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    posted a message on PitBull 4.0
    I'll just finally get around to adding DualSpec support with LibDualSpec-1.0. Think I have it done but not logged into a character with DualSpec active on it at the moment so not sure. I'll post later once I've added it to the alpha release for sure.

    edit: Found some time to get over to the other character, it works fine. Pushed to the alpha.
    Posted in: Unit Frames
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    posted a message on PitBull 4.0
    Quote from Kallieen
    /usetalents [spec:2]1; 2
    /run [spec:1]PitBull4.db:SetProfile("Zeelian Shadow"); PitBull4.db:SetProfile("Zeelian Holy")


    You can't use macro conditionals with /run or /script.

    You can however do:
    /run PitBull4.db:SetProfile(GetActiveTalentGroup() == 1 and "Zeelian Shadow" or "Zeelian Holy")

    If you want to get really fancy do the following with LuaTexts:
    Go to Modules, LuaTexts. Type in ACTIVE_TALENT_GROUP_CHANGED in the New event box and press enter. In the Update for box with the Current event drop down above set to ACTIVE_TALENT_GROUP_CHANGED only have All checked.

    Now go to the layout for your player frame. Make a new text. Call it whatever you want, probably "TalentSwap" or something. Attach it someplace where there is no other object attached (you can verify this by seeing that the Position drop down only has one entry). In the Code box put:
    if event == "ACTIVE_TALENT_GROUP_CHANGED" then
      PitBull4.db:SetProfile(GetActiveTalentGroup() == 1 and "Zeelian Holy" or "Zeelian Shadow")
    end

    Click the Accept button to set the code when done pasting it in.

    Now make sure that the only event selected under Events is ACTIVE_TALENT_GROUP_CHANGED.

    Do this on both profiles and whenever you change profiles PB4 will automatically switch. Won't matter how you do it.
    Posted in: Unit Frames
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    posted a message on PitBull 4.0
    Quote from Solenar

    The debuff icons in my pitbull 3.0 would be on top of the buffs. Making the vertical offset dependable on the rows of buffs. I can not find any options in pitbull 4.0 for this. Did I overlook anything? I really like to have this feature again, makes things for me so much more overviewable.


    Not supported at this time. There is a ticket on this:
    http://www.wowace.com/addons/pitbull4/tickets/70-aura-debuffs-on-enemies-on-same-row-as-buffs/
    Posted in: Unit Frames
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    posted a message on PitBull 4.0
    Quote from Kerecha
    Is there a chat command for swapping profiles??

    Trying to make it smoother to swap between my dps and healing layouts when i respecc, making a macro would make it smoother but ofc smoothest would be speccbased changeing (libdualspecc)


    /run PitBull4.db:SetProfile("Heal")
    Posted in: Unit Frames
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    posted a message on PitBull 4.0
    Quote from gamemaster128
    Isn't it possible to set it up so that if the new SetPoint variables for each frame type don't already exist in the SavedVariables file, then it simply sets them to what you have them hard-coded to use by default currently? That would preserve everyone's current layouts while giving us more frame position customization.


    Yes and that's what I'm doing. It's just more complicated than it would seem. My initial addition of this was done fairly quickly, and then I started finding little quirky issues I had to deal with. Singletons are easy. Groups become very messy very quickly.
    Posted in: Unit Frames
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    posted a message on Post cool PitBull layouts here!
    Quote from zoen2
    I have a question regarding the raid group. Is there a way to have this group not show myself? The party group has the option but the raid group doesn't seem to have it. In a related note, is there a way to not add the pleople in the tank list in the regular raid list?


    No and no. These are limitations of Blizzard's code. We can only provide you features that they provide us.
    Posted in: Unit Frames
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    posted a message on PitBull 4.0
    Quote from Seajewel
    I have another question. I dislike how texts will grow outside of the frame, for instance, if my Focus Target's name is long, even abbreviated, it will grow outside of the Focus Target box and overlap with the Focus box which is to its left. I would prefer to have something like S. .... inside the box rather than having the text grow outside of the box. Is this something that can be done?


