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    posted a message on Deus Vox Encounters
    The addon just randomly stops working, i've got no bars or warnings for the last 2 pulls on heroic 25 Deathwhisper now for example. No errors either.
    Posted in: Raid AddOns
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    posted a message on Deus Vox Encounters
    The CD for Dominate Mind on Deathwhisper heroic 25 is wrong, it's ~40 sec instead of 30. Don't have exact numbers, just an estimate.
    Posted in: Raid AddOns
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    posted a message on Skada: a damage meter
    Quote from blecap
    i've a small problem. sometimes Skada doesn't record anything at all and had to restart wow. it's as though i had it off or something. might be a bug?

    Combatlog bug. http://forums.wowace.com/showthread.php?t=17521

    Basically been going on randomly since Wotlk.
    Posted in: General AddOns
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    posted a message on Deus Vox Encounters
    latest:

    1x DXE-450\Alerts\Raid_Icons.lua:139: '<eof>' expected near 'end'
    DXE_Loader-v442-33-gaf62f31\Loader.lua:19: in function `Load'
    DXE_Loader-v442-33-gaf62f31\Loader.lua:39: in function `?'
    DXE_Loader-v442-33-gaf62f31\Loader.lua:137: in function <DXE_Loader\Loader.lua:137>

    Locals:
    self = <unnamed> {
    Z_MODS_LIST = {}
    ZONE_CHANGED_NEW_AREA = <function> @ DXE_Loader\Loader.lua:36:
    0 = <userdata>
    ADDON_LOADED = <function> @ DXE_Loader\Loader.lua:42:
    Load = <function> @ DXE_Loader\Loader.lua:19:
    CleanZoneModules = <function> @ DXE_Loader\Loader.lua:21:
    }
    name = "DXE_Citadel"

    ---




    1x DXE-450\Invoker.lua:174: attempt to index upvalue 'RaidIcons' (a nil value)
    CallbackHandler-1.0-5:147: in function <...er4\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
    <string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":13: in function `?'
    CallbackHandler-1.0-5:92: in function `Fire'
    DXE-450\Core.lua:563: in function `StopEncounter'
    DXE-450\Core.lua:827: in function `?'
    CallbackHandler-1.0-5:147: in function <...er4\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
    <string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":13: in function `?'
    CallbackHandler-1.0-5:92: in function `Fire'
    AceEvent-3.0-3 (Bartender4):120: in function <...AddOns\Bartender4\libs\AceEvent-3.0\AceEvent-3.0.lua:119>

    ---
    Posted in: Raid AddOns
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Frontier

    • Killing the roll spam in chat


    This should work fine for that
    Posted in: General Chat
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    posted a message on A lightweight damagemeter
    Quote from Mercu
    Loosk good so far, but is it right that Skada eats up the same memory amount as Recount if doing nothing? (1,3mb in my UI)

    No, Skada starts at 600kb when i clear everything and relog, though it climbs up to 1.3-1.4 after a few hours of combat.
    Posted in: Addon Ideas
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    posted a message on A lightweight damagemeter
    Quote from Mercu
    Does this module also include a DPS "frame" behind the damage displayed?

    Yeah, it shows damage done and dps in the bar, just like the normal module does. The exception is that it doesn't track any abilities used, how many crits you had etc, so you get no information on mouseover.
    Posted in: Addon Ideas
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    posted a message on A lightweight damagemeter
    Quote from Zarnivoop
    I was a bit bored at work so I butchered the Damage module. http://www.wowinterface.com/downloads/info15537-Minimaldamage.html

    Working great, the damage module is using ~25kb instead of 1-2 MB like the standard one.
    Posted in: Addon Ideas
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    posted a message on Need a simple addon for switching ammo based on zone
    Quote from Farmbuyer
    ItemRack can do custom events. I wouldn't be surprised if the other generic gearset-type addons could also.

    Yeah, but i'd rather not use a full blown-out gear addon just for this simple task.
    Posted in: AddOn HELP!
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    posted a message on Need a simple addon for switching ammo based on zone
    Since the latest patch, all ammo swapping addons have stopped working. It has something to do with blizzard not allowing addons to change any weapon slots during combat. So i wonder if anyone could code up a nice and simple addon to change high level arrows whenever you enter a raid instance and normal vendor type ammo when you exit?
    Posted in: AddOn HELP!
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    posted a message on A lightweight damagemeter
    Thanks, i'll try it out at the next raid. Another thing i noticed though is that Skada uses around 600kb on login, with no reports saved or anything. What's causing this memory usage, as i have no fights saved? I noticed the memory gained a little bit after every update.
    Posted in: Addon Ideas
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    posted a message on A lightweight damagemeter
    Quote from Zarnivoop
    If you are happy with Skada, you can just disable all but the Damage module. It will not track (collect combat log events) for anything else then. If it is still too much you could make a stripped-down version of the Damage module, removing the bits you do not want.

    Yeah, i'm only using the Damage and Enemy module, though it would be perfect if i could disable the data collection of abilities used, amount of hits/crits etc.
    Posted in: Addon Ideas
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    posted a message on A lightweight damagemeter
    Quote from Seerah
    (I still use Violation)

    I am happy with just one window (who needs more to clutter your screen?) and just cycling through the reports.

    How does it compare when comparing numbers with Skada and/or Recount? Also, Violation does not properly reset data between fights if you set up a window to show current damage done. The configurations you make are global, not per window. Violation also lacks the option to not record while not in a raid and it still uses Ace2.
    Posted in: Addon Ideas
  • 0

    posted a message on A lightweight damagemeter
    Violation also lacked the support of having several windows at once (one to show current damage, one to show total for example).
    Posted in: Addon Ideas
  • 0

    posted a message on A lightweight damagemeter
    There are some minor bugs like counting overkill as damage, so it wouldn't require that much to fix i guess. I'd do it myself if i had any experience in coding, but sadly i don't.
    Posted in: Addon Ideas
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