2x Prat-3.0-3.6.14\modules\ChannelSticky.lua:381: attempt to index local 'chan' (a nil value)
Prat-3.0-3.6.14\modules\ChannelSticky.lua:381: in function `BuildChannelList'
Prat-3.0-3.6.14\modules\ChannelSticky.lua:271: in function `OnModuleEnable'
Prat-3.0-3.6.14\addon\modules.lua:182: in function <Prat-3.0\addon\modules.lua:174>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?
Ace3\AceAddon-3.0\AceAddon-3.0-12.lua:558: in function `EnableAddon'
Ace3\AceAddon-3.0\AceAddon-3.0-12.lua:571: in function `EnableAddon'
Ace3\AceAddon-3.0\AceAddon-3.0-12.lua:651: in function <Ace3\AceAddon-3.0\AceAddon-3.0.lua:636>
[C]: in function `LoadAddOn'
FrameXML\UIParent.lua:391: in function `UIParentLoadAddOn'
FrameXML\UIParent.lua:482: in function `TimeManager_LoadUI'
FrameXML\UIParent.lua:993: in function <FrameXML\UIParent.lua:891>
I'm not sure I understand. RecountGuessedAbsorbs implicitly honors talents because it is based on the combatlog. That means that talent-based modifications are already factored in. It does not scan talents though but that really isn't worth the effort because they only factor for a few very special spells and have their own issues/inaccuracies.
This ability isn't a talent though, its a learned ability, and i did take a look at RecountGuessedAbsorbs, but i didn't notice any referance to Savage Defence or its id (62606) in the latest available release (3.1c stable).
I couldn't locate a RecountGuessedAbsorbs thread so ill post here.
It seems that RecountGuessedAbsorbs doesn't count Savage Defence (passive feral ability) as an absorb.
Raingbuster doesn't seem to take into account the extra health and armor you get from switching into Frost presence(like it does for bear form), and also seems to miss the extra parry rating deathknights get from Forceful Deflection.
Getting an error when trying to scan inscription using r1011.
Interface\AddOns\AckisRecipeList\ARLFrame.lua:322: attempt to concatenate local 'recStr' (a nil value)
Count: 2
Call Stack:
[C]: ?
Interface\AddOns\AckisRecipeList\ARLFrame.lua:322: in function <Interface\AddOns\AckisRecipeList\ARLFrame.lua:316>
Interface\AddOns\AckisRecipeList\ARLFrame.lua:3046: in function `initDisplayStrings'
Interface\AddOns\AckisRecipeList\ARLFrame.lua:4108: in function `CreateFrame'
Interface\AddOns\AckisRecipeList\AckisRecipeList.lua:1716: in function `AckisRecipeList_Command'
Interface\AddOns\AckisRecipeList\ARLFrame.lua:1108: in function `ToggleFrame'
Interface\AddOns\AckisRecipeList\ARLFrame.lua:361: in function <Interface\AddOns\AckisRecipeList\ARLFrame.lua:360>
The memory usage is a bit high, but this addon is great for what it does.
My only 2 complaints are that it very occasionally adds a spell that a mob doesn't cast to its list, seemingly from you, a mob or someone fighting near you.
The other issue is, that mobspells doesn't display the spells a mob casts if you mouse-over the target frame.
For the level 70 epic engineering helmets, you can only learn the patterns for the highest armor type you can wear, so if your a druid you can only learn the leather patterns, no other ones.
Could you change it so that if your an engineer, that you don't see helmet armopr types that you can't learn, when scanning the recipes you know.
Found a little bug.
When looking at Gnomish Water Sinking Device it lists it as adding 0.33% crit + dodge, when the stats on it say -5 agility, not +5.
It doesn't appear to work for jewelcrafting at all, although ti does work on the same character for first aid + mining.
Using the latest version off WAU as of this post.
