CurseForge and Overwolf are joining forces!
Awesome More Information
  • 0

    posted a message on Bagboy as Sanity replacer?
    I was looking at Ace listings at work, and came across BagBoy. It looked kind of cool, so I tried it at home. It seems to just be the auto-trash etc, but it looks much like Sanity, which has nice searching and sorting. The only thing BagBoy seems to lack in this regard is that it doesn't have an option to show bank, alts, etc.
    Posted in: Addon Ideas
  • 0

    posted a message on Addons for hunters.....
    AceTimers doesn't yet have Hunters yet.
    http://wowace.com/forums/viewtopic.php?t=440&postdays=0&postorder=asc&start=0
    It's getting there, though. There's an ace addon for hunter trap only. It shows how long a trap has been town in a timer, and then if/when it's sprung, shows time left of it. I think it's TrapTimer.

    It would be possible to switch tracking periodically, but you probably wouldn't want to in combat, because it activates the global cooldown. And if you want to save position data of herbs, get Gatherer or something. There's no Aced gatherer (there is an Aced Mapnotes, but I think it's the non-gathering version. There's no way to save the actual blips, those are handled internally by the game.
    Posted in: Addon Ideas
  • 0

    posted a message on Druidbar
    I'm slowly working on redoing Druidbar Ace'd. I know essentially what all my necesary functions will be and how to do them but the Ace part is a little confusing for the Timex. I'm going to jump in and finish it as soon as I can, I was out of town watching The Lion King on Broadway :) (such a spectacular show, holy cow)
    Posted in: Addon Ideas
  • 0

    posted a message on Protector
    So........ Any progress on redone Iron Wall? :)
    Posted in: Addon Ideas
  • 0

    posted a message on Protector
    Feral charge (bear one) works in combat. 8-25 yard range
    Posted in: Addon Ideas
  • 0

    posted a message on Protector
    The only other thing I thought was that the charge, warriors basically have 2 different ones, based on their stance. A bear only has one, so that's not an issue. The charge part should basically test the stance first?
    Posted in: Addon Ideas
  • 0

    posted a message on Protector
    Yeah that sounds right.
    Posted in: Addon Ideas
  • 0

    posted a message on Protector
    By button, I meant presses. I didn't expect a gui for this. :)


    Yeah, that's what I was trying to get at basically.

    Are they targeting my defendee? Then, are they out of melee range? Charge. If in melee range, is rage sufficient? Is ability one in cooldown? if it is, is ability 2?


    Yeah. I think that'd be good.

    This sounds really nice for my uses, as a druid. Offtanking to save a priest, or the like. I'm not constantly watching them all the way a warrior would.
    Posted in: Addon Ideas
  • 0

    posted a message on Protector
    Yeah, that's the basic idea. HateMe can also keep reserve rage.

    Depending on the stance (or form) the following logic is applied

    Berserker
    if mob health <= 20% then perform execute
    if player health > 50% and rage < 20 then perform bloodrage
    if self not battle hardened then use battle shout
    if mob not afflicted with mortal strike then use mortal strike
    if you got this far then use sunder armor
    if there is 5 sunders on the target, use heroic strike

    Battle (keep enuf rage for overpower at all times)
    if mob health <= 20% then perform execute
    if overpower is lit up then use overpower
    if player health > 50% and rage < 20 then perform bloodrage
    if mob is looking at anyone else but me and mocking blow is not on cooldown then use mocking blow
    if self not battle hardened then use battle shout
    if mob not afflicted with mortal strike then use mortal strike
    if you got this far then use sunder armor
    if there is 5 sunders on the target, use heroic strike

    Defensive
    if revenge is lit up then use revenge
    if mob is looking at anyone else but me and taunt is not on cooldown then use taunt
    if player health > 50% and rage < 20 then perform bloodrage
    if shield block is not on cool down and revenge not on cool down then use shield block
    if self not battle hardened then use battle shout
    if you got this far then use sunder armor
    if there is 5 sunders on the target, use heroic strike

    Bear Form/Dire Bear Form
    if mob is looking at anyone else but me and growl is not on cooldown then use growl
    if mob not afflicted with faerie fire then use faerie fire
    if mob not demoralized with faerie fire then use demorazlizing roar
    if bash is not on cooldown then use bash
    if you got this far then use maul


    Maybe trim down the cofigurability to allow basically this:

    Button1
    Intercept/Charge/Feral Charge as appropriate

    Edit: I just thought, Button1 should really do a range check first and just go right to button2 if they're in range/dont need to be charged.

    Button2
    Cast1, Cast2, Cast3, SaveRage(x) Essentially this is so you cna build hate, but sitll keep a reserve of rage to bash a spell cast, or even go Protect someone else.
    Posted in: Addon Ideas
  • 0

    posted a message on Protector
    I'm going to try this out. I like the name, btw.

    Is there any extended aggro-keeping or hate building logic after the charge? For example, if Growl/Taunt is in cooldown, try something else? The HateMe mod has a pretty good run-down of hate building things to try.
    Posted in: Addon Ideas
  • 0

    posted a message on Protector
    How does this know who/what to target to aggro?The person you're defending wouldn't necessarily be targetting their aggressor.
    Posted in: Addon Ideas
  • 0

    posted a message on Request - Don't even know what to call it for sure
    I like that mana miser thing. Someone should ace it :)

    I actually do use mana regen in fights, and it'd be nice to know when that 5 second thing is going. Does that old mana miser even work still?
    Posted in: Addon Ideas
  • 0

    posted a message on Request - Don't even know what to call it for sure
    Spirit versus intellect
    http://www.curse-gaming.com/mod.php?addid=2337

    MUSE
    http://www.curse-gaming.com/mod.php?addid=1217


    I like the concept of them, but I never actually find myself using them. I don't remember to look at chat logs for it after fights etc.
    Posted in: Addon Ideas
  • 0

    posted a message on FishingBuddy & CharacterViewer
    Does anybody else have a hard time taking Devla seriously when watching that crazy avatar? :)
    Posted in: Addon Ideas
  • 0

    posted a message on Request for: AceAttack (Put on AutoAttack when using..)
    I dont know what the money stuff is for but I noticed DruidBar has almost that same bit of code. :(
    Posted in: Addon Ideas
  • To post a comment, please or register a new account.