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  • 0

    posted a message on Skinner
    Quote from Jncl
    Hi,
    Bugfix for tektip skin (as reported by solor)


    fixed now... thanks!
    Posted in: General AddOns
  • 0

    posted a message on Skinner
    Quote from Jncl
    Hi,
    Bugfix for tektip (as reported by solor)


    there is still tektip error


    [2009/10/18 11:49:59-2557-x1]: Skinner-b2.10505.4\SkinMe\tektip.lua:27: attempt to index local 'child' (a nil value)
    (tail call): ?:
    <in C code>: ?
    Skinner-b2.10505.4\Skinner.lua:684: in function <Skinner\Skinner.lua:682>
    Skinner-b2.10505.4\Skinner.lua:696: in function `checkAndRun'
    Skinner-b2.10505.4\AddonFrames.lua:171: in function <Skinner\AddonFrames.lua:62>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
    (tail call): ?:
    AceTimer-3.0-5 (ag_UnitFrames):158: in function <...Ons\ag_UnitFrames\libs\AceTimer-3.0\AceTimer-3.0.lua:132>

    ---

    Only addon that is using tektip is Broker_Bags for me, so at the end of the day, it doesnt bother me that much. :) This might be issue with some other tooltip addon, i know some of mods im using are using LibQTip as well and im using cowtip as well...
    Posted in: General AddOns
  • 0

    posted a message on Skinner
    [2009/10/15 14:56:36-2551-x1]: Skinner-b2.10505.3\SkinMe\tektip.lua:27: attempt to index local 'child' (a nil value)
    (tail call): ?:
    <in C code>: ?
    Skinner-b2.10505.3\Skinner.lua:684: in function <Skinner\Skinner.lua:682>
    Skinner-b2.10505.3\Skinner.lua:696: in function `checkAndRun'
    Skinner-b2.10505.3\AddonFrames.lua:171: in function <Skinner\AddonFrames.lua:62>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
    (tail call): ?:
    AceTimer-3.0-5 (ag_UnitFrames):158: in function <...Ons\ag_UnitFrames\libs\AceTimer-3.0\AceTimer-3.0.lua:132>

    ---

    bug with tektip skinning.
    Posted in: General AddOns
  • 0

    posted a message on WADDU - WoW Addon Updater
    hm wowace parser broke down as well? ah i see, they added image verification :(
    Posted in: Updaters
  • 0

    posted a message on Grid2 - What it is, and what it's not
    Quote from jerry
    Fixed in r40. See you for the next typo :-)


    nono it seems fine now! ;)
    Posted in: Grid & Grid2
  • 0

    posted a message on Grid2 - What it is, and what it's not
    different bug now:

    [2008/12/16 15:41:37-1161-x1]: Grid2-$Rev: 39 $\GridDefaults.lua:180: attempt to call a nil value
    Grid2-$Rev: 39 $\GridDefaults.lua:227: in function `Setup'
    Grid2-$Rev: 39 $\GridCore.lua:170: in function <Interface\AddOns\Grid2\GridCore.lua:158>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
    (tail call): ?:
    AceAddon-3.0-5 (ag_UnitFrames):365: in function `EnableAddon'
    AceAddon-3.0-5 (ag_UnitFrames):435: in function <...Ons\ag_UnitFrames\libs\AceAddon-3.0\AceAddon-3.0.lua:421>
    <in C code>: in function `LoadAddOn'
    Interface\FrameXML\UIParent.lua:991: in function `UIParentLoadAddOn':
    Interface\FrameXML\UIParent.lua:241: in function `CombatLog_LoadUI':
    Interface\FrameXML\UIParent.lua:389: in function `UIParent_OnEvent':
    <string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>

    ---
    Posted in: Grid & Grid2
  • 0

    posted a message on Skinner
    itemdb needs reskining

    [2008/12/15 21:41:51-1155-x1]: Skinner-b1.9183.16 \SkinMe\ItemDB.lua:14: Usage: SecureHook([object], method, [handler]): Attempting to hook a non existing target
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
    (tail call): ?:
    AceTimer-3.0-4 (ag_UnitFrames):140: in function <...Ons\ag_UnitFrames\libs\AceTimer-3.0\AceTimer-3.0.lua:114>

    ---
    Posted in: General AddOns
  • 0

    posted a message on Grid2 - What it is, and what it's not
    [2008/12/15 16:53:29-1151-x1]: Grid2-$Rev: 15 $\GridDefaults.lua:178: bad argument #4 to 'format' (string expected, got no value)
    Grid2-$Rev: 15 $\GridDefaults.lua:178: in function `SetupAuraStatus'
    Grid2-$Rev: 15 $\GridDefaults.lua:229: in function `Setup'
    Grid2-$Rev: 15 $\GridCore.lua:170: in function <Interface\AddOns\Grid2\GridCore.lua:158>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
    (tail call): ?:
    AceAddon-3.0-5 (ag_UnitFrames):365: in function `EnableAddon'
    AceAddon-3.0-5 (ag_UnitFrames):435: in function <...Ons\ag_UnitFrames\libs\AceAddon-3.0\AceAddon-3.0.lua:421>
    <in C code>: in function `LoadAddOn'
    Interface\FrameXML\UIParent.lua:991: in function `UIParentLoadAddOn':
    Interface\FrameXML\UIParent.lua:241: in function `CombatLog_LoadUI':
    Interface\FrameXML\UIParent.lua:389: in function `UIParent_OnEvent':
    <string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>

    ---

    on load/reload ui, also tryed with deleted Grid2.lua in SavedVirables and doesnt help.
    Posted in: Grid & Grid2
  • 0

    posted a message on Skinner
    Quote from Jncl
    Cartographer3 (as requested by solor)


    thx works great, here is one error that i get sometimes when opening addons options:

    [2008/11/01 22:58:21-892-x8]: Skinner-b1.9056.12\UIElements2.lua:76: attempt to call method 'tekKonfig' (a nil value)
    (tail call): ?:
    <in C code>: in function `InterfaceOptionsList_DisplayPanel'
    Interface\FrameXML\UIOptionsFrame.lua:46: in function `InterfaceOptionsListButton_OnClick':
    <string>:"*:OnClick":2: in function <[string "*:OnClick"]:1>

    ---
    Posted in: General AddOns
  • 0

    posted a message on SexyMap - A tiny bundle of minimap awesomeification
    Quote from HunterZ
    Tekkub's Blipstick works fine with SexyMap (lol, sounds like I'm giving fashion advice).


    hm, ill try, before i was using chincilla so i never tryed anything else, but now i finaly got rid of last "rock" addon :)

    also 1 bug

    [2008/10/29 18:03:22-862-x1]: sexymap\Buttons.lua:188: attempt to call method 'Hide' (a nil value)
    sexymap\Buttons.lua:144: in function <Interface\AddOns\sexymap\Buttons.lua:139>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
    (tail call): ?:
    AceAddon-3.0\AceAddon-3.0.lua:365: in function `EnableAddon'
    AceAddon-3.0\AceAddon-3.0.lua:377: in function `EnableAddon'
    AceAddon-3.0\AceAddon-3.0.lua:435: in function <...Ons\ag_UnitFrames\libs\AceAddon-3.0\AceAddon-3.0.lua:421>
    <in C code>: in function `LoadAddOn'
    Interface\FrameXML\UIParent.lua:991: in function `UIParentLoadAddOn':
    Interface\FrameXML\UIParent.lua:241: in function `CombatLog_LoadUI':
    Interface\FrameXML\UIParent.lua:389: in function `UIParent_OnEvent':
    <string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>

    ---

    i have most of blizzard buttons on hide and most of addons buttons on show so i dont know what specific button does this problems (i assume one of the blizzard ones that i have it on hide :)), this is on load btw
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on SexyMap - A tiny bundle of minimap awesomeification
    seems nice! but maybe add presets also for some simpler shapes? like square with tooltip border? because whatever i did i couldnt make that tooltip texture to act as i wanted, so i just ended up using kgpanels panel around for now... also maybe more different options for tracking dots would be nice also and in that buttons hide, could have some "default" option that all buttons in certain groups acts accordingly unless specified otherwise
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on Grid2 - What it is, and what it's not
    Well at the end of the day it doesnt matter if its as standalone plugin or part of main addon, but back in the days when i was raidleader i always tryed to "force" people to use it because i got less excuses ;) its not about knowing how to play class, im sure everyone gets rebuffed once/hour but people die and those people sometimes doesnt get rebuffed unless they whine or have big icon on grid that he needs buff :) even when i played feral druid a bit last few months i was buffing people just because this annoying big icon in the middle of his frame that he is missing buff and since i didnt have imp motw this shouldnt be my "job" at all... I just feel that *missingbuffs should be *must* pluging for each buffing class at least and raidleader, but this is only my personal oppinion. People in most cases needs to be pushed in certain direction, because they wont do shit on their own.

    About *raiddebuff is a bit different since it works like big filter and needs to be updated all the time so maybe its not that usefull, since most of time people should only care for debuffs they can cure and this filter i think it exists already in default grid/grid2.
    Posted in: Grid & Grid2
  • 0

    posted a message on Skinner
    Quote from Jncl
    Hi,
    If there are still issues with it then please let me know, but Xloot and Skinner now play nicely together. :)


    works fine together now, thx
    Posted in: General AddOns
  • 0

    posted a message on Skinner
    Quote from Takika
    I think the problem still exists, but if I disable the sRaidFrames addon it works without errors.


    this is same problems as with xloot... sraidframes is using special-events-aura instead of se-loot&anchorsaway
    Posted in: General AddOns
  • 0

    posted a message on XLoot
    "AceLibrary("AceEvent-2.0"):embed(AnchorsAway)" in AnchorsAway and "AceLibrary("AceEvent-2.0"):embed(lib)" in SpecialEvents-Loot-1.0 does all the problems...
    Posted in: General AddOns
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