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    posted a message on NRT_EPGP (Unofficial)
    What items were looted in the log you're having an issue with?
    Looking at that section of the code, name would only be nil if for some reason the itemLink didn't return a name (the 1st return value of the GetItemInfo function).

    If you got to line 181 presumably the item is a token. I haven't had a chance to loot/see a token looted recently but hopefully I'll see some looted tonight. As much information as you can provide would be helpful in narrowing down the problem. I'm going to make one change to make sure pt is loaded correctly but if that doesn't fix it i'll need to look at it more in depth.
    Posted in: General AddOns
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    posted a message on Avion - Event driven visual effects (former PowerAura2)
    simply remove grid from the x-embeds section of the toc. that's the part that controlls dependancies. Having it as an optdep doesn't force the download.
    Posted in: General AddOns
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    posted a message on outdated tocs
    chattthrottlelib shouldn't be needed as its included inline of acecomm.

    soar is deprecated you should be able to remove it, if something complainz post the name of the addon and maybe the author can change it to sinklib(which is what replaced it)

    I thought compost wasn't supposed to be used anymore now that WoW is better at GC, did that change or is just an older addon?

    But yeah Glory needs a TOC update.

    -Sinaloit
    Posted in: Libraries
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    posted a message on Is there a good resource for timing Events in Ace?
    Incubator uses ScheduleRepeatingEvent,
    thier line is:
    self:ScheduleRepeatingEvent("IncubatorPeriodicHandler", self.PeriodicHandler, 1, self )


    so name, handler, time, arg.

    Hopefully that helps
    Posted in: Lua Code Discussion
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    posted a message on Can't see my addons
    I'd make sure you have the latest version of the WAU. You can uninstall what you have then go to http://www.wowace.com/wau/publish.htm using IE to do the install. Then try again.
    Posted in: General Chat
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    posted a message on Is there a way to show only active quests objectives on the map?
    For me it only shows the objectives of active quests by default. With one exception, if you are grouped you also see objectives for other party members who have some addon that shares what quests they are on. I suspect that quixote provides that but haven't looked that far into it yet.
    Posted in: Map/Minimap AddOns
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    posted a message on PlaySoundFile() borked in 2.2?
    first thought is that you are now creating a new table each time onupdate run. (alot) This isn't a good thing.
    Posted in: Lua Code Discussion
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    posted a message on Nihilum Raid Tracker (nrt) Modify Help
    you can look at the NRT_EPGP addon on the ace svn. That addon includes a different NRT output format which includes class, as well as other changes for epgp.
    Posted in: Lua Code Discussion
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    posted a message on Aloft - Customized Nameplates - Official Thread
    Threat isn't LoD because then you would not be able to have someone install just threat for threat reporting. Which is currently possible. Beside in your sotuation having it LoD wouldn't matter because Aloft would load it anyway. Just leave it enabled. I do agree that Aloft should possibly just disable the threat portion if it can't find Threat-1.0
    Posted in: General AddOns
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    posted a message on PT3 - Token Lookup
    This is sort of doable with PT3, here is some rough code I ended up using:
    DISCLAIMER: This is not guaranteed to be the best or fastest way to do this.
    http://ace.pastey.net/73335

    It could be made more robust with tooltip scanning to enforce that the token belongs to your class. This will also break if they ever decide to call the first portion of the tokens something else.
    If you wanted all the items of the appropriate type you could just insert them into a table instead of just selecting one like I did.
    Posted in: Libraries
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    posted a message on PT3 - Token Lookup
    Hello, I was wondering if there was a way to use PT3 to lookup set items via their turnin tokens. Or failing that , some other alternative.

    As an example if the Tier4 glove item had dropped.

    I'd like to be able to send that item link to a function that either returns a list of all the items possible from that token or preferably accepts a second argument of class and returns only the ones for that class.

    Thank you for your assistance.
    -Sinaloit
    Posted in: Libraries
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    posted a message on Official Threat-1.0 error reporting and discussion thread
    I was in a group with me (70 Paladin w/ Righteous Fury talent and the buff on) and a 70 Rogue w/ Blessing of Salvation. I ended up mostly healing myself due to the elite hitting hard, so not alot of melee damage output. However looking at the Threat reported via Omen (and hence provided by Threat-1.0) I had a large threat lead on the rogue, however the rogue still took aggro from me when they were not feinting, I checked when the rogue got aggro and I still showed a large lead. Is it possible that Righteous Fury does not apply to healing spells or do you have some other idea why this might have happened.
    Posted in: Libraries
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    posted a message on SinkLib Bug
    As an idle point of curiousity, shouldn't Parrot be registering itself with SinkLib instead of SinkLib having hardcoded Parrot support? Or can you not have scroll area support via Registering as a Sink?
    Posted in: Libraries
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    posted a message on Cartographer_QuestObjectives - Official Thread
    That functionality is available through numerous other addons, like Fubar_QuestFu.
    This addon extends the functionality of Cartographer not your tooltip imo.
    Posted in: Map/Minimap AddOns
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    posted a message on Manufac: Retooled Professions
    Well the reason I wanted sub groupings is for Alchemy specialization, you can specialize in Potions/Elixirs/Transmutes, and having an initial group for the specialization would be nice, or maybe some sort of symbol next to the ones you're specializied in.
    Posted in: General AddOns
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