    Texts attached to bars only grow outside them if they are right aligned.
    http://www.wowace.com/addons/pitbull4/tickets/406-right-aligned-text-strings-to-not-truncate/

    There are some workarounds included in that ticket.


    Also, how are texts prioritized? For instance, on my Focus frame I have name on the left and percent HP to the right, I want to make sure that the percentage is prioritized over the Name. I think this works when Name is to the left and percent HP is to the right, but not vice versa, possibly because anything on the left is always prioritized?


    Left aligned texts are prioritized over right aligned. There's no way to change this. It's a consequence of the anchoring system in WoW.
    Posted in: Unit Frames
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    posted a message on PitBull 4.0
    return Name(unit)

    would be all that he would need.
    Posted in: Unit Frames
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    posted a message on PitBull 4.0
    FYI to anyone running the alpha and that is concerned with frame levels. Frame levels for the frames within the unit frames have changed. In particular Portraits, Auras, Totems, Indicators and Texts have all had their frame levels raised.

    The new frame levels as offsets from the unit frames levels are:

    -1 GroupHeader
    0 Unit Frame
    1 Bars
    5 Portrait
    9 Aura
    10 Aura Cooldown
    11 Aura Text
    13 Indicators
    14 Totems CD
    15 Totems Text
    17 TextProvider Overlay

    If you've adjusted your Aura frame levels in your configuration, you will need to readjust it. The old default was 2. The new default is 9. You can find the proper setting by adding 7 to whatever you have. If you haven't changed the Aura frame levels you don't need to do anything.

    If you're using some other addon to add frames over PB4 you may need to adjust that addon as well.
    Posted in: Unit Frames
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    posted a message on (Request) PitBull smooth bar fading plugin
    I added this to PitBull4 last night. It's only available in the alpha builds at this point. But it's there now.
    Posted in: Unit Frames
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    posted a message on pitbull4 - portrait not configurable?
    Those pages would have been written about PitBull 3.0 not 4.0.
    Posted in: Unit Frames
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    posted a message on Pitbull 4.0 Mouseover/Mouseover target frame
    No we don't support it in PB4. It's a complete pain to make work right and even then it's always quirky. Very few people used it so we chose not to re-implement it.
    Posted in: Unit Frames
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    posted a message on PitBull 4.0
    Quote from Setera
    mY only issue now is its still showing mind trauma when ive told it not do could anyone provide a screen shot on how to get rid of this it's definetly clicked off like misery and mind flay but its still showing

    if i click misery,mindflay back on they start showing again so i know im definetly doing it the right way :S i took some screen shots to show what i mean


    Seems to me that you're doing something wrong. Your screenshot shows you changing things on your Friend debuffs drop down. But you're targeting a target dummy which is an enemy not a friend. And you're talking about debuffs you'd put on an ememy.

    It's hard to figure out what from the screenshots. If you posted your saved variables file someplace I could probably figure it out.

    That said, Mind Trauma never did get added to the enemy debuffs filters. Adding it now.
    Posted in: Unit Frames
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    posted a message on PitBull 4.0
    Quote from zoen2
    I'm having some issues with the portrait and other indicators (i.e. masterlooter, raid leader). The z-order is not always correct: the portrait is in front of the indicators.

    I have the portrait set as a bar, and the leader icon in the edge, top left, attached to unit frame, and the icon gets obscured by the portrait.

    If I use the portrait 3D style or Class styles, then the icons work correctly, but if I use 2D then the portrait goes to the front.

    I tried to find a configuration for the z-order or priority but I can't find it. Is there one? or is it simply a bug that hasn't been fixed yet?


    Please open a ticket on this. Include your saved variables file from WTF/Account/USERNAME/SavedVariables/PitBull4.lua
    Posted in: Unit Frames
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