has been suggested. I am installing 'STOPzilla' now. I'll edit this post with results.
I had this problem last week. It has to do with the .NET Framework I believe, or the ClickOnce install application, or both. In any case, finding a fix for it was overwhelming so I just reinstalled windows on my 2nd HDD as to save all the content on my 1st one.
I've got a panel parented to each party member frame and target frame with PitBull, but it's not working quite like it should. For example, if I join a party of 3, then the panels will show for those 3 players and so will the panels for their targets. If another player joins the party, their panel and target panel will not appear(even when out of combat) like it should. Is this an issue with my configuration, eePanels, PitBull, or maybe a limitation of WoW?
So I've created my entire layout in Photoshop(took a screen shot in wow and worked off of that) and now that I've gotten to the point where I make my panels, I'm having a hell of a time getting them sized properly. What gives?
Example: I could create a bar at the bottom of my screenshot, 1280px wide, taking up the entire width of the screen, then when I set it as the texture on a panel with a width of 1280, the texture ends up being wayyyyy too wide.
Is there a way I can set up grid to only show a missing buff if I can cast it?
I've added Power Word: Fortitude to show a blue square up on the top right corner when a player is missing it, so I know when to cast it on said player. But when I play my shaman, I don't want the PW:F notification showing up since I can't cast it while playing a shaman.
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The stripes in Skada are from the SpecializedLibBars lib. You could open the lua for it and search for this:
I think after you find that you will know how to remove the stripes.
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Any help would be appreciated.
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are those unitframes an oUF layout? could you share it? thanks.;)
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Yaaaaayyyy
Thx Lyn for your oUF layout to get me started. :p
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I've set the heights to 9999 in this code(Not the height I desire, but you get the idea).
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The PitBull frame names have been staying the same for me.
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[EDIT]
STOPzilla! did not do anything for me. :'(
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Example: I could create a bar at the bottom of my screenshot, 1280px wide, taking up the entire width of the screen, then when I set it as the texture on a panel with a width of 1280, the texture ends up being wayyyyy too wide.
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I've added Power Word: Fortitude to show a blue square up on the top right corner when a player is missing it, so I know when to cast it on said player. But when I play my shaman, I don't want the PW:F notification showing up since I can't cast it while playing a shaman.
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Where did you get those Health/Mana Bars? I'd like to use those for myself!