0
2x Prat-3.0-3.6.14\modules\ChannelSticky.lua:381: attempt to index local 'chan' (a nil value)
Prat-3.0-3.6.14\modules\ChannelSticky.lua:381: in function `BuildChannelList'
Prat-3.0-3.6.14\modules\ChannelSticky.lua:271: in function `OnModuleEnable'
Prat-3.0-3.6.14\addon\modules.lua:182: in function <Prat-3.0\addon\modules.lua:174>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?
Ace3\AceAddon-3.0\AceAddon-3.0-12.lua:558: in function `EnableAddon'
Ace3\AceAddon-3.0\AceAddon-3.0-12.lua:571: in function `EnableAddon'
Ace3\AceAddon-3.0\AceAddon-3.0-12.lua:651: in function <Ace3\AceAddon-3.0\AceAddon-3.0.lua:636>
[C]: in function `LoadAddOn'
FrameXML\UIParent.lua:391: in function `UIParentLoadAddOn'
FrameXML\UIParent.lua:482: in function `TimeManager_LoadUI'
FrameXML\UIParent.lua:993: in function <FrameXML\UIParent.lua:891>
Locals:
nil
0
Shadow Cleave http://www.wowhead.com/?spell=50581
Immolation http://www.wowhead.com/?spell=50589
Immolation scales with spell pwr.
Im not sure about Shadow Cleave, but it is like maul, where it pops on your next melee strike.
0
This ability isn't a talent though, its a learned ability, and i did take a look at RecountGuessedAbsorbs, but i didn't notice any referance to Savage Defence or its id (62606) in the latest available release (3.1c stable).
0
It seems that RecountGuessedAbsorbs doesn't count Savage Defence (passive feral ability) as an absorb.
0
0
0
You have Seal of the Martyr/Seal of Blood listed as doing ppm which is not correct, the seal goes off everytime you hit, like SoR.
I also believe that Seal of Vengeance/Seal of Corruption is no longer a proc, it should be going off everytime you hit now as well.
Will you be adding support for glyphs in at all?
Btw great job on updating the mod, thanks a lot.
0
Interface\AddOns\AckisRecipeList\ARLFrame.lua:322: attempt to concatenate local 'recStr' (a nil value)
Count: 2
Call Stack:
[C]: ?
Interface\AddOns\AckisRecipeList\ARLFrame.lua:322: in function <Interface\AddOns\AckisRecipeList\ARLFrame.lua:316>
Interface\AddOns\AckisRecipeList\ARLFrame.lua:3046: in function `initDisplayStrings'
Interface\AddOns\AckisRecipeList\ARLFrame.lua:4108: in function `CreateFrame'
Interface\AddOns\AckisRecipeList\AckisRecipeList.lua:1716: in function `AckisRecipeList_Command'
Interface\AddOns\AckisRecipeList\ARLFrame.lua:1108: in function `ToggleFrame'
Interface\AddOns\AckisRecipeList\ARLFrame.lua:361: in function <Interface\AddOns\AckisRecipeList\ARLFrame.lua:360>
0
Error: attempt to index local 'self' (a number value)
File: Interface\FrameXML\UIPanelTemplates.lua
Line: 230
Count: 8
0
Error: attempt to concatenate field 'AP' (a nil value)
File: Interface\AddOns\DrDamage\Melee.lua
Line: 1430
Count: 1
As well, the judgments (light, wisdom and justice) do not show the amount of damage they should be doing on their respective buttons.
0
My only 2 complaints are that it very occasionally adds a spell that a mob doesn't cast to its list, seemingly from you, a mob or someone fighting near you.
The other issue is, that mobspells doesn't display the spells a mob casts if you mouse-over the target frame.
0
Could you change it so that if your an engineer, that you don't see helmet armopr types that you can't learn, when scanning the recipes you know.
0
When looking at Gnomish Water Sinking Device it lists it as adding 0.33% crit + dodge, when the stats on it say -5 agility, not +5.
0
0
Using the latest version off WAU as of this post.