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    posted a message on Postal (was GMail2): Updated
    I've noticed that when you check mark mail and click the open/return button the checks dont move with the items, which can lead to a misperception as to what is going to be opened. For example if the 2nd item is checked and the 4th item is checked, the 2nd item is opened and everything shifts up one, if things were still marked right the 3rd item should be checked, however the 2nd and 4th item are still checked.

    Also i've had reports from a friend (sorry hasn't happened to me that i've noticed) that it opened more mail than he had asked, he wasn't upset just confused.
    Posted in: General AddOns
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    posted a message on Manufac: Retooled Professions
    Any chance of being able to add further sub groupings? Example: Alchemy -> Elixir -> Spell Damage -> Adept's Elixir
    Posted in: General AddOns
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    posted a message on mining and notes bugs
    The id error seems to be somehow linked to cartographer_quests as the when id is a string the string is: quests (or could be quest, I forget now)
    Posted in: Map/Minimap AddOns
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    posted a message on Detox
    Any chance we could get a header on the detached tooltip, maybe a title.
    so like:
    _________________________________________
    |         Detox         |
    | Debuff            Player |
    -----------------------------------------

    or something, just some sort of indicator so that when its empty you have an idea what it is.
    Preferably something that keeps the Detox tooltip the same size when its empty as when it has a debuff.
    Posted in: General AddOns
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    posted a message on Squishy 0.10 [2006/08/22]
    I was having this problem last night also. To resolve it i unchecked the auto self cast button in interface options, which I had enabled after the patch. Looks like the blizzard self-cast interferes with other stuff.
    Posted in: General AddOns
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    posted a message on SCT 6.0 / SCTD 3.0
    ModMenuTuFu uses dewdrop and feeds option tables into it from what I can tell. Thats the FeedAceOptionsTable call. For example it even creates a dropdown menu for AuldLangSyne which has only slash commands, I'm assuming it turns your slash commands into a dropdown menu somehow. I'm just not sure if the problem is in dewdrop's conversion or in the original table.

    Hope this helps somehow :)
    Posted in: General AddOns
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    posted a message on SCT 6.0 / SCTD 3.0
    The following error occured for me last night:

    [2006/08/22 20:52:24-95]: FuBar_ModMenuTuFu\Core.lua:96: Dewdrop-2.0: assertion failed! ...ce\AddOns\ag_UnitFrames\libs\Dewdrop\Dewdrop-2.0.lua:1315: in function `FeedAceOptionsTable'
    <in C code>: in function `error'
    AceLibrary\AceLibrary.lua:106: in function <...face\AddOns\MobHealth\Libs\AceLibrary\AceLibrary.lua:37>
    AceLibrary\AceLibrary.lua:121: in function `assert'
    Dewdrop\Dewdrop-2.0.lua:1315: in function `FeedAceOptionsTable'
    FuBar_ModMenuTuFu\Core.lua:96: in function `OnMenuRequest'
    FuBarPlugin-2.0\FuBarPlugin-2.0.lua:732: in function <...Ons\BigWigs\Libs\FuBarPlugin-2.0\FuBarPlugin-2.0.lua:709>
    Dewdrop\Dewdrop-2.0.lua:1352: in function <...ce\AddOns\ag_UnitFrames\libs\Dewdrop\Dewdrop-2.0.lua:1320>
    Dewdrop\Dewdrop-2.0.lua:1881: in function <...ce\AddOns\ag_UnitFrames\libs\Dewdrop\Dewdrop-2.0.lua:1853>
    Dewdrop\Dewdrop-2.0.lua:368: in function <...ce\AddOns\ag_UnitFrames\libs\Dewdrop\Dewdrop-2.0.lua:354>

    ---

    Occurs when mousing over Unknown->SCTD - Damage -Ace2-

    Since i'm not sure if this is a dewdrop or SCTD error i'm posting it both in the SCT/SCTD thread and in flyspray.

    This problem doesn't happen when I mouse over ScrollingCombatText -Ace2- so if it is a problem with SCTD its something done differently from SCT
    Posted in: General AddOns
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    posted a message on Squishy 0.10 [2006/08/22]
    I noticed in the latest commit you're registering Comms w/ AceComm but you're only doing it for GROUP, why not RAID? Also any chance we could get a slider for the max percent? There appears to be a variable for it but no command to change it. Thanks.
    Posted in: General AddOns
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    posted a message on SCT 6.0 / SCTD 3.0
    Could you please put a
    ## X-Category: <category>
    in your .toc file so it can be automagically put into the right category by FuBar_ModMenuTuFu or anything else thats interested in the category.
    Here is a list of the categories: http://wiki.wowace.com/index.php/Ace2_Categories
    You could also put in:
    ## X-eMail:
    ## X-Website:
    if you want them to showup in the about for your addon that ace2 provides.
    Posted in: General AddOns
  • 0

    posted a message on Squishy 0.10 [2006/08/22]
    Any chance of adding a tooltip to the H icon to say who is healing them with what spell?
    Posted in: General AddOns
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    posted a message on ArcHUD 2.2 (2007-06-11)
    Any Plans to migrate to MobHealth3? While it does provide backwards compatibility direct support might be useful.
    Posted in: General AddOns
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    posted a message on otravi_UnitFrames 2.0.0 [Alpha] [26.06.06]
    Maybe I'm missing it but is there a way to see if a mob is PvP or tapped with these unitframes?
    Posted in: Unit Frames
  • 0

    posted a message on RosterLib-2.0
    When you register for an event you either need to have a function of the same name as the event or specify a handler for the event that points to a function you already have.

    Example:
    function myAddon:OnEnable()
      self:RegisterEvent("AUTOFOLLOW_BEGIN")
      self:RegisterEvent("BAG_UPDATE","OnModify")
    end
    
    function myAddon:AUTOFOLLOW_BEGIN(following)
      self.following = following
    end
    
    function myAddon:OnModify(containerID)
      self.mostRecentBag = containerID
    end
    Posted in: Libraries
  • 0

    posted a message on RosterLib-2.0
    As a note shouldn't your SVN URL be more like:
    http://svn.wowace.com/root/trunk/RosterLib/Roster-2.0 or
    http://svn.wowace.com/root/trunk/RosterLib/RosterLib-2.0

    So that it more closely mimics other libraries, ie if you decide to make a RosterLib-3.0 at some point it wouldn't be a completely different folder at the root level.
    Posted in: Libraries
  • 0

    posted a message on otravi_UnitFrames 2.0.0 [Alpha] [26.06.06]
    Player Pets don't always seem to show up properly, often showing as Unknown. I'm unsure if thier health is updated properly when that is the case also.
    Posted in: Unit Frames
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