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    posted a message on Rock + Ace3
    People are so touchy. Internet sarcasm doesn't translate well and all, but that "affishint" business gives it away. lulz.
    Posted in: Frameworks
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    posted a message on Hourglass - A lightweight oCD/CooldownTimers2 improved remake.
    Quote from Klam »

    So the thing is we will have a Cooldown Timer Bar mod with tons of patchs everywhere from different posts. Well i cant see an "improved remake" there.

    Still waiting a true and nice Cooldown Timer Ace2 mod tho or just keep forever the good old CooldownHud made by Saien in 2005...

    So don't use it.. the unappreciative whining about the author not jumping when someone says "frog" in here is incredible.
    Posted in: General AddOns
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    posted a message on Quartz: Modular Casting Bar
    Quote from TheRaven7 »

    While it looks pretty from what I can tell, so far I'm going to give this addon a thumbs down. You can't move it!

    Hello? I've got the damn castbar overlapping my action bars, and I've got my action bars exactly where I want them. I can't understand why anyone would make their casting bar frame unmovable, otherwise why not just use the default one?

    Sorry, but at this time I'm sticking with eCastingBar, because I can move it where I want it.

    ... Don't you think there would've been more posts about not being able to move the bar if it really wasn't possible? Have you looked through all the options? There's a box you uncheck to unlock the bar.
    Posted in: General AddOns
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    posted a message on Aloft - Customized Nameplates - Official Thread
    I just updated to the latest version via WAU (37774 I believe) and nameplates don't show up for enemies anymore.. It's definitely enabled, and friendly/pets show up fine, don't get any errors, but enemies are just MIA. I've tried deleting saved vars, but that doesn't do anything either.. any ideas? D:
    Posted in: General AddOns
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    posted a message on Hourglass - A lightweight oCD/CooldownTimers2 improved remake.
    Quote from dwex »

    Nice. It's not just hunters. Shaman shocks, Mage wards, probably lots of others have linked cooldowns.


    Quote from evl »

    So I've written something mainly for my self but I thought I might as well share it here.

    He already said it's mainly for himself and doesn't play the class you're asking for support for, and you're acting like he's obligated to code your request just because you need it.
    Posted in: General AddOns
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    posted a message on simpleMinimap, now with Ace2 goodness
    If you don't want the square map to rotate, you can just turn off the rotating minimap in interface options..
    Posted in: Map/Minimap AddOns
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    posted a message on VoiceFu?? Work at all???
    Quote from Koriani »

    If its not working perhaps it should be removed from the d/l directory until it does.

    Files on wowace.com are beta, don't expect them to be fully functional, if you want 100% working addons check download sites ie curse wowinterface etc, and so on.
    Posted in: FuBar AddOns
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    posted a message on Quartz: Modular Casting Bar
    If your latency bar is showing up on the wrong side, try checking (or unchecking, whichever one applies to your situation) Embed and see if that changes anything. With Embed checked my latency bar shows up on the left for casts & right for channeled spells, with it unchecked it shows up as I want it to :p
    Posted in: General AddOns
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    posted a message on BattlegroundFu
    Quote from sylvanaar »

    It been fixed on the svn for a while:

    Revision: 36722
    Author: sylvanaar
    Date: 6:33:06 AM, Thursday, May 24, 2007
    Message:
    GloryLib: Fix this extra parameter bug
    ----
    Modified : /trunk/GloryLib/Glory-2.0/Glory-2.0.lua


    ? Reply #2 on: Yesterday at 06:32:49 am ?

    Maybe a while as far as from when it was fixed and when you posted about it, but he posted the change before your fix.
    Posted in: FuBar AddOns
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    posted a message on ClosetGnome - Wear it or lose it.
    Quote from Zlizzer »

    why can't i see:

    http://www.wowace.com/mediawiki/images/6/69/Cg_addset.png

    The Bar in the top - to change outfits..

    I'm not sure which bar you're talking about, but if you meant the dropdown that says None that's where you choose if you want it to show your PVP rank.. I don't see any bar to change outfits with o_o
    Posted in: General AddOns
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    posted a message on UI Screenshots - Show us what you use!
    Mine! All the buttons I can squeeze in, taking as little space as possible. Generally hover around 24mb with raid mods turned off, which I don't always remember to do -_-

    Solo:


    Not so solo:

    Posted in: General Chat
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    posted a message on [Old] PitBull - official topic
    Quote from mar »

    Hey. I've tried toying around with the ABF.lua file to adjust the pos of the castingbar, and I found this code:

    function ABF.castBar(unit, frame)
    	local height = figureHeight('castBar', frame)
    	frame.castBar:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", height, 0)
    	frame.castBar:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", 0, 0)
    	frame.castBar.bg:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", 0, 0)
    	frame.castBar.bg:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", 0, 0)
    	frame.castBar:SetHeight( height - 1) -- pixel spacing
    	frame.castBar.bg:SetHeight(height - 1) -- pixel spacing
    end


    If I removed this code the castbar went emo on me but the bottom shade (with the castbar) disappeared. What I want is to move the whole castframe to the top and make the "background" transparent, and I'm pretty sure its not impossible. Any ideas?


    If you want to move it to the top don't you just change it to

    function ABF.castBar(unit, frame)
    	local height = figureHeight('castBar', frame)
    	frame.castBar:SetPoint("BOTTOMLEFT", frame, "TOPLEFT", height, 0)
    	frame.castBar:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 0, 0)
    	frame.castBar.bg:SetPoint("BOTTOMLEFT", frame, "TOPLEFT", 0, 0)
    	frame.castBar.bg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 0, 0)
    	frame.castBar:SetHeight( height - 1) -- pixel spacing
    	frame.castBar.bg:SetHeight(height - 1) -- pixel spacing
    end


    ? I use the Buu layout and basically copied & changed the castbar code from ABF to

    	castBar = function(unit, frame)
    		local vunit = (frame:GetHeight() -10) / 10
    		frame.castBar:SetPoint("BOTTOMLEFT", frame, "TOPLEFT", height, 0)
    		frame.castBar:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 0, 0)
    		frame.castBar.bg:SetPoint("BOTTOMLEFT", frame, "TOPLEFT", 0, 0)
    		frame.castBar.bg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 0, 0)
    		
    		frame.castBar:SetHeight(1*vunit)
    	end


    and it works fine. No background hanging around either.
    Posted in: Unit Frames
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    posted a message on Quartz: Modular Casting Bar
    I don't know if it's just me, but the casting bar disappears when I button-mash channeled spells (ie: Mind Flay). It's not so bad since there's a big blue line going at your target so you know you're still casting, but figured I should mention it :D
    Posted in: General AddOns
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    posted a message on Click2Cast
    Quote from ggeorgak »

    what does the "outside unitframes" option do? newbie question I guess :P

    Makes it so you can cast stuff while not hovering over a unit frame, like Shadowform, etc.
    Posted in: General AddOns
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    posted a message on [Old] PitBull - official topic
    Quote from CronoTrig »

    Is there any way to display an experience bar? I am using PitBull in conjuncton with Bartender3 and I'd like to know if there is any way to display an XP bar somewhere (perhaps like agUF, under the casting bar).


    Not even 10 posts above yours, there's two posts about the XP bar.

    Quote from Akaruz »

    posibility of putting auras inside the bars like aguf ? at least on raid setting

    The rest is perfect


    Second!
    Posted in: Unit Frames
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