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    posted a message on Sanity 2.0
    Yeah, unfortunately antiarc doesn't have much free time at the moment. :(

    This is the best inventory mod I know, for me that is.
    Posted in: General AddOns
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    posted a message on IceHUD
    Quote from zably »
    Secondly, I was noticing that with the new patch, 2.3.2, both my castbar, and the enemy castbar fails to recognize interrupts and stop the bar. For example, if I cancel a heal either by moving or hitting escape or whatever, the cast bar stops wherever it is and fades away, after turning red briefly. It used to work for kicks and other interrupts, but now, even if you get counterspelled or whatever, the castbar continues for the remaining time of the cast, unless you begin a new cast (different spell school or something). Both enemy spells that I interrupt, and my own that get interrupted behave the same way. Is anyone else getting this?

    I have this problem since 2.3.2, too.
    Posted in: Unit Frames
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    posted a message on new fubarplugin lib for Ace3?
    Junction.
    ConJunction.
    Posted in: Libraries
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    posted a message on Help me tweak Fishing Ace
    First tweak: change the name!
    Posted in: Addon Ideas
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    posted a message on IceHUD
    Sad to hear. :(

    Godspeed!
    Posted in: Unit Frames
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    posted a message on ClosetGnome - Wear it or lose it.
    Quote from Rabbit »

    That's how it works already.

    Just make sure you've toggled all the non-swappable items red in the set config screen.

    I guess it's possible that the check for it doesn't work 100% now since I haven't coded in any delays for the checks (like waiting for item lock updates), but I haven't had any problems with it myself.


    Nope, still gives the queueing warning for the set where I only set main and off-hand to green (I swap in a spirit staff using cg_switcher).
    Posted in: General AddOns
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    posted a message on ElkBuffBars v2 (finally Ace3 version)
    Is there a way to add "hostility filtering"? I.e. I'd like to have a group of bars that show my target's buffs but only if my target is hostile (not friendly).
    Posted in: General AddOns
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    posted a message on ClosetGnome - Wear it or lose it.
    Would it be possible to suppress the "set queued while in combat" messages for sets that only consist of items that can be swapped in combat (e.g. weapons)?
    Posted in: General AddOns
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    posted a message on Proximo 2.0 - Simple Arena Unit Frames
    Would it be in the scope of the addon to add pets? Would make targeting and focusing them easier.
    Posted in: General AddOns
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    posted a message on EQCompare vs Mirror/tekKompare
    Mind-boggling, instead of barking up at the author of CowTip who doesn't get his shit fixed, you throw shit at an addon author whose addon works flawlessly.
    Posted in: General AddOns
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    posted a message on 2.4 API's / Functionality changes posted
    That wouldn't really do anything, besides making threat meters always work on the worst case scenario.

    Plus, it'd make boss encounters even more reliable on luck.
    Posted in: General Chat
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    posted a message on A Extremely Customizable Combat Log
    I'd suggest waiting for patch 2.4 which brings a revamp to the whole built-in combat log and the mechanics behind it.

    Don't think anyone would invest time now into such an addon when it prolly will have to be changed massively later anyway.
    Posted in: Addon Ideas
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    posted a message on TinyTip Bug
    The Google SVN version works, too. Baseline functionality, but it works.

    I hope Thrae gets around to fix the anchoring issues and i'd be wholly satisfied. :)
    Posted in: General AddOns
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    posted a message on PlaySoundFile() borked in 2.2?
    It is back on the PTR, ain't it?
    Posted in: Lua Code Discussion
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    posted a message on nQuestLog
    Isn't this covered by the following change in patch 2.3?

    When you speak with an NPC with a single function (Banker, Flight Master, Etc) and who has no other gossip options or quests you will go straight to their functional pane rather than to the gossip pane. Most importantly this means that clicking on a flight master will bring up the flight path map directly rather than the gossip pane with the option to bring up the flight path map.
    Posted in: General AddOns
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