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    posted a message on A lightweight damagemeter
    We have Recount and Skada, but they both behave more like a raid analyzer than a simple, pure damagemeter. What i would like to see is a ''reincarnation'' of Violation or a very similar type of damagemeter (http://www.wowinterface.com/downloads/info14412-FiendDamageMeters.html#info is also a Violation look-a-like, but also outdated and no longer maintained unfortunately).

    I've been searching everywhere, and there aren't a single lightweight damagemeter that only shows damage/dps in simple bars instead of tracking loads of other information like misses/crits/abilities used etc. If anyone would like to start a project like this i'd be very happy, and i guess i'm not the only one.
    Posted in: Addon Ideas
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Aeyan
    Same song, different verse.



    Skada panels usually only visible in party/raid.

    What's the name of the border you use around nameplates/castbar?
    Posted in: General Chat
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    posted a message on Mapster: Official Thread
    Ah, i'm using AI-Art, so that may be why.
    Posted in: Map/Minimap AddOns
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    posted a message on Mapster: Official Thread
    http://img693.yfrog.com/img693/4903/adsasdadsad.jpg


    Seems to be an issue in the bottom area, some quest information like rewards etc are supposed to be shown there, no?
    Posted in: Map/Minimap AddOns
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    posted a message on Skada: a damage meter
    Changelogs seems to be broken, 1.2-21 is the last one listed in the files page.
    Posted in: General AddOns
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    posted a message on Deus Vox Encounters
    Latest Beta:





    2x DXE-402\Alerts\Alerts.lua:162: attempt to call global 'ColorText' (a nil value)
    DXE-402\Alerts\Alerts.lua:714: in function `CenterPopup'
    DXE-402\Invoker.lua:434: in function `handler'
    DXE-402\Invoker.lua:653: in function `InvokeCommands'
    DXE-402\Invoker.lua:675: in function `?'
    CallbackHandler-1.0-5:146: in function <...ade\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[12]":4: in function <[string "safecall Dispatcher[12]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[12]":13: in function `?'
    CallbackHandler-1.0-5:91: in function `Fire'
    AceEvent-3.0-3 (Bartender4):119: in function <...AddOns\Bartender4\libs\AceEvent-3.0\AceEvent-3.0.lua:118>

    ---



    Around 16 different errors involving ''Alert''.
    Posted in: Raid AddOns
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    posted a message on Deus Vox Encounters
    Quote from Kollektiv
    I added a toggle for the icon in the latest alpha.

    Yeah, it's working perfectly fine now. Thanks to Kollektiv and Kerecha. Also keep up the good work, so far it's the best bossmod i've used (used them all).
    Posted in: Raid AddOns
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    posted a message on Deus Vox Encounters
    Quote from Kollektiv
    I believe that's a font rendering error that I can't do anything about.

    How about removing the icon then? I know there's a way to remove icons from the bars, but not from the warning text. I used bigwigs before and i could output to chat using the same font without problems. It could be because of the icon as Kerecha said.
    Posted in: Raid AddOns
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    posted a message on Deus Vox Encounters
    I'm trying to set the Warning Messages to be output through Chat, but the letters are very hard to understand.


    http://img17.yfrog.com/img17/6184/fsddsfdsdsf.png


    It's like the font has screwed up somehow, and even when changing the font through the global options the font remains the same.
    Posted in: Raid AddOns
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    posted a message on sTooltip - Anchoring the tooltip to the mouse
    I'm unsure what to do to make the tooltip appear on the mouse instead of the bottom right corner, could someone help me? You can get the addon from RothUI for example. I'm guessing some of these lines needs editing:


    GameTooltip_SetDefaultAnchor = function(tooltip, parent)
    tooltip:SetOwner(parent, "ANCHOR_NONE");
    tooltip:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", -70, CONTAINER_OFFSET_Y+70);
    tooltip.default = 1;
    end
    Posted in: AddOn HELP!
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    posted a message on BigWigs
    Quote from waterelf
    i am still confused

    how can i pop out message through say channel

    i can find an option about it

    maybe i am a noob

    You can't and you never could. Some warnings are set to /say, like Shadow Crash on General Vezax (''Shadow blast on ME!!'').
    Posted in: Raid AddOns
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    posted a message on Squire - lightweight mount helper
    Quote from Skylinee
    Latest alpha is buggy for me, it chooses a groundmount after being in combat, need to mount a ground mount first before it correctly chooses a flying mount.

    Might have found the reason. I had the modifier set to SHIFT, and the macro set to SHIFT-2, so i guess when i pressed SHIFT-2 straight after combat, the macro didn't update fast enough. I guess some of these changes changed the update speed of the modifier key.


    ------------------------------------------------------------------------
    r100 | adirelle | 2009-08-22 13:53:20 +0000 (Sat, 22 Aug 2009) | 2 lines
    Changed paths:
    M /trunk/Core.lua
    Tidying up update handling.
    ------------------------------------------------------------------------
    r99 | adirelle | 2009-08-22 09:25:04 +0000 (Sat, 22 Aug 2009) | 2 lines
    Changed paths:
    M /trunk/Core.lua
    Reduced OnUpdate usage by bucketing SPELL_UPDATE_USABLE (unless "moving" spells are enabled).












    Anyway, i have the modifier set to CTRL now, and it seems to work fine.



    Edit: Aaaand it's still happening. Running out of ideas now.
    Posted in: General AddOns
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    posted a message on BigWigs
    The /tip command interfers with TipTac, as it uses the same command :/
    Posted in: Raid AddOns
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    posted a message on BigWigs
    There seems to be issues with the wipe detection still (Vortex/Shield bars stay on screen after wiping on Twins 25 heroic for example).
    Posted in: Raid AddOns
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    posted a message on Skada: a damage meter
    Works fine for me aswell, i got Skada, SkadaDamage and SkadaEnemies installed. You can see enemy damage done and enemy damage taken with this module.
    Posted in: General AddOns